AGOSTINO Posted December 16, 2011 Posted December 16, 2011 It is possible, to have this HAWK_HIPIR model, without the fortress/bunker??? Quote
+Stary Posted December 16, 2011 Posted December 16, 2011 wasn't there HIPIR stand-alone available in HAWK package loong time ago? Or as part of some mod? Quote
Aarow Posted December 16, 2011 Posted December 16, 2011 why is it even used with in a bunker anyway? Quote
AGOSTINO Posted December 16, 2011 Author Posted December 16, 2011 wasn't there HIPIR stand-alone available in HAWK package loong time ago? Or as part of some mod? Yes, certainly ... but notes this difference!!! And Do you have any idea or suggestion??? Quote
+SkateZilla Posted December 16, 2011 Posted December 16, 2011 the UV Mapping is off, the wheels your seeing are the entire map for the whole object laid out on the flat surface. Quote
AGOSTINO Posted December 16, 2011 Author Posted December 16, 2011 the UV Mapping is off, the wheels your seeing are the entire map for the whole object laid out on the flat surface. Forgive me ... ... you can solve it?? Quote
Fubar512 Posted December 16, 2011 Posted December 16, 2011 Yes, first find out exactly what bitmap the lod is calling out for, and then find that exact texture an an original copy of SFP1, and use that. It's obviously been replaced by a texture with a similar name (but meant for different mapping), in SF2. Quote
AGOSTINO Posted December 16, 2011 Author Posted December 16, 2011 Yes, first find out exactly what bitmap the lod is calling out for, and then find that exact texture an an original copy of SFP1, and use that. It's obviously been replaced by a texture with a similar name (but meant for different mapping), in SF2. Forgive me ... How can I do this???? Can you help me?? Quote
AGOSTINO Posted December 16, 2011 Author Posted December 16, 2011 Yes, first find out exactly what bitmap the lod is calling out for, and then find that exact texture an an original copy of SFP1, and use that. It's obviously been replaced by a texture with a similar name (but meant for different mapping), in SF2. The bitmap is HawkLauncher.bmp ... then what do I do???? Quote
Fubar512 Posted December 16, 2011 Posted December 16, 2011 Than it's obviously using the same bitmap as the launcher, which has different mapping. You can always try making a new template yourself. Quote
+Stary Posted December 16, 2011 Posted December 16, 2011 yeah wrong or reset UV mapping on tjhose parts Quote
Wrench Posted December 16, 2011 Posted December 16, 2011 considering Pasko's original HAWKs are from 2003 .... . It's possible that bunkerized lod may have been reverse engineered from the original HIPIR lod (adding it's nodes to the 'stand', and thereby maintianing the defective mapping. in short, there's no way to fix it without the MAX files. One could (if clever enough) always create a new skin, hex edit the lod to name change/adjust/whatever/ the HIPIR skin pointer to try and fix it. Mabye use the PanelFinder as a skin, and see what lines up where. and why would anyone NEED to be that close to the object to see the defects? Personally, it just ain't worth the effort and time wasted. I've never, and will never, use that bunkerized one. HAWKs are meant to be moble, and moved around as needed. (having a copy USArmy FM on air defenses helps that respect) Dosen't mean they weren't used in fixed sites (as they were all through Europe and Asia), its just an un-needed thing Quote
AGOSTINO Posted December 17, 2011 Author Posted December 17, 2011 considering Pasko's original HAWKs are from 2003 .... . It's possible that bunkerized lod may have been reverse engineered from the original HIPIR lod (adding it's nodes to the 'stand', and thereby maintianing the defective mapping. in short, there's no way to fix it without the MAX files. One could (if clever enough) always create a new skin, hex edit the lod to name change/adjust/whatever/ the HIPIR skin pointer to try and fix it. Mabye use the PanelFinder as a skin, and see what lines up where. and why would anyone NEED to be that close to the object to see the defects? Personally, it just ain't worth the effort and time wasted. I've never, and will never, use that bunkerized one. HAWKs are meant to be moble, and moved around as needed. (having a copy USArmy FM on air defenses helps that respect) Dosen't mean they weren't used in fixed sites (as they were all through Europe and Asia), its just an un-needed thing First of all thank you for having responded in detail, then I'll try to follow your advice, if I will solve, I will know!!! Quote
umm Posted December 21, 2011 Posted December 21, 2011 Hello, I see that some requsted the Hawk model without the fortress/bunker just give me some time to find the file and I should have it uploaded as soon as I can to you. Take care, umm Quote
Wrench Posted December 21, 2011 Posted December 21, 2011 and other than the mapping being 'off', there's something wrong with the ones we've been using all this time??? Don't think so, but go right ahead with whatever you wanna do Quote
umm Posted December 21, 2011 Posted December 21, 2011 I think having a good mapping make the model nicer andmake the player enjoy the game more as it is more realistic don’t you think so?To me it make a deferent if the model is not mapped correctly, any way if someone do a job it's good to do100% good work, that what I would like to do any way. Quote
AGOSTINO Posted December 21, 2011 Author Posted December 21, 2011 Hello, I see that some requsted the Hawk model without the fortress/bunker just give me some time to find the file and I should have it uploaded as soon as I can to you. Take care, umm Fantastic ... ... while waiting, thank you infinitely!!!!! Quote
AGOSTINO Posted December 21, 2011 Author Posted December 21, 2011 I think having a good mapping make the model nicer andmake the player enjoy the game more as it is more realistic don’t you think so?To me it make a deferent if the model is not mapped correctly, any way if someone do a job it's good to do100% good work, that what I would like to do any way. Without contradicting Wrench, I think like you!!!! Also the eye wants its part!!!! :yes: Quote
+swambast Posted January 2, 2012 Posted January 2, 2012 (edited) Nice to see this come to life, as back in my Army Days I provided master-level radar/computer support for both the HAWK and PATRIOT Missile Systems... And while the Hawk was renown for its mobility, you would be shocked at how many fixed locations were hidden (I've seen a lot of sites, but never one that had a bunker like that). And I once literally walked through a freakin' tree door to a fire control center below...oops, can't say anything more or someone may come and take me back down there...nooooooooooo! Hmmm, wonder if I have some of my old photos around... Edited January 2, 2012 by swambast Quote
Wrench Posted January 2, 2012 Posted January 2, 2012 but never one that had a bunker like that my point exactly if anyone is so interested, I'd glady make availalbe US Army manual FM-44-1 "US Army Air Defense Employment" on pdf. Albeit dated (1965), it's got more info than some folks here will be able to use. Quote
Fubar512 Posted January 2, 2012 Posted January 2, 2012 That's not a bunker...that's....that's......OMG! It's a Mayan Pyramid!!!!! Quote
umm Posted January 3, 2012 Posted January 3, 2012 Hello, This is the link to the Hawk site models without wheels skin textur that was requested by AGOSTINO http://combatace.com/files/file/12555-hawk-site-models-without-wheels-skin-textur/ Take care, umm PS. this bunker was modeled after the Kuwait Hawk site in kuwait 1985. Quote
AGOSTINO Posted January 3, 2012 Author Posted January 3, 2012 Hello, This is the link to the Hawk site models without wheels skin textur that was requested by AGOSTINO http://combatace.com...ls-skin-textur/ Take care, umm PS. this bunker was modeled after the Kuwait Hawk site in kuwait 1985. Awesome ... great job! Thank you infinitely!!! Quote
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