+Veltro2k Posted September 12, 2010 Posted September 12, 2010 (edited) update using invisible landing gear Edited May 31, 2012 by Veltro2k Quote
Slartibartfast Posted September 12, 2010 Posted September 12, 2010 The old Flying Porcupine... looking good when I get my PC setup here to how I want it I will have to prepare a WW2 setup for Wings Series... Quote
+Veltro2k Posted September 30, 2010 Author Posted September 30, 2010 Still trying to iron out the Bombrack animation Quote
+LloydNB Posted September 30, 2010 Posted September 30, 2010 Nice!! Seems to be missing its prop shafts though. Quote
+Veltro2k Posted September 30, 2010 Author Posted September 30, 2010 Nice!! Seems to be missing its prop shafts though. RGR still a WIP Quote
+Veltro2k Posted November 11, 2010 Author Posted November 11, 2010 riple quanti maybye tried that didnt work Quote
+KnightWolf45 Posted November 11, 2010 Posted November 11, 2010 dont what to tell you now sorry Quote
+Cliff7600 Posted November 11, 2010 Posted November 11, 2010 It does the same when you trigger the bomb release and open the bombay after. You should open the bomb bay (extend the rack) before triggering anything, it means two different keys. "O" = extend the rack, then "enter" = drop the ordnance. ??? Quote
+Veltro2k Posted November 12, 2010 Author Posted November 12, 2010 It does the same when you trigger the bomb release and open the bombay after. You should open the bomb bay (extend the rack) before triggering anything, it means two different keys. "O" = extend the rack, then "enter" = drop the ordnance. ??? thats what i do, but all drop at the same time Quote
+Cliff7600 Posted November 12, 2010 Posted November 12, 2010 Maybe : (StationID #7 & #8) [WeaponsBay1] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay2] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=INTERNAL NumWeapons=4 AttachmentPosition001=1.163,1.174,0.831 AttachmentPosition002=0.531,1.174,0.784 AttachmentPosition003=-0.076,1.174,0.74 AttachmentPosition004=-0.689,1.174,0.699 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 --------------------------------------------------------------------------------------------------------------------------- Or : 8 different weapon stations with 1 bomb each [WeaponsBay1] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.955,1.18,0.725 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay2] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.524,1.18,0.783 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE [WeaponsBay3] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.89,1.18,0.825 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE [WeaponsBay4] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_L MovingPylon=TRUE [WeaponsBay5] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=INTERNAL AttachmentPosition=1.163,1.174,0.831 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay6] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.531,1.174,0.784 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE [WeaponsBay7] SystemType=WEAPON_STATION StationID=13 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.076,1.174,0.74 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE [WeaponsBay8] SystemType=WEAPON_STATION StationID=14 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.689,1.174,0.699 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=USAF ModelNodeName=BRACK_R MovingPylon=TRUE ... Quote
+Cliff7600 Posted November 21, 2010 Posted November 21, 2010 Check the "AnimationID=6" entry, maybe it's another animation number. And sometime you need to add : "ReverseModelOrientation=TRUE" Anyway change the "Setting[1].Angle=" as you wish to have the right move. Quote
+Veltro2k Posted December 1, 2010 Author Posted December 1, 2010 Ok last steps needed for release 1.creation of depth charges 2.aircraft serial numbers 3. help with the Load ini 4. some more skins maybe ? and of course would be great with some Mr Wrench's Screens Quote
+Major Lee Posted December 3, 2010 Posted December 3, 2010 (edited) You'll need this webpage for the Aussies... http://www.adf-serials.com/2a26.shtml Edited December 3, 2010 by Major Lee Quote
+Veltro2k Posted December 4, 2010 Author Posted December 4, 2010 You'll need this webpage for the Aussies... http://www.adf-serials.com/2a26.shtml thank you Major Lee...and if anyone wants to volunteer for an Ausie skin let me know Still looking for RAF serials though Quote
+Major Lee Posted December 7, 2010 Posted December 7, 2010 Canadian numbers... RCAF owned by RAF... http://www.ody.ca/~bwalker/RAF_owned_w9999.html Quote
+Major Lee Posted December 7, 2010 Posted December 7, 2010 An interesting pic vs profile drawing.... http://forum.keypublishing.com/showthread.php?p=1669439 and of course, the fount of reliable information... Hey, it lists the squadrons... http://en.wikipedia.org/wiki/Short_Sunderland Still no definitive list of S/Ns... Quote
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