+russouk2004 Posted July 3, 2011 Posted July 3, 2011 I had no info on the rig size so it was scaled to aircraft I had of proper size...and such. The 3d model is available if someone wants to do damage lods etc.
Icarus999 Posted July 4, 2011 Posted July 4, 2011 ok these 3 sets of containers are target 1 2 and 3...do I make them as seperate lods placed via ini within the rig model...or can I have them as targets within the lod of the whole rig model.?... this multiple target format is a great idea, there has got to be a way to make this work, I remember yap2 had bridges with vehicles and other objects loaded on them as "weapons"
+PureBlue Posted July 6, 2011 Posted July 6, 2011 Some of the newly released ships (they are groundobjects), have various parts that can be destroyed individually. Perhaps the Rig could be designed as a groundobject instead of terrain object. (Check WBS's Littoral Combat Ship-1 mod for SF2, to see it in action)
+Soulfreak Posted July 27, 2011 Posted July 27, 2011 And Michael, have you got the platform working???? I´m very interested in that Project!
+Gepard Posted July 27, 2011 Author Posted July 27, 2011 Its on a good way now. But i still have to overcome some problems. The usual 2 weeks
Icarus999 Posted August 14, 2011 Posted August 14, 2011 Some of the newly released ships (they are groundobjects), have various parts that can be destroyed individually. Perhaps the Rig could be designed as a groundobject instead of terrain object. (Check WBS's Littoral Combat Ship-1 mod for SF2, to see it in action) Thats a great idea, and besides the increased destroy-ability function,as a ground object it would bean excellent resource for mission builders.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now