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Posted

Veltro, may be it has something to do with adding a line for rotation axis in the ini.

The wheels and shocks have such setting. Hope that helps.

Posted

Tried... X,Y,Z..all the same

 

[RADOME]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=9

SLPowerDry=1.0

SpinnerNodeName=RADSPINNER

StaticPropNodeName=

SlowPropNodeName=

FastPropNodeName=

SlowPropRPM=10

FastPropRPM=10

MaxPropRPM=10

IdlePropRPM=10

BSFC=0.00298

ExhaustEmitterName=

ExhaustPosition=

FireSuppression=TRUE

MinExtentPosition=-5.31, 2.17,-0.22

MaxExtentPosition=-4.05, 6.45, 1.19

ConstantSpeed=FALSE

RotationAxis=z-Axis

Posted

Its because of the Model Mesh's Pivot Z Axis.

Click mesh, And goto Affect Pivot Button, look at the Z Axis. for the Rotodome, the Z-Axis should be Vertical (straight up).

 

also sometimes i get a mesh that has screwed up pivot point/axis as a result of tinkering and have to rebuilt it, as simply resetting it Messes up the mesh even more. It has to do with Setting the Pivot point and Axis' prior to convertin it from a SHAPE -> Mesh or something.

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