+Dave Posted March 29, 2010 Posted March 29, 2010 View File BAC TSR.2 "Thunderstrike" Super Pack V1.2 BAC TSR.2 Super Pack by the TSR team 28 Mar 2010 3 Apr 10 Update: Various ini fixes. Model by Bongodriver Skins by Sundowner GR5/GR7/Sand versions by Sundowner Ini tweaks and screens by USAFMTL Jag pit by TMF, Hornet pit by TMF/FC/Eric J Kai pit by Bunyap Weps, ini tweaks and other odds and ends by the community at large. You all know who you are and thank you. To install: Drag and drop the contents of this zip to your: C:\Users\<Name>\Saved Games\ThirdWire\StrikeFighters2 folder and go fly. Disclaimer This file is an "as is" package. Bongodriver had a HD crash and lost the WIP files. So he is going to start over and add the pit and other things he was planning to with this one. He was kind enough to allow me to go ahead and upload what he had accomplished with Sundowner. Enjoy. USAFMTL 8 May 10 Update Fixed Upper Right Airbrake Typo Submitter Dave Submitted 03/29/2010 Category What If Hangar Quote
Spinners Posted March 29, 2010 Posted March 29, 2010 Great work guys! Can I suggest revising the cockpit.ini to start as follows; [CockpitSeat001] ModelName=CockJagGR Position=0.000,11.600,0.820 This simply puts it where the pilot is and prevents looking into the intakes. Quote
+Dave Posted March 29, 2010 Author Posted March 29, 2010 Good call Spinners, I will wait to see if there is anymore fixes and do it in one swift stroke. Since it is 56.1 MB. Quote
Slartibartfast Posted March 29, 2010 Posted March 29, 2010 Woot another fine mod we have here... yup been test-flying... and it is damn fast on the deck... Quote
ZO9 Posted March 30, 2010 Posted March 30, 2010 This might be a dumb question but could this be coverted for SF1 ? Quote
Spinners Posted March 30, 2010 Posted March 30, 2010 This might be a dumb question but could this be coverted for SF1 ? I don't see why not, the difference between SF1 series and SF2 series isn't some sort of brick wall and nothing can pass between the two. The knowledge base is your friend! Quote
+76.IAP-Blackbird Posted March 30, 2010 Posted March 30, 2010 Thanks for the corrected position, realy like this unusual plane Quote
Spinners Posted March 31, 2010 Posted March 31, 2010 Suggestion regarding max mission radius [MissionData] NormalMissionRadius=1850 MaxMissionRadius=6860 <<<<< This figure needs to be trimmed right back to at least half as 6860 is the theoretical ferry range with four drop tanks and a weapons bay tank! Quote
Lexx_Luthor Posted April 27, 2010 Posted April 27, 2010 Wow, I missed this. usafmtl:: ...in one swift stroke hehe I love that fractional quote. Quote
+Dave Posted April 27, 2010 Author Posted April 27, 2010 Wow, I missed this. usafmtl:: hehe I love that fractional quote. Weirdo...... Quote
+Spectre_USA Posted April 27, 2010 Posted April 27, 2010 I know this is going to sound odd, but I do have a pointy head, so here goes; Can the FM prevent the AI wingmen from doing as they are asked? I swapped out a Tornado squadron for these firey beasts in NF4+ modern, and gave it a whirl. The AI in both A2A and A2G did exactly Jack and Squat. I was basically up there alone with some re-assuring words, and the entire Soviet bloc air armada having their way with me. I have never flown an aircraft where the wingmen couldn't fight their way out of a wet paper sack, especially in such a lethal weapon in the players hands... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.