AGOSTINO Posted July 6, 2010 Posted July 6, 2010 I have installed SF2 Series Range, in my merged SF2+SF2V+SF2E+SF2I+SF2Exp1+SF2_Exp1_update_Jun2010, and I see this: It would seem a river, but in reality it is not!!!! This is normal, or you can fix it?? Quote
+Wrench Posted July 6, 2010 Posted July 6, 2010 that 'oceanic seperator' is in ALL 1st Gen terrains used in SF2; especially a low viewing angles - looking along the ground up towards a mountain near a coastline. I've been going bat-s**t crazy trying to figure out WHAT is causing it and how to fix it. I have some idea that it may be related to alpha objects in the tile's TOD file, (as in if you remove the callout for ALL trees, it goes away), or some defect in the Height Field Display, but can't pin it down. There IS one experiment I haven't tried yet, but I'm keeping that to myself, just in case it dosen't work. wrench kevin stein Quote
+Stary Posted July 6, 2010 Posted July 6, 2010 (edited) Ummm, no. This is due to use of heightmaps for tiles, I had the very same issue with my Israel terrain mod. I still haven't found fix for it, but this may be related to [HeightOffset] setting in terrain's data ini OR some tweak to flightengine.ini. And I really would love to find it as I have plans for using tile-specific heightmaps for one terrain Wrench works on right now edit: now I'm not that sure of the above, but after looking again on the pic, I clearly see there are no heightmaps after the line, so this points towards the heightmaps theory. Edited July 6, 2010 by Stary Quote
+Wrench Posted July 6, 2010 Posted July 6, 2010 Where I've been noticing it, mostly, is any land/sea transition tile (with HM). Yes, even Korea is doing it; and even in places withOUT HM (mountains, etc) The 'idea' was something JSF_Aggie mentioned elsewhere .... in the new IsraelME.cat are 2 new bmps ... a _Locations.bmp and _water.bmp. the locations are just that ... color coded regions that match the locations called in the Nations.ini the water bmp, however, looks almost like a global HM, as it's in Index color coding. I made one for Korea, and it didn't work. Below is the IsralME one, saved as jpg, in RGB. Kinda/sorta/maybe looks like a HM. I posted ? about it at 3rdWire, but TK hasn't answered yet wrench kevin stein Quote
+Stary Posted July 6, 2010 Posted July 6, 2010 yeah, I've seen your post there, I wonder if this is some uncovered feature, OR maybe some test/leftover from new terrain engine code? Most propably new terrain will use some sort of global maps apart from MAX models back on topic: If Wrench dont know how to fix it, apparently it can't be fixed... Quote
+Stary Posted July 6, 2010 Posted July 6, 2010 Jules, you might be up to something... now I'm leaning towards it's drawn line between nearsceneclip and farsceneclip distances in flightengine Quote
+JSF_Aggie Posted July 7, 2010 Posted July 7, 2010 Those lines did start showing up after I added the _hm.bmp's to most of the tiles. It's not a line between tiles that have and tiles that do not have _hm.bmp's though. For that terrain, all tiles have them accept the specialty tiles around the airbase and the range. I assumed that the effect of the _hm.bmp's is only drawn so far out, and what you're seeing is the "seem" between where it is, and were it is not used to draw the terrain. You can get rid of it by removing all the "HeightMap=range*_hm.BMP" lines from the range_data.ini file. This will give you the mostly flat terrain. You could also try decreasing the "HeightMapScale" value. It will make the terrain features smaller, but maybe there's a good compromise. Quote
AGOSTINO Posted July 9, 2010 Author Posted July 9, 2010 With these, I solved the problem: "Strange lines on the horizon" I have removed all the "HeightMap=range*_hm.BMP",and "HeightMapScale=*********" lines from the range_data.ini file!! The same problem, there was also in "Enhanced SF2: Israel Terrain by CA_Stary" A) For SF2 Series Range (Range_data.ini) :yes: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=0.00000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [Texture001] Filename=sea1.TGA HasWater=2 HeightMap=sea1_hm.BMP HeightMapScale=75.000000 Color=0.212429,0.268664,0.327297 SolidObjectTexture= AlphaObjectTexture= [Texture002] Filename=sea2desert25.TGA HasWater=1 HeightMap=sea2desert25_hm.BMP HeightMapScale=75.000000 Color=0.505483,0.471180,0.410264 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture003] 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SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture008] Filename=sea2farm75.TGA HasWater=1 HeightMap=sea2farm75_hm.BMP HeightMapScale=75.000000 Color=0.281897,0.389978,0.206012 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture009] Filename=sea2mountain25.TGA HasWater=1 HeightMap=sea2mountain25_hm.BMP HeightMapScale=75.000000 Color=0.352858,0.367002,0.361261 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture010] Filename=sea2mountain50.TGA HasWater=1 HeightMap=sea2mountain50_hm.BMP HeightMapScale=75.000000 Color=0.456403,0.438143,0.389282 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture011] Filename=sea2mountain75.TGA HasWater=1 HeightMap=sea2mountain75_hm.BMP HeightMapScale=75.000000 Color=0.631139,0.551152,0.421719 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture012] Filename=sea2city25.TGA HasWater=1 HeightMap=sea2city25_hm.BMP HeightMapScale=75.000000 Color=0.357141,0.374967,0.364471 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture013] Filename=sea2city50.TGA HasWater=1 HeightMap=sea2city50_hm.BMP HeightMapScale=75.000000 Color=0.525215,0.487890,0.391703 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture014] Filename=sea2city75.TGA HasWater=1 HeightMap=sea2city75_hm.BMP HeightMapScale=75.000000 Color=0.629667,0.558925,0.410291 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture015] Filename=desert1.BMP HasWater=0 Color=0.275960,0.261938,0.118993 SolidObjectTexture= AlphaObjectTexture=flaplants.TGA [Texture016] Filename=desert2.BMP HasWater=0 Color=0.277817,0.264028,0.121463 SolidObjectTexture= AlphaObjectTexture= [Texture017] Filename=desert2farm25.BMP HasWater=0 Color=0.323228,0.306732,0.148029 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SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture113] Filename=IsGreen2Farm50c.BMP HasWater=0 Color=0.344971,0.335942,0.237821 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture114] Filename=IsGreenAB.BMP HasWater=0 Color=0.300854,0.309939,0.223485 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture115] Filename=IsDesertAB.BMP HasWater=0 Color=0.745407,0.659925,0.515034 SolidObjectTexture= AlphaObjectTexture= [Texture116] Filename=IsFarmAB.BMP HasWater=0 Color=0.551083,0.495222,0.362119 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture117] Filename=IsValleyAB.BMP HasWater=0 Color=0.463269,0.381415,0.279496 SolidObjectTexture= AlphaObjectTexture= [Texture118] Filename=IsMountainAB.BMP HasWater=0 Color=0.430169,0.358991,0.338422 SolidObjectTexture= AlphaObjectTexture= [Texture119] Filename=IsCity2Farm25c.BMP HasWater=0 Color=0.430169,0.358991,0.338422 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture120] Filename=IsCity2Farm25d.BMP HasWater=0 Color=0.430169,0.358991,0.338422 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture121] Filename=IsCity2Farm25e.BMP HasWater=0 Color=0.430169,0.358991,0.338422 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture122] Filename=IsSea2City50b.TGA HasWater=1 HeightMap=IsSea2Land50b_hm.BMP HeightMapScale=2.000000 Color=0.430169,0.358991,0.338422 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture123] Filename=IsSea2CityGreen.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.430169,0.358991,0.338422 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture124] Filename=IsSea2GreenCity.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.430169,0.358991,0.338422 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture125] Filename=IsFarm6.BMP HasWater=0 Color=0.476060,0.431372,0.306921 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture126] Filename=isCity2FarmGreen.BMP HasWater=0 Color=0.459822,0.428670,0.346397 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture127] Filename=isCity2GreenFarm.BMP HasWater=0 Color=0.461965,0.431138,0.347616 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture128] Filename=isCity2Green50b.BMP HasWater=0 Color=0.431096,0.410288,0.321913 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture129] Filename=isMountain5.BMP HasWater=0 Color=0.473598,0.383678,0.366932 SolidObjectTexture= AlphaObjectTexture= [Texture130] Filename=IsGreen5.BMP HasWater=0 Color=0.307287,0.308774,0.217864 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture131] Filename=isCanal1.TGA HasWater=1 HeightMap=isCanal_hm.BMP HeightMapScale=2.000000 Color=0.645806,0.576195,0.457217 SolidObjectTexture= AlphaObjectTexture= [Texture132] Filename=isCanal2.TGA HasWater=1 HeightMap=isCanal_hm.BMP HeightMapScale=2.000000 Color=0.535376,0.482037,0.368853 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture133] Filename=isCanal3.TGA HasWater=1 HeightMap=isCanal_hm.BMP HeightMapScale=2.000000 Color=0.482295,0.437285,0.329733 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture134] Filename=isCanal4.TGA HasWater=1 HeightMap=isCanal_hm.BMP HeightMapScale=2.000000 Color=0.473365,0.431337,0.322654 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture135] Filename=isCanal5.TGA HasWater=1 HeightMap=isCanal5_hm.BMP HeightMapScale=2.000000 Color=0.422682,0.385975,0.281323 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture136] Filename=isCanal6.TGA HasWater=1 HeightMap=isCanal_hm.BMP HeightMapScale=2.000000 Color=0.539440,0.486928,0.387601 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture137] Filename=isCanal7.TGA HasWater=1 HeightMap=isCanal_hm.BMP HeightMapScale=2.000000 Color=0.562373,0.510295,0.413480 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture138] Filename=isCanal8.TGA HasWater=1 HeightMap=isCanal8_hm.BMP HeightMapScale=2.000000 Color=0.422603,0.414372,0.347857 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture139] Filename=isCanal9.TGA HasWater=1 HeightMap=isCanal9_hm.BMP HeightMapScale=2.000000 Color=0.470802,0.463335,0.387245 SolidObjectTexture= AlphaObjectTexture= [Texture140] Filename=isTown1.BMP HasWater=0 Color=0.452051,0.413859,0.289541 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture141] Filename=isRiver1.TGA HasWater=1 HeightMap=isRiverS_hm.BMP HeightMapScale=2.000000 Color=0.442412,0.408542,0.290055 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=5 [Texture142] Filename=isRiver2.TGA HasWater=1 HeightMap=isRiverS_hm.BMP HeightMapScale=2.000000 Color=0.723243,0.643239,0.505268 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=5 [Texture143] Filename=isRiver3.TGA HasWater=1 HeightMap=isRiverS_hm.BMP HeightMapScale=2.000000 Color=0.571220,0.519688,0.388489 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=5 [Texture144] Filename=isRiver4.TGA HasWater=1 HeightMap=isRiverS_hm.BMP HeightMapScale=2.000000 Color=0.499088,0.459231,0.371097 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture= MipMapLevels=5 [Texture145] Filename=isRiver5.TGA HasWater=1 HeightMap=isRiverS_hm.BMP HeightMapScale=2.000000 Color=0.501833,0.463065,0.383091 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture= MipMapLevels=5 [Texture146] Filename=isRiver6.TGA HasWater=1 HeightMap=isRiverS_hm.BMP HeightMapScale=2.000000 Color=0.456479,0.374913,0.275889 SolidObjectTexture= AlphaObjectTexture=ME_trees2.tga MipMapLevels=5 [Texture147] Filename=isRiver7.TGA HasWater=1 HeightMap=isRiverS_hm.BMP HeightMapScale=2.000000 Color=0.598302,0.518116,0.398606 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga MipMapLevels=5 [Texture148] Filename=isRiver8.TGA HasWater=1 HeightMap=isRiverT_hm.BMP HeightMapScale=2.000000 Color=0.723827,0.642940,0.503336 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=5 [Texture149] Filename=isRiver9.TGA HasWater=1 HeightMap=isRiverT_hm.BMP HeightMapScale=2.000000 Color=0.440359,0.407416,0.282879 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture= MipMapLevels=5 [Texture150] Filename=isRiver10.TGA HasWater=1 HeightMap=isRiverT_hm.BMP HeightMapScale=2.000000 Color=0.460647,0.377655,0.277523 SolidObjectTexture= AlphaObjectTexture=ME_trees2.tga MipMapLevels=5 [Texture151] Filename=isRiver11.TGA HasWater=1 HeightMap=isRiverM_hm.BMP HeightMapScale=2.000000 Color=0.507465,0.488640,0.404348 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=5 [Texture152] Filename=isRiver12.TGA HasWater=1 HeightMap=isRiverM_hm.BMP HeightMapScale=2.000000 Color=0.325936,0.309409,0.253173 SolidObjectTexture= AlphaObjectTexture=ME_trees2.tga MipMapLevels=5 [Texture153] Filename=isRiver13.TGA HasWater=1 HeightMap=isRiverM_hm.BMP HeightMapScale=2.000000 Color=0.309353,0.324523,0.255942 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=5 [Texture154] Filename=isRiver14.TGA HasWater=1 HeightMap=isRiverS_hm.BMP HeightMapScale=2.000000 Color=0.438187,0.380865,0.271386 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=5 [Texture155] Filename=isRiver15.TGA HasWater=1 HeightMap=isRiver15_hm.BMP HeightMapScale=2.000000 Color=0.710250,0.636689,0.502892 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=5 [Texture156] Filename=isRiver16.TGA HasWater=1 HeightMap=isRiver16_hm.BMP HeightMapScale=2.000000 Color=0.439627,0.407067,0.290353 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=5 [Texture157] Filename=isTown2.BMP HasWater=0 Color=0.463436,0.382334,0.361596 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture158] Filename=isTown3.BMP HasWater=0 Color=0.328741,0.323681,0.228647 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture159] Filename=isTown4.BMP HasWater=0 Color=0.462239,0.387476,0.293604 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture160] Filename=isTown5.BMP HasWater=0 Color=0.741869,0.656793,0.516135 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture161] Filename=isCity2Valley25.BMP HasWater=0 Color=0.471996,0.403458,0.313051 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture162] Filename=isCity2Valley50.BMP HasWater=0 Color=0.498387,0.442783,0.353883 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture163] Filename=isCity2Valley75.BMP HasWater=0 Color=0.507846,0.463381,0.385126 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture164] Filename=isCity2Mountain25.BMP HasWater=0 Color=0.466674,0.392983,0.365012 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture165] Filename=isCity2Mountain50.BMP HasWater=0 Color=0.482638,0.420628,0.375629 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA Quote
Kodiak Posted March 8, 2012 Posted March 8, 2012 The Taiwan terrain also suffers from this! (Not the Formosa terrain) My best regards, Kodiak. Quote
+Baltika Posted March 8, 2012 Posted March 8, 2012 What JSF Aggie said, a few posts ago. The problem is caused by the HeightMapScale= Value. Stock IsraelME_data.ini has HeightMapScale=2.000 under the texture entries which use height maps. Some older terrains(and some released SF2 terrains) have HeightMapScale=75.000 or some such high number. To fix the problem, open the TERRAIN_data.ini and check those values under the [TextureXXX] entries. I just did a "find and replace" in notepad to change all the HeightMapScale= entries to 2.000 and that fixed it. Quote
+Stary Posted March 8, 2012 Posted March 8, 2012 Guys, search function is a friend, as I covered the issue (mostly occuring on my terrain mods) in a whole separate topic: http://combatace.com/topic/63075-solution-for-tile-specific-heightmaps-horizontal-gap-line/page__p__479246__hl__heightmap__fromsearch__1?do=findComment&comment=479246 Quote
Kodiak Posted March 14, 2012 Posted March 14, 2012 Got it fixed on the Taiwan terrain. Thanks for the replies guys! My best regards, Kodiak. Quote
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