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BAC TSR.2 "Thunderstrike" Super Pack V1.2

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BAC TSR.2 "Thunderstrike" Super Pack V1.2


BAC TSR.2 Super Pack by the TSR team 28 Mar 2010

 

3 Apr 10 Update:

Various ini fixes.

 

Model by Bongodriver

Skins by Sundowner

GR5/GR7/Sand versions by Sundowner

Ini tweaks and screens by USAFMTL

Jag pit by TMF, Hornet pit by TMF/FC/Eric J

Kai pit by Bunyap

Weps, ini tweaks and other odds and ends by the community at large. You all know who you are and thank you.

 

To install:

Drag and drop the contents of this zip to your:

 

C:\Users\<Name>\Saved Games\ThirdWire\StrikeFighters2 folder and go fly.

 

Disclaimer

This file is an "as is" package. Bongodriver had a HD crash and lost the WIP files. So he is going to start over and add the pit and other things he was planning to with this one. He was kind enough to allow me to go ahead and upload what he had accomplished with Sundowner.

 

 

 

Enjoy.

USAFMTL

 

8 May 10 Update

Fixed Upper Right Airbrake Typo


 

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Great work guys!

 

Can I suggest revising the cockpit.ini to start as follows;

 

 

[CockpitSeat001]

ModelName=CockJagGR

Position=0.000,11.600,0.820

 

This simply puts it where the pilot is and prevents looking into the intakes.

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Good call Spinners, I will wait to see if there is anymore fixes and do it in one swift stroke. Since it is 56.1 MB.

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Woot another fine mod we have here... yup been test-flying... and it is damn fast on the deck...

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This might be a dumb question but could this be coverted for SF1 ?

 

 

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This might be a dumb question but could this be coverted for SF1 ?

 

 

 

I don't see why not, the difference between SF1 series and SF2 series isn't some sort of brick wall and nothing can pass between the two.

 

The knowledge base is your friend!

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Suggestion regarding max mission radius

 

[MissionData]

 

NormalMissionRadius=1850

MaxMissionRadius=6860 <<<<< This figure needs to be trimmed right back to at least half as 6860 is the theoretical ferry range with four drop tanks and a weapons bay tank!

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Added those edits and fixes Spinners.

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Wow, I missed this.

 

usafmtl::

...in one swift stroke

hehe I love that fractional quote.

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Wow, I missed this.

 

usafmtl::

hehe I love that fractional quote.

 

Weirdo......:rofl:

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I know this is going to sound odd, but I do have a pointy head, so here goes;

 

Can the FM prevent the AI wingmen from doing as they are asked?

 

I swapped out a Tornado squadron for these firey beasts in NF4+ modern, and gave it a whirl.

The AI in both A2A and A2G did exactly Jack and Squat. I was basically up there alone with

some re-assuring words, and the entire Soviet bloc air armada having their way with me. :blink:

 

I have never flown an aircraft where the wingmen couldn't fight their way out of a wet paper

sack, especially in such a lethal weapon in the players hands...

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Updated today to fix a typo.

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