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Posted

From Brisbane Australia: can't wait till I'm home to try it out !!!!!:good: Flying out here tomorrow night........

 

Hou doe,

 

Derk

Posted

The tail gun doesn't work.

 

open file tu-22m3_data.ini

 

look for

 

[TailGun]

SystemType=FLEXIBLE_GUN

GunTypeName=23MM_GSH23L

 

replace by

 

[TailGun]

SystemType=FLEXIBLE_GUN

GunTypeName=23MM_GSH23

 

should work now

Posted

open file tu-22m3_data.ini

 

look for

 

[TailGun]

SystemType=FLEXIBLE_GUN

GunTypeName=23MM_GSH23L

 

replace by

 

[TailGun]

SystemType=FLEXIBLE_GUN

GunTypeName=23MM_GSH23

 

should work now

 

Thanks but I've tried to sort it out this way yesterday.... but even with the proper gun in the .ini I have been shot to pieces with cannon fire by enemy fighters without the turret to fire a single burst. :blink:

Posted

Give this a try:

 

look for

 

SystemName[001]=TailGun

SystemName[004]=TailGunner

SystemName[002]=Rudder

SystemName[003]=TailLight

 

 

replace with

 

SystemName[001]=TailGun

SystemName[002]=Rudder

SystemName[003]=TailLight

SystemName[004]=TailGunner

Posted

Hello,

 

I would like install this plane in my SF2 merged game...

 

... but this mod makes my computer freeze!

 

I don't find the solution. :blush:

 

Coupi. :bye:

Posted (edited)

Hello!

 

I've found! Last time I used the 'original' cockpit... this created the game freeze... :heat:

 

Thank you NeverEnough!!! I go to choose your alternative :salute:

 

Coupi. :bye:

Edited by Coupi
Guest HoneyFox
Posted

Inspired by the very very very old game "Harpoon", the fighter version of the Backfire.

 

 

 

 

holy **** ... :shok:

 

 

:laugh:

 

 

Posted (edited)

:lol:

 

 

anyway, IIRC Lindr2 released a russianized F-111 cockpit for the Su-24, that's been a while since i don't play but you guys should give a try.

Edited by Silverbolt
Posted

:lol:

 

 

anyway, IIRC Lindr2 released a russianized F-111 cockpit for the Su-24, that's been a while since i don't play but you guys should give a try.

 

 

He or I?

Posted

Give this a try:

 

look for

 

SystemName[001]=TailGun

SystemName[004]=TailGunner

SystemName[002]=Rudder

SystemName[003]=TailLight

 

 

replace with

 

SystemName[001]=TailGun

SystemName[002]=Rudder

SystemName[003]=TailLight

SystemName[004]=TailGunner

 

It works perfectly now :good:

 

Thanks! Just splashed a Kurnass in WOI.

Posted

i found small bug on loadout: wrong Kh-22 missile types

 

Kh-22 has 3 generations:

 

Generation 1 (Created for Tu-22K, other planes can't use them)

 

Kh-22PG (Kh-22) - anti ship missile (HE warhead)

 

Kh-22PSI - inertial homing (HE or Nuclear warhead)

 

Kh-22P - ARM (HE warhead)

 

Generation 2 (Created for Tu-22KD, Tu-95K-22 other planes can't use them)

 

Kh-22M - anti ship missile (HE warhead)

 

Kh-22MA - inertial homing (Nuclear warhead)

 

Kh-22MP - ARM (HE warhead)

 

Generation 3 (Created for Tu-22M2,M3 other planes can't use them)

 

Kh-22N - anti ship missile, LOW LEVEL mode enabled (HE warhead)

 

Kh-22NA - inertial homing (Nuclear warhead)

 

Kh-22NP - ARM (HE warhead)

 

Kh-32(in service since 1995)

 

Modernised version Kh-22N family, HOJ enabled, range increased, ballistic mode (same as Kh-15), visually same as Kh-22

 

if you need data for them, just ask...

Guest HoneyFox
Posted

Generation 3 (Created for Tu-22M2,M3 other planes can't use them)

 

Kh-22N - anti ship missile, LOW LEVEL mode enabled (HE warhead)

Kh-22NA - inertial homing (Nuclear warhead)

Kh-22NP - ARM (HE warhead)

Kh-32(in service since 1995)

Modernised version Kh-22N family, HOJ enabled, range increased, ballistic mode (same as Kh-15), visually same as Kh-22

 

if you need data for them, just ask...

 

:salute:

 

 

Thx in adv.

 

I didn't get such info from web before. i just checked wiki and several other pages. and actually i was a bit confused by so many versions.

 

 

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