Derk Posted November 19, 2010 Posted November 19, 2010 From Brisbane Australia: can't wait till I'm home to try it out !!!!! Flying out here tomorrow night........ Hou doe, Derk Quote
mono27 Posted November 19, 2010 Posted November 19, 2010 The B-1 cockpit is ready for download??? Where can I find it? Quote
Slartibartfast Posted November 19, 2010 Posted November 19, 2010 It's in the B-1B Redux... in SF2 Downloads... Quote
mono27 Posted November 19, 2010 Posted November 19, 2010 Thanks for the information! I will download it Quote
+Gepard Posted November 23, 2010 Posted November 23, 2010 The tail gun doesn't work. open file tu-22m3_data.ini look for [TailGun] SystemType=FLEXIBLE_GUN GunTypeName=23MM_GSH23L replace by [TailGun] SystemType=FLEXIBLE_GUN GunTypeName=23MM_GSH23 should work now Quote
mudmover2 Posted November 23, 2010 Posted November 23, 2010 open file tu-22m3_data.ini look for [TailGun] SystemType=FLEXIBLE_GUN GunTypeName=23MM_GSH23L replace by [TailGun] SystemType=FLEXIBLE_GUN GunTypeName=23MM_GSH23 should work now Thanks but I've tried to sort it out this way yesterday.... but even with the proper gun in the .ini I have been shot to pieces with cannon fire by enemy fighters without the turret to fire a single burst. Quote
+Gepard Posted November 24, 2010 Posted November 24, 2010 Give this a try: look for SystemName[001]=TailGun SystemName[004]=TailGunner SystemName[002]=Rudder SystemName[003]=TailLight replace with SystemName[001]=TailGun SystemName[002]=Rudder SystemName[003]=TailLight SystemName[004]=TailGunner Quote
+76.IAP-Blackbird Posted November 26, 2010 Posted November 26, 2010 I tried the B-1 panel from the XB-70 but it doesn`t work, the Tu-22 cockpit is to tiny for the panel. So we need a russian pit :-P Quote
+Coupi Posted November 26, 2010 Posted November 26, 2010 Hello, I would like install this plane in my SF2 merged game... ... but this mod makes my computer freeze! I don't find the solution. Coupi. Quote
+76.IAP-Blackbird Posted November 26, 2010 Posted November 26, 2010 @ gepard, do you have the F111 panel only or do u use the whole pit?! Quote
+NeverEnough Posted November 27, 2010 Posted November 27, 2010 Hey Blackbird I'm using the whole pit from the newest Vark Package for SF2, as well as the F-111F avionics and cockpit.ini from that package, and it looks and works pretty good in SF2. Quote
+Coupi Posted November 27, 2010 Posted November 27, 2010 (edited) Hello! I've found! Last time I used the 'original' cockpit... this created the game freeze... Thank you NeverEnough!!! I go to choose your alternative Coupi. Edited November 27, 2010 by Coupi Quote
+Gepard Posted November 27, 2010 Posted November 27, 2010 Inspired by the very very very old game "Harpoon", the fighter version of the Backfire. Quote
Guest HoneyFox Posted November 27, 2010 Posted November 27, 2010 Inspired by the very very very old game "Harpoon", the fighter version of the Backfire. holy **** ... Quote
Silverbolt Posted November 27, 2010 Posted November 27, 2010 (edited) anyway, IIRC Lindr2 released a russianized F-111 cockpit for the Su-24, that's been a while since i don't play but you guys should give a try. Edited November 27, 2010 by Silverbolt Quote
+X RAY Posted November 27, 2010 Posted November 27, 2010 anyway, IIRC Lindr2 released a russianized F-111 cockpit for the Su-24, that's been a while since i don't play but you guys should give a try. He or I? Quote
Silverbolt Posted November 27, 2010 Posted November 27, 2010 He or I? oh, you man, sorry i forgot that Quote
mudmover2 Posted December 4, 2010 Posted December 4, 2010 Give this a try: look for SystemName[001]=TailGun SystemName[004]=TailGunner SystemName[002]=Rudder SystemName[003]=TailLight replace with SystemName[001]=TailGun SystemName[002]=Rudder SystemName[003]=TailLight SystemName[004]=TailGunner It works perfectly now Thanks! Just splashed a Kurnass in WOI. Quote
+lindr2 Posted December 6, 2010 Posted December 6, 2010 i found small bug on loadout: wrong Kh-22 missile types Kh-22 has 3 generations: Generation 1 (Created for Tu-22K, other planes can't use them) Kh-22PG (Kh-22) - anti ship missile (HE warhead) Kh-22PSI - inertial homing (HE or Nuclear warhead) Kh-22P - ARM (HE warhead) Generation 2 (Created for Tu-22KD, Tu-95K-22 other planes can't use them) Kh-22M - anti ship missile (HE warhead) Kh-22MA - inertial homing (Nuclear warhead) Kh-22MP - ARM (HE warhead) Generation 3 (Created for Tu-22M2,M3 other planes can't use them) Kh-22N - anti ship missile, LOW LEVEL mode enabled (HE warhead) Kh-22NA - inertial homing (Nuclear warhead) Kh-22NP - ARM (HE warhead) Kh-32(in service since 1995) Modernised version Kh-22N family, HOJ enabled, range increased, ballistic mode (same as Kh-15), visually same as Kh-22 if you need data for them, just ask... Quote
Guest HoneyFox Posted December 6, 2010 Posted December 6, 2010 Generation 3 (Created for Tu-22M2,M3 other planes can't use them) Kh-22N - anti ship missile, LOW LEVEL mode enabled (HE warhead) Kh-22NA - inertial homing (Nuclear warhead) Kh-22NP - ARM (HE warhead) Kh-32(in service since 1995) Modernised version Kh-22N family, HOJ enabled, range increased, ballistic mode (same as Kh-15), visually same as Kh-22 if you need data for them, just ask... Thx in adv. I didn't get such info from web before. i just checked wiki and several other pages. and actually i was a bit confused by so many versions. Quote
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