squid Posted March 22, 2010 Posted March 22, 2010 1. Has been maybe a top of the wing area compression vapor effect in any addon plane ? Is it doable? Any resources maybe about how to? 2. Is it possible to modify an existing F-16 model fin to a tailchuted C version by adding the new fin base (3d model) as a new weapon or ghost pilot ? Quote
+FastCargo Posted March 23, 2010 Posted March 23, 2010 1. No. Could be possible with some clever ini work plus a new effect setup. 2. Yes, if you create a proper fin base. FC Quote
squid Posted March 26, 2010 Author Posted March 26, 2010 :) What i am going to ask probably cant be done from what i know, just have to ask though in case that there's some way i am not aware of : is it possible in some way to make a modification to part of an LOD like make some area of it transparent (invisible) , appearing like choped lets say. I really doubt it but just thought to ask Quote
+Fubar512 Posted March 26, 2010 Posted March 26, 2010 :) What i am going to ask probably cant be done from what i know, just have to ask though in case that there's some way i am not aware of : is it possible in some way to make a modification to part of an LOD like make some area of it transparent (invisible) , appearing like choped lets say. I really doubt it but just thought to ask LODs cannot be modified to any significant degree. Once tney are created, they're done. About the only thing that an end-user can do, is to change a LOD's texture association(s), using a hex editor. Only the original developer, or those that have acess to the original source (Max) file, can make the changes that you're asking about, which when done, would result in a new LOD. Quote
squid Posted March 28, 2010 Author Posted March 28, 2010 (edited) is it somehow possible to "stick" lods through the ghost pilot or weapon to moving parts of existing plane lod? like on elevators, ailerons, rudders etc? Edited March 28, 2010 by squid Quote
+FastCargo Posted March 28, 2010 Posted March 28, 2010 Yes, but only if they are loaded as weapons. Been there, done that. FC Quote
squid Posted March 28, 2010 Author Posted March 28, 2010 hmmm interesting ... is there something like that in the dlownloads section to see how is done? its a weapon_data.ini edit right? Quote
squid Posted March 28, 2010 Author Posted March 28, 2010 (edited) lets say i want to stick/merge a "weapon" to a moving surface, lets say stab/elevator, i start by adding a SystemName[xxx] or Component[xxx] to lets say [RightStabilizer] section ? Edited March 28, 2010 by squid Quote
squid Posted March 28, 2010 Author Posted March 28, 2010 or from what i see we can remove whole moving parts (control surfaces only?) and replace them with new ones? (external .lod files) Quote
+AleDucat Posted April 1, 2010 Posted April 1, 2010 1. Has been maybe a top of the wing area compression vapor effect in any addon plane ? Is it doable? Any resources maybe about how to? 2. Is it possible to modify an existing F-16 model fin to a tailchuted C version by adding the new fin base (3d model) as a new weapon or ghost pilot ? 1. . 2. Yes. Quote
+Fubar512 Posted April 1, 2010 Posted April 1, 2010 The default SF2I F-16 has a fuselage vapor-effect, as does the 6-year old Mirage factory F-14A (the first model to feature it). 1 Quote
+Gepard Posted April 1, 2010 Posted April 1, 2010 Two examples of F-16C with long tail parachute housing: Easily to find in the SFP1 download section 1 Quote
squid Posted April 1, 2010 Author Posted April 1, 2010 The default SF2I F-16 has a fuselage vapor-effect, as does the 6-year old Mirage factory F-14A (the first model to feature it). you are probably refering to this : i am refering to these : AND the sonic boom compression in this T-50, i wouldnt say no to have it :D :D Quote
+Dave Posted April 1, 2010 Posted April 1, 2010 Dude don't kill yourself here. Got the Vipers well in hand now. Just be patient. Quote
squid Posted April 1, 2010 Author Posted April 1, 2010 Two examples of F-16C with long tail parachute housing: Easily to find in the SFP1 download section The thing is that i dont like those models. I am already trying to see if i can modify the stock Netz (which i like more) to somewhat look more like a C :) Quote
squid Posted April 1, 2010 Author Posted April 1, 2010 Hey thanks Dave :) you did tell me before and i am looking forward to it :) Its also though that i found it interesting and motivating enough as a small project for me to have fun experiumenting and exploring with and refresh a little my old 3D involvement and skining :) Quote
+FastCargo Posted April 1, 2010 Posted April 1, 2010 The F-15s and F-18s effects you see there are NOT transonic vapor effects, they are G effects. And the F-15 Super Pack already has them...adapted from the MF F-14. The transonic vapor effect you see in the T-50 videos folks have been posting are probably part of the model. My XB-70 is in test phase using that same effect. FC Quote
malibu43 Posted April 1, 2010 Posted April 1, 2010 The F-15s and F-18s effects you see there are NOT transonic vapor effects, they are G effects. And the F-15 Super Pack already has them...adapted from the MF F-14. The transonic vapor effect you see in the T-50 videos folks have been posting are probably part of the model. My XB-70 is in test phase using that same effect. FC I think (and maybe I'm wrong here) that the MF F-18A has that g effect for the top of the wing as well... not sure though. Quote
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