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Olham

New TrackIR Profile for Fighters

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After experimenting with TrackIR profiles again, I think I have found me an improved fine fighter profile.

If you use TrackIR, but don't really get on with editing the profiles to your likes, maybe you want to

try out mine. You simply throw it into the "Profiles" folder here:

 

C: programs > NaturalPoint > TrackIR5 > Profiles

 

Then you start TrackIR - note the profile name you use now, so you can go back, if you want -

then select the profile "Olham", and tick the box "Exclusive".

Now you can test it.

If you want to go back, untick "Exclusive", choose the old name, and tick "Exlusive" again.

Enjoy!

Edited by Olham

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Thanks Olham.

Your just getting to be "Mr. Go To" lately.

I also tried your settings in another post (the one with the big picture) and the "12 Spads v 12 Fokkers" that ran choppy before is now running smooth. Probably your terrain settings - I think I always try to push mine too high.

And I like having the clouds at "5"...reportedly the AI cannot "see" through them - or so I read here.

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I'm glad when I can help - I got so much good help and advice here, too.

Clouds on "5" shouldn't be so demanding; I have it on 5 too - it's the "Scenery detail" I found out, followed by

"Terrain detail".

I have "terrain detail" on "3" and the "Scenery detail" on 2 - still looking great, as my "Screenshots" may show.

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And I like having the clouds at "5"...reportedly the AI cannot "see" through them - or so I read here.

 

I thought so too...I think I've read it in an uncleal's post.

But I can confirm that AI can still see through clouds at 5!

I was target fixated chasing a Sop. Strutter yesterday, approaching from its's low six when suddenly we both encloacked in a cloud...I didn't disengage, tried to keep my controls as they were, as there wasn't so muck turbulance in that cloud, hoping that when exiting I could continue the chase...

Suddenly my plane was pounded badly, by the Srutter' rear gunner! I must have been very close but still couldn't see a thing. I had to dive away immediately in order to save myself...

So AI not seeing through clouds=5 is a myth! :blink:

Edited by elephant

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I thought so too...I think I've read it in an uncleal's post.

But I can confirm that AI can still see through clouds at 5!

I was target fixated chasing a Sop. Strutter yesterday, approaching from its's low six when suddenly we both encloacked in a cloud...I didn't disengage, tried to keep my controls as they were, as there wasn't so muck turbulance in that cloud, hoping that when exiting I could continue the chase...

Suddenly my plane was pounded badly, by the Srutter' rear gunner! I must have been very close but still couldn't see a thing. I had to dive away immediately in order to save myself...

So AI not seeing through clouds=5 is a myth! :blink:

 

that's definitely no myth. it's even untrue that only clouds on 5 make the AI not see through them. they are also blind with clouds on 3 etc. the difference is just the mass of clouds. so in clouds 5 you have many more clouds and so the enemy has many more possibilities to get blind.

maybe the observer eyes are not the same as pilots eyes? maybe it was just bad luck.

i have seen many times even an AI chasing me, then turning away although i can still see him through layers. or him quitting beeing evasive although i can still see him little bit through the clouds.

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Yep, Creaghorn is right - they cannot "see" you through clouds.

I have often evaded larger enemy flights by running into the clouds. They always lost me.

It may be, that there is a "critical distance" for AI to recognise you even in clouds, which

appears to look different for you - i. e. when you get very close, he will fire towards your

direction, cause he knows you're there somewhere, or because he can "hear" you,

although you still cannot see him.

 

But if you keep a distance of about 100 feet, he won't where you are.

Edited by Olham

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Yes, the clouds do help. I've experienced it myself many times. But there doesn't seem to be that much difference between cloud settings of 3, 4 and 5. As long as you don't go below 3 it should be good.

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Hello Olham, I have tried your profile and whilst I like the quicker 'yaw' axis response (I have been using the generic "Smooth" profile so far), I find the "pitch" profile a little too exaggerated for my liking - especially moving my head upwards felt like I was almost standing up in the cockpit!). When I looked at how you had mapped "pitch" it was unusually asymetrical (at least, compared with the defaults and a couple of other user profiles I've seen). Can you explain to a TRackIR newbie why you went this way?

:drinks:

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If "Pitch" is the looking up and down movement, then you must not have it symmetric.

The looking down can be slower than the looking up.

But I'll have to check it again - I used a third person's profile and worked my way from there.

The "Pitch" was okay for me, so I left it.

I often fly my fighters hard banked in tight curves, so when I'm "lying on my side", the looking up

is actually the looking forward into my turn, to keep the opponent in my view.

That's why I like the looking up to be real quick.

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TaillyHo, you were right. The Pitch could be much improved. I have changed it now,

and the new file is attached above as "Olham 2011". Now the Pitch isn't so "nervous".

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as an idea i want to try with my profile. i have usually smootheness at 100%. when creating a new pilot i'll use the same profile as always, just set the smoothness to maybe 20%. so everything is more nerveous and twitchier. so i can emulate having an inexeperienced pilot. and every flown hour i can raise the same number in smootheness. so after 20h flight, i have 40% etc.

just an idea i will try with my next pilot. so as a rookie pilot i would act and aim and look around as nerveous as a rookie pilot should.

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I always have smoothness on 30, I think. Doesn't 100% "eat" much more graphic power?

 

I must try it on 50% - maybe I would feel less nervous in fights?

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TaillyHo, you were right. The Pitch could be much improved. I have changed it now,

and the new file is attached above as "Olham 2011". Now the Pitch isn't so "nervous".

 

Thanks, Olham - I'm pleased I wasn't making a complete goose of myself by saying that. Will try the new version shortly. I understand the context in which you say use the 'height' movement (lying on your side) - it must've been very straining on the pilot's necks in real life, being pushed down into their seats by the G-forces of holding a 90 degree bank, but also needing to look around to see their opponent(s) - and tree-tops and roof tops when the fighting gets really low.

 

Nice immersion-adding idea you have there, Creaghorn - I would be interested to hear how you get on with your next 'rookie' pilot.

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Creaghorn, I don't need any extra "rookie conditions" - I am enough rookie still without that! :grin:

I mean - I can handle the Albatros types quite well, but now that I try the DH-2 - boy, now I

only know, what I have with a D.II, and why Lanoe Hawker may have had little chances.

Edited by Olham

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TaillyHo, you were right. The Pitch could be much improved. I have changed it now,

and the new file is attached above as "Olham 2011". Now the Pitch isn't so "nervous".

 

Olham, thanks for the 'after sales service'! :grin:

The new version is much better. I tried it in my Bristol Scout and the only Bristol-specific problem I encountered was not being able to lean quite as far left as I need to (consistently) to get a good line along the barrel of the 'cock-eyed' Lewis. Do you know which parameter in TrackIR would govern movement in that direction? The generic "Smooth" seems to permit just a little more leaning, so I am more often able to sight the MG.

Prost! :drinks:

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At the bottom of the TrackIR setup screen with the curves, you see the true headmovement degrees.

You can make a curve wider or more narrow. If you make it more narrow, you won't have to turn the

head so much, to get to the six, for example.

Your move might be the "Roll" setting.

Also make sure, that your TrackIR still can "see" your reflectors, when you duck.

Otherwise it will get stuck too early.

I have been able to duck and move to the right, to get the gunsight of the DFW really fine.

 

You may also use the F6 button to switch to "Gunsight". To get out again, you will need to press

F6 again, two or three times, until you are at the "normal" view again.

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Thank you, my friend. I will look at the 'Roll' settings (thought it would be either that or 'X').

Flying them both recently, I can say the DFW's aiming position is easier to get to - as you say, you do just duck slightly forward, and a little to the right. By comparison, the Bristol is a more substantial lean to the left, and possibly even backwards a little. But I find 'moving' myself into a firing position is much better than pressing F6 because that gives you a fixed view until you press F6 again. If one can move one's shoulders/ upper body to get into a good firing position, you are still free to turn your head a little to really 'track' your target (or if necessary, zoom in or out - which you can't do whilst in the F6 view).

Anyway, if I can just stretch the lateral perspective a smidge more, I will be happy to switch over to your profile for OFF.

 

:drinks:

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... I find 'moving' myself into a firing position is much better than pressing F6 because that gives you a fixed view until you press F6 again.

If one can move one's shoulders/ upper body to get into a good firing position, you are still free to turn your head a little to really 'track' your target ...

Absolutely - the F6 gunsight won't satisfy you anymore, once you have TrackIR.

I wish you much success with the set up.

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Just a quick note to say I simply swapped the 'Smooth' template for the X axis into yours - and now I have the best of both! Just flew a mission in the DFW and everything was great. So many thanks for your help, Olham.

:drinks:

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Always a pleasure to see happy people here, TaillyHo!

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.

 

Olham, I'll download your TIR profile this evening when I get home and see how it works for me. I am already running a tweaked profile, but I am always open to improvements. A closed mind is like a closed book, as the Chinese are fond of saying, (philosophical lot, those Chinese: Confucius, Sun Tzu, Zhuangzi and all that).

 

.

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(Baldric-type of voice): "Well, Sir, moi Trackir ain't not a Choineese one; although yer never know nowadays,

where the electric stuff comes from, do yer? But it definitely has no "philosphy" built in; or at least oi haven't

found it yet - not sure?! But then there is so much you can set up in the setup menue, that oi may just not

have found the "philosophy" yet? Purhaps the reason, why oi always get shot down, before oi can read the

passage in the booklet?"

Edited by Olham

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.

 

Olham, I gave your TIR fighter profile a go last night and it worked very well for me. Nice and quick, with minimal head movement on my part. Took only a minute or two to get used to the initial "twitchy" feel of it, and I believe that I prefer it to my usual profile in a dogfight. Hopped into my trusty Camel and had numerous go-rounds with DR1's, Flying Razors, DVII's and the like, and found it easier to keep track of everyone in a furball.

 

It's a keeper! :good:

 

.

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To hear that from a "detailist" like you is quite a compliment - thank you, Lou!

Seems I made life harder for my own lot now, though...

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