Jump to content
Sign in to follow this  
VA27Badger

Correct Folder Structure?

Recommended Posts

I have been reading some of the readme files for the mods in the downloads sections and a few of them are getting me confused. Can someone post a screen of their proper folder structure in their game. I cant figure out if we are suppose to have a folder named Mods or Mod in our game, I not sure whether I need to have a folder named Terrains or Terrain in my main game folder. Can I get some of the pilots help who have experience with this.....

Share this post


Link to post
Share on other sites

The "Mod" folder is found in User/Saved Games/Thirdwire/SF2GameYouBought

 

The "Terrains" folder when installed does not exist, you have to create it on your own and it will recognize it.

post-5735-034605400 1292799025.jpg

Share this post


Link to post
Share on other sites

OK but is it named Terrains or Terrain. And there is no folder named Mod then in your game. Its not like IL2 folder structure then.

 

**Edited*** Then each game you have installed should have a folder named Terrains in it correct! And the Mods folder that your referring to is the other folder that's installed by the game in your User/Saved Games/Thirdwire Folder not the Program Files/Thirwire folder. I got that part. Thanks

Edited by 177thBadger

Share this post


Link to post
Share on other sites

Terrains, plural.

 

The "mods folder" IS that jazz you find in the /SavedGames/yahdahad/and/soforth/. It's acuatlly the folder WHERE all the user accessable 'stuff' is.

 

The 2 screenies below are pretty self-explanitory.

 

The folder/file structrue for all the 'goodies' is EXACTLY like the 1stGen versions, it just they're now somewhere else; and the 'core' operations files (exes, dlls, cats,etc) are now safe in the /programfiles(x86) folder. The stuff you NEVER touch, unless running an official patch, or creating a stand-alone install.

 

wrench

kevin stein

 

I KNOW this is covered in the KB somewhere....

Share this post


Link to post
Share on other sites

Terrains, plural.

 

The "mods folder" IS that jazz you find in the /SavedGames/yahdahad/and/soforth/. It's acuatlly the folder WHERE all the user accessable 'stuff' is.

 

The 2 screenies below are pretty self-explanitory.

 

The folder/file structrue for all the 'goodies' is EXACTLY like the 1stGen versions, it just they're now somewhere else; and the 'core' operations files (exes, dlls, cats,etc) are now safe in the /programfiles(x86) folder. The stuff you NEVER touch, unless running an official patch, or creating a stand-alone install.

 

wrench

kevin stein

 

I KNOW this is covered in the KB somewhere....

 

 

Sir,

My eyes are watery just by looking at your "Indo/Pak", "Iran/Iraq", and "KAW" this.gifgood.gif Next year would be an excellent year! Salute.gif

 

 

 

Share this post


Link to post
Share on other sites

what you can't see are the ones in the '1-mods storage folder' -- bascially, just someplace to stick stuff I didn't want getting in the way, like the WW2 installs. With all them broken airplanes ... sigh.....

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

it's the verrrrrrrrrrrrrrrrrrrrrrrrrrrry old WoVSqmd, a mission builder. With a quick rename of the folder and the exe, it's usable in any and all version of the game, including SF2.

 

Basically, I use for plotting front lines in terrains, and GA/Truck routes for the movements ini. Never learned how to build mission with it though

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..