+Veltro2k Posted August 4, 2011 Posted August 4, 2011 (edited) There was a fix to this,cant remember,darn it I hate old age Edited August 4, 2011 by Veltro2k
Svetlin Posted August 4, 2011 Posted August 4, 2011 Veltro, may be it has something to do with adding a line for rotation axis in the ini. The wheels and shocks have such setting. Hope that helps.
+Veltro2k Posted August 4, 2011 Author Posted August 4, 2011 Tried... X,Y,Z..all the same [RADOME] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=9 SLPowerDry=1.0 SpinnerNodeName=RADSPINNER StaticPropNodeName= SlowPropNodeName= FastPropNodeName= SlowPropRPM=10 FastPropRPM=10 MaxPropRPM=10 IdlePropRPM=10 BSFC=0.00298 ExhaustEmitterName= ExhaustPosition= FireSuppression=TRUE MinExtentPosition=-5.31, 2.17,-0.22 MaxExtentPosition=-4.05, 6.45, 1.19 ConstantSpeed=FALSE RotationAxis=z-Axis
Jimbib Posted August 4, 2011 Posted August 4, 2011 Perhaps something to do with the orientation of the rotodome in 3ds max?
+Veltro2k Posted August 4, 2011 Author Posted August 4, 2011 That was wierd..I deleted original and merged from an earlier WIP, now it works fine
+russouk2004 Posted August 4, 2011 Posted August 4, 2011 Ed it may be the dome meshes pivot point isnt aligned to world...I just has same prob with some airbrake animations im doing
+SkateZilla Posted August 4, 2011 Posted August 4, 2011 Its because of the Model Mesh's Pivot Z Axis. Click mesh, And goto Affect Pivot Button, look at the Z Axis. for the Rotodome, the Z-Axis should be Vertical (straight up). also sometimes i get a mesh that has screwed up pivot point/axis as a result of tinkering and have to rebuilt it, as simply resetting it Messes up the mesh even more. It has to do with Setting the Pivot point and Axis' prior to convertin it from a SHAPE -> Mesh or something.
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