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Posted

another quick one, has the multiplayer been improved over SF1 or is it the same game just made for 64 bit systems?

 

SF2 isn't just made for 64 bit systems.

Posted

SF1 multiplayer connectivity is based on DirectPlay from the Microsoft DirectX library. DirectPlay is unsupported in DirectX 10 and later, so the multiplayer support in SF1 had to deleted in SF2 which supports DirectX 10. TK cannot develop the network code for any reasonable amount of time and money. Any code he would be able to develop would be even less capable than the already limited SF1 support. So, TK has stipulated that if and when he tries to bring back multiplayer, it will have to be based on a monthly subscription fee to subsidize the cost of creating and expanding the code base. As the audience for the SF1 support was extremely small, I don't think it will pay for itself even with a monthly subscription model. Who is going to pay for something that is less capable than the SF1 version of multiplayer that almost no one would play when it was free?

 

I am a huge fan of SF multiplayer and would like to see TK bring it back in any form possible, but I don't see it happening since TK is already having trouble keeping the game profitable in the current format. If only Microsoft could put a new but backwards compatible DirectX 10/11 DirectPlay module, TK could at least bring back the original multiplayer code.

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