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Veltro2k

Rotodome turning the wrong way

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There was a fix to this,cant remember,darn it I hate old age :grandpa:

post-11906-0-77785500-1312480529.jpg

Edited by Veltro2k

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Veltro, may be it has something to do with adding a line for rotation axis in the ini.

The wheels and shocks have such setting. Hope that helps.

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Tried... X,Y,Z..all the same

 

[RADOME]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=9

SLPowerDry=1.0

SpinnerNodeName=RADSPINNER

StaticPropNodeName=

SlowPropNodeName=

FastPropNodeName=

SlowPropRPM=10

FastPropRPM=10

MaxPropRPM=10

IdlePropRPM=10

BSFC=0.00298

ExhaustEmitterName=

ExhaustPosition=

FireSuppression=TRUE

MinExtentPosition=-5.31, 2.17,-0.22

MaxExtentPosition=-4.05, 6.45, 1.19

ConstantSpeed=FALSE

RotationAxis=z-Axis

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Perhaps something to do with the orientation of the rotodome in 3ds max?

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That was wierd..I deleted original and merged from an earlier WIP, now it works fine :dntknw:

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Ed it may be the dome meshes pivot point isnt aligned to world...I

just has same prob with some airbrake animations im doing

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Its because of the Model Mesh's Pivot Z Axis.

Click mesh, And goto Affect Pivot Button, look at the Z Axis. for the Rotodome, the Z-Axis should be Vertical (straight up).

 

also sometimes i get a mesh that has screwed up pivot point/axis as a result of tinkering and have to rebuilt it, as simply resetting it Messes up the mesh even more. It has to do with Setting the Pivot point and Axis' prior to convertin it from a SHAPE -> Mesh or something.

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