+russouk2004 Posted September 14, 2011 Posted September 14, 2011 ok ive found various posts on slimers in 3ds max...ive made some as meshes,set them self illuminated,assigned the bmp,made sure in maps...they have diffuse,and self illumination set,but in game I get as below. Whoever did the F4J will know where im going wrong.pics below. thnx...got them to work but they wont go any brighter,such as those on the F4J. cheers in advance. Quote
+Stary Posted September 14, 2011 Posted September 14, 2011 errr... shouldn't these be TGA with alpha channel setting illumination level? (black -no light, white -light) setting just self illumination box doesn't work, you have to assign self illumiation material (the mentioned alpha level output) Quote
+ravenclaw_007 Posted September 14, 2011 Posted September 14, 2011 (edited) here you go this is how i set it up on the RF-4E and it works perfectly , i have 2 slimer-objects on the RF-4E one for off and one for on Edited September 14, 2011 by ravenclaw_007 Quote
+russouk2004 Posted September 14, 2011 Author Posted September 14, 2011 (edited) Thnx guys I went the tga route....works perfect. Edited September 14, 2011 by russouk2004 Quote
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