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DH Sea Vixen FAW.1 & FAW.2

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DH Sea Vixen FAW.1 & FAW.2


DH Sea Vixen FAW.1 & FAW2 for SF2

= For SF2, Any and All =

 

This is an upgrade/mod of Skippybings Sea Vixens, BOTH the FAW.1 and FAW.2 - so you get two complete aircraft in one pakcage!!! Such a deal!!! (Unfortunatley, this IS a rather large package...so, sorry!). This was done simply to make it easier for you, the End User ™ to install. (Almost) Everything necessary to unzip, install, and fly away is supplied.

Included are updated versions of the BunyPak FirestreakIR and RedtopIR*, and the drop tanks. All other weapons used are stock items (with the possible exception of the AGM-12C Bullpup -not supplied- which may be from the GunnyPak)

 

*=these are seperate missile from the 3W Firestreak & Redtops; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.*

 

Skins/decal sets included are:

FAW.1:

 

890 NAS (w/one Sundowner bmp, edited by me, so as not to waste decals)

892 NAS

893 NAS

899 NAS (these all by Sundowner)

 

FAW.2:

 

766 NAS

893 NAS

899 NAS (all Sundowner skins!!)

 

Where possible, the Squadron Badge has been used for the paint chip in the Loadout Screen.

 

Data and loadout changes duplicate the hardpoints (on the FAW.1 only); one set is ONLY for missiles, the other is ONLY for use bombs and rocket pods. Other tweeks to the avionics and cockpit 'clean up' or replace a few gauge skins, a new gunsight and missile "shoot cues" were created/modified from others.

A "new" engine sound is supplied for the Avons. Both aircraft have SF2 stlye 'carrier deck' hangar screens, and the damage/shredded tgas have been converted to dds (hope they work!!!). Flight model remains untouched; it "feels" about right. Remember -it's a gunless, missile-only armed Interceptor, NOT a dogfighter!! Fly accordingly!!

 

As a bonus, for those End Users ™ with SF2:E AND with Expansion Pak2, there are alternate Data and Loadout inis for the FAW.1, adding the 2inch Micro-cell rockets. Usefull for hitting bombers, trucks, ships and other assorted annoyances. REMEMBER --these are 2 seperate inis, and you'll need SF2E Exp2 to get them to work. Instructions on how to switch are below in the "To Install" section. (these were removed on the FAW.2, so don't go adding them!)

 

As always, =READ= the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing. The procedures for missile firing should be reviewed.

 

Let's hope this one works!

Good Hunting

Wrench

kevin stein


 

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Thank you!!

hope you all enjoy it!!

 

wrench

kevin stein

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Hi Kevin.

An ancient beauty comes back! 5 stars for me, mate.

 

Last patch users unite and try this adding the last 4 lines properly edited (see below) in each TextureSet.ini skin:

 

[TextureSet]

Name=890 NAS

Nation=RoyalNavy

Squadron=890NAS

Specular=0.300000

Glossiness=0.750000

Reflection=0.000000

DecalNumberRandomize=TRUE <-----------------add these lines

DecalNumberBlockSize=13 <--------------- how many decals you have for each skin (quick tip: add +1 to the last decal number of each set)

DecalNumberStart=0 <--------------- start decal number (0)

DecalNumberEnd=12 <---------------- last decal number (X)

 

 

No more numberless planes!

 

Paul :good:

Edited by paulopanz

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with 7 or 800 skins to that do .... oi vey!!

 

remember folks, the "000" decal is actualy the FIRST one, so like Paulo said, add 1 to the last number for the block size!

 

any differences in teh shadow, for you post-patch users?? *just curious, as I'n not patching unitl the new extractor comes out!)

 

wrench

kevin stein

Edited by Wrench

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W00T! W00T! I LOVE the Sea Vixen!!! Thanks Wrench!!!!! :drinks:

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with 7 or 800 skins to that do .... oi vey!!

 

remember folks, the "000" decal is actualy the FIRST one, so like Paulo said, add 1 to the last number for the block size!

 

any differences in teh shadow, for you post-patch users?? *just curious, as I'n not patching unitl the new extractor comes out!)

 

wrench

kevin stein

 

The shadows that not show after previous patch (like old Yak-28 serie) seem ok.

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