+wingwiner Posted February 10, 2011 Posted February 10, 2011 View File 43 buildings for SFP1 Pack of 43 civilian buildings for terrain maps for Strike Fighters P1. High quality, photorealistic textures, all destroyable. Lets build cities and villages. All models are free, you can free modify and publish my models. If any textures are missing send me a message. Submitter wingwiner Submitted 02/10/2011 Category Structures Quote
+PureBlue Posted February 11, 2011 Posted February 11, 2011 My goodness! These are great Wingwiner, thanks a lot! Quote
EricJ Posted February 12, 2011 Posted February 12, 2011 If you do middle eastern style ones that'd be cool too Quote
+baffmeister Posted February 12, 2011 Posted February 12, 2011 NICE! [from a 2nd year terrain editor student.] Quote
Wrench Posted February 21, 2011 Posted February 21, 2011 got these the other day, and was just now looking at them. great work! There are things in there I can use right now! and THANK YOU very much for the html describing the objects! you have NO idea the worth of something like that!! wrench kevin stein Quote
+PureBlue Posted February 22, 2011 Posted February 22, 2011 (edited) Agreed, the documentation is perfect. I've been creating some templates. Here's one for: For a Stary's Hirez, GermanyCE-SR25a, coast facing NorthWest. Coordinates are easy! Straight in the middle of that tile. (Always odd numbers, check below) [TargetArea325] Name=Kasos Position=487000,489000 Radius=2000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=VillageHouseDC2V Target[001].Offset=-61.53,-395.66 Target[001].Heading=20 Target[002].Type=VictorianHouse1 Target[002].Offset=-75.22,-433.25 Target[002].Heading=290 Target[003].Type=VillageHouseDC1 Target[003].Offset=-88.9,-470.83 Target[003].Heading=200 Target[004].Type=VillageHouseDC2 Target[004].Offset=-116.26,-546.01 Target[004].Heading=20 Target[005].Type=VillageHouseDC2V Target[005].Offset=-129.94,-583.6 Target[005].Heading=200 Target[006].Type=RedhouseDC10 Target[006].Offset=-143.62,-621.18 Target[006].Heading=290 Target[007].Type=CityHouseDS01 Target[007].Offset=19.18,-475.05 Target[007].Heading=20 Target[008].Type=VillageHouseDC3 Target[008].Offset=-7.89,-423.7 Target[008].Heading=20 Target[009].Type=TownBuildingDC03 Target[009].Offset=-35.63,-628.56 Target[009].Heading=20 Target[010].Type=TownBuildingDC10 Target[010].Offset=-79.19,-578.66 Target[010].Heading=20 Target[011].Type=TownBuildingDC11 Target[011].Offset=70.51,-529.92 Target[011].Heading=290 Target[012].Type=TownBuildingSL02 Target[012].Offset=35.46,-596.97 Target[012].Heading=290 Target[013].Type=VillageHouseDC2V Target[013].Offset=-82.7,-614.62 Target[013].Heading=200 Target[014].Type=TownBuildingDC11 Target[014].Offset=116.81,-537.19 Target[014].Heading=290 Target[015].Type=VillageHouseDC2 Target[015].Offset=-22.62,-557.74 Target[015].Heading=290 Target[016].Type=VillageHouseDC2 Target[016].Offset=-13.42,-359.96 Target[016].Heading=290 Target[017].Type=VillageHouseDC2 Target[017].Offset=25.96,-354.08 Target[017].Heading=290 Target[018].Type=VillageHouseDC2V Target[018].Offset=62.61,-668.58 Target[018].Heading=20 Target[019].Type=VillageHouseDC2V Target[019].Offset=105.82,-441.67 Target[019].Heading=20 Target[020].Type=RedhouseDC10 Target[020].Offset=-4.48,-727.17 Target[020].Heading=290 Target[021].Type=Multigarage Target[021].Offset=258.77,-549.98 Target[021].Heading=111 Target[022].Type=MilitaryBuildingD1 Target[022].Offset=84.27,-802.03 Target[022].Heading=290 Target[023].Type=small_dock1 Target[023].Offset=-177,-477.83 Target[023].Heading=19 Target[024].Type=VictorianHouse1 Target[024].Offset=302.78,-655.25 Target[024].Heading=290 Target[025].Type=VillageHouseDC1 Target[025].Offset=191.1,-664.83 Target[025].Heading=200 Target[026].Type=VillageHouseDC2 Target[026].Offset=223.74,-766.01 Target[026].Heading=20 Edited February 22, 2011 by PureBlue Quote
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