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331Killerbee

MGunny's Ordnance Shop II for SF2

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Ah yes. The mavericks. I rembember editing that back in version 1 as well.

http://forum.combata..._1entry318215

 

I think there may be a bunch of invisible ordinance still around in the pack (multiple lods).

But I guess I'll do the necessary ini edits once i discover them.

Edited by jomni

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Ah yes. The mavericks. I rembember editing that back in version 1 as well.

http://forum.combata..._1entry318215

 

I think there may be a bunch of invisible ordinance still around in the pack (multiple lods).

But I guess I'll do the necessary ini edits once i discover them.

 

Yeah exactly...it's really no biggie. It was just an FYI for everyone. The hard work is all done, I have no problem editing an ini here and there for a small things like that. This pack is amazing

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Is it just me or are the Brimstone 3-pack still pointing backwards (carried over from version 1)?

Anyway, there's a specific thread in the Knowledge Base that fixes this for those who don't know.

 

Just need to change the angle in the *data.ini file in the Objects/Weapons/Brimstone 3-Pack/ folder for all the rails to 0.000 deg. where it is -167 deg. quick fix,

 

Another question about the brimstone, I read it was INS augmented by laser homing. Is there a way to mimic that for this weapon? The brimstone just can't nail a moving target with only GPS guidance.

 

 

FYI: The LAU-61 APKWS needs a simple ini fix for the LOD as well.

Edited by hawkeye52

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Was playing with this last night and I saw that you can tow some Artillery via cables underneath your aricraft. It was an interesting sight. good.gif

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Would someone mind posting the ini fix for the invisible Mav D, please?

I read the link, but it only says fix the ini, with no instructions.

Thank you.

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Would someone mind posting the ini fix for the invisible Mav D, please?

I read the link, but it only says fix the ini, with no instructions.

Thank you.

 

Example for the AGM-65K

 

[WeaponData]

ObjectFullName=AGM-65K Maverick

ObjectDataFile=AGM-65K_data.INI

 

[LOD001]

Filename=AGM65G.lod

Distance=125

 

[LOD002]

Filename=AGM65G-001.lod

Distance=400

 

[LOD003]

Filename=AGM65G-002.lod

Distance=850

 

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=400

Edited by jomni

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FYI...

 

Skyspot bomb doesn't have an LOD...what is this weapon? I googled it and coudln't find anything.

 

GBU 12B/B II Navy has incorrect LOD naming in INI just like maverick

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Well then could someone correct the files and post them here?

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Well then could someone correct the files and post them here?

 

I wish I had kept a listing of all the ones I had been messing with,

 

Problem is, I have a mix of other addons/weapons so I'm not sure which ones were part of this package. I mean the hard work is done by throwing all these 1000 or so weapons together, it just takes a minute to realize a weapon is missing or not behaving properly and making the appropriate fix.

 

I'll keep an eye for more problems and be more specific on the fix necessary (a copy/paste of the .ini and it's location in the SF2 mod folder structure).

 

BTW, does anyone know at all what the skyspot bomb is all about, it is a weapon with no LOD or texture and can't find any information on the interwebs.

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BTW, does anyone know at all what the skyspot bomb is all about, it is a weapon with no LOD or texture and can't find any information on the interwebs.

 

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Is there any way this Weapon Pack can be tweeked with SF2 WeaponEditor?

 

...The SF2 Weapons database doesn't show up on the startup list when I open SF2 WeaponEditor...

 

 

 

 

SidDogg

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(Apologies for the necro-post) - Is there a way to make the textures show up for the B61, B83, and Mark 43 nuclear bombs. With the B61 and B83 (Crowd pleaser), all I get is blank grey (as if there's no texture). With the Mk 43, I get black (as if its not finding the texture)

 

This is Mk43.ini file:

 

[WeaponData]
ObjectFullName=Mk43 Nuclear Bomb
ObjectDataFile=Mk43_data.INI
 

B61.ini

 

[WeaponData]
ObjectFullName=B61
ObjectDataFile=B61_data.INI

 

B83.ini

 

[WeaponData]
ObjectFullName=B83 Tactical Nuke
ObjectDataFile=B83_data.INI

 

 

In all three, there are no .out files.

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you can open the LOD files with the standard text editor ( make sure to uncheck the 'open with editor by default' box if you want) and then use the search function to look for BMP to find the required textures

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Done. I actually used a hex editor that I have. I found the right file names for the B43 and B83 (the 43's skin is named "B-58_pods.bmp" - that really threw me off), and they test fine. The B61 doesn't appear to have a texture.

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