+russouk2004 Posted February 12, 2012 Posted February 12, 2012 im sure ive seen the fix for this somewhere but ive searched and found nowt.? fuel tank seems to locate ok..GP wont and lights are way off. Quote
+Soulfreak Posted February 12, 2012 Posted February 12, 2012 wrong gunpod! the gunpod is integratet in the original 3d model. check florians original MiG-21UM download. Quote
+Wrench Posted February 12, 2012 Posted February 12, 2012 lights are an esay fix .. take the positions off the stock Fishbed, and move as needed. Quote
+strahi Posted February 12, 2012 Posted February 12, 2012 (edited) MiG-21UM_DATA ------------------------------ [Fuselage] ModelNodeName=Fuselage HasAeroCoefficients=TRUE CLa=0.1269 CD0=0.0107 CDL=0.0001 Cm0=0.0001 Cmq=-0.1553 Cmad=-0.0097 Cyb=-0.1269 CLaMachTableNumData=7 CLaMachTableDeltaX=0.40 CLaMachTableStartX=0.00 CLaMachTableData=1.000,1.000,1.000,0.858,0.990,1.152,1.295 CD0MachTableNumData=7 CD0MachTableDeltaX=0.40 CD0MachTableStartX=0.00 CD0MachTableData=1.025,1.000,1.027,1.558,1.380,1.291,1.204 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=148.039,93.226,53.950,27.622,11.653,3.453,0.432,0.000,0.432,3.453,11.653,27.622,53.950,93.226,148.039 CmqMachTableNumData=7 CmqMachTableDeltaX=0.40 CmqMachTableStartX=0.00 CmqMachTableData=1.000,1.000,1.000,26.344,28.865,36.234,43.964 MinExtentPosition=-0.60,-6.12,-0.66 MaxExtentPosition= 0.60, 0.19, 1.06 CollisionPoint[001]= 0.00, 0.74, 1.06 CollisionPoint[002]= 0.00, 0.74,-0.60 CollisionPoint[003]= 0.60, 0.74, 0.00 CollisionPoint[004]=-0.60, 0.74, 0.00 CollisionPoint[005]= 0.00,-6.12,-0.49 CollisionPoint[006]= 0.00,-6.12, 0.49 CollisionPoint[007]= 0.49,-6.12, 0.00 CollisionPoint[008]=-0.49,-6.12, 0.00 DamageRating=DESTROYED SystemName[001]=Engine SystemName[002]=CenterlineStation SystemName[003]=FuselageFuelCell SystemName[004]=RearAirbrake SystemName[005]=Gunpod HasArmor=TRUE ArmorMaterial=ALUMINUM Armor[FRONT].Thickness=4 Armor .Thickness=4 Armor .Thickness=4 Armor[REAR].Thickness=4 Armor[TOP].Thickness=4 Armor[bOTTOM].Thickness=4 [Gunpod] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,0.0,-1.2 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=GP AttachmentType=WP,Soviet ModelNodeName=Gunpod PylonMass=40 PylonDragArea=0.02 MIG-21UM_LOADOUT -------------------------------------------- // Station 1 = Left Wing Station // Station 2 = Right Wing Station // Station 3 = Fueslage Centerline Station (Fueltank) // Station 4 = Fueslage Centerline Station (Gunpod) [AirToAir] Loadout[01].WeaponType=R-13R Loadout[01].Quantity=1 Loadout[02].WeaponType=R-13R Loadout[02].Quantity=1 Loadout[04].WeaponType=GP-9 Loadout[04].Quantity=1 Edited February 12, 2012 by strahi Quote
+russouk2004 Posted February 12, 2012 Author Posted February 12, 2012 (edited) yer thnx I managed to sort...thnx kev...of course...doh lol Edited February 12, 2012 by russouk2004 Quote
+Wrench Posted February 12, 2012 Posted February 12, 2012 (edited) interestering, .... that's completely different from what I have. Did a lot of tweeks on it for the Indo/Pak mod... [Fuselage] ---major snippage--- SystemName[001]=Engine SystemName[002]=CenterlineStation SystemName[003]=FuselageFuelCell SystemName[004]=RearAirbrake SystemName[005]=Gunpod weapons stations... [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.934,-0.323,-0.824 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=WP,Soviet ModelNodeName=LIP PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=LIMR LaunchRailHeight=0.088 LaunchRailMass=25 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.934,-0.323,-0.824 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.5 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=WP,Soviet ModelNodeName=RIP PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=RIMR LaunchRailHeight=0.088 LaunchRailMass=25 [CenterlineStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.309,-1.473 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=FT AttachmentType=WP,Soviet ModelNodeName=CenterPylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank490_MiG21 [Gunpod] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,1.028,-1.405 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=GP AttachmentType=WP,Soviet ModelNodeName=Gunpod PylonMass=40 PylonDragArea=0.02 loadout...(generic!) [AirToAir] Loadout[01].WeaponType=AA-8 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-8 Loadout[02].Quantity=1 Loadout[04].WeaponType=21UM Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AA-8 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-8 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 [Attack] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[04].WeaponType=21UM Loadout[04].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 [sEAD] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[04].WeaponType=21UM Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 [FAC] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[04].WeaponType=21UM Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=AA-8 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-8 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 I remember (vaguely!) doing research, and now I'm not sure if they carried the GP-9. I DO recall the MG pod... here's the stuff for the gun...there is NO lod!! Cerate folder "21UM" main ini: (ie: 21UM.ini) [WeaponData] ObjectFullName=21UM Gunpod ObjectDataFile=21UM_DATA.INI [LOD001] Filename=NOLOD Distance=1200 [shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 weapons data (ie: 21UM_Data.ini) [WeaponData001] TypeName=21UM FullName=MiG-21UM Training Gunpod ModelName= Mass=28.000000 Diameter=0.000000 Length=2.100000 AttachmentType=WP,SOVIET NationName=Soviet StartYear=1969 EndYear=2030 Availability=2 BaseQuantity=6 Exported=TRUE ExportStartYear=1969 ExportEndYear=2030 ExportAvailability=2 WeaponDataType=3 GunTypeName=7.62mm_PKB MaxRounds=200 MuzzlePosition=0.000000,0.000000,0.000000 LightPosition=0.000000,0.000000,0.000000 AimDirection=0.000000,1.000000,0.000000 EjectShells=0 have a 98.8% accurate userlist.ini too, if anyone wants it. Or I could just put everything together in one Big Pak, and upload it. Edited February 12, 2012 by Wrench Quote
+Wrench Posted February 12, 2012 Posted February 12, 2012 you know what, I'm just gonna make the tweeks, assemble the full package, and upload it. Lots of small fixes -- avionices (gun ranging radar, etc0 give me a few hours, as I have to make a hangar screen too Quote
+russouk2004 Posted February 12, 2012 Author Posted February 12, 2012 (edited) lol kev ok...heres 2 I did Edited February 12, 2012 by russouk2004 Quote
+Soulfreak Posted February 13, 2012 Posted February 13, 2012 (edited) Well, maybe Florian still got the 3D model. so that it could be upgradet and smooth.... I really like the 21UM and think the existing model needs some improvements. Will help in any way i can of course. BTW, Russ, wasn´t you working an an trainer 21??? Edited February 13, 2012 by Soulfreak Quote
+russouk2004 Posted February 13, 2012 Author Posted February 13, 2012 yes I was but too much to do lol...mebbe someone wants the file? Quote
+russouk2004 Posted February 13, 2012 Author Posted February 13, 2012 cant remember will dig it out later and have a looksee Quote
+Soulfreak Posted February 13, 2012 Posted February 13, 2012 RgR That, BTW does the same count for your Canberra PR.9? Quote
Kodiak Posted February 18, 2012 Posted February 18, 2012 interestering, .... that's completely different from what I have. Did a lot of tweeks on it for the Indo/Pak mod... weapons stations... loadout...(generic!) I remember (vaguely!) doing research, and now I'm not sure if they carried the GP-9. I DO recall the MG pod... here's the stuff for the gun...there is NO lod!! Cerate folder "21UM" main ini: (ie: 21UM.ini) [WeaponData] ObjectFullName=21UM Gunpod ObjectDataFile=21UM_DATA.INI [LOD001] Filename=NOLOD Distance=1200 [shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 weapons data (ie: 21UM_Data.ini) [WeaponData001] TypeName=21UM FullName=MiG-21UM Training Gunpod ModelName= Mass=28.000000 Diameter=0.000000 Length=2.100000 AttachmentType=WP,SOVIET NationName=Soviet StartYear=1969 EndYear=2030 Availability=2 BaseQuantity=6 Exported=TRUE ExportStartYear=1969 ExportEndYear=2030 ExportAvailability=2 WeaponDataType=3 GunTypeName=7.62mm_PKB MaxRounds=200 MuzzlePosition=0.000000,0.000000,0.000000 LightPosition=0.000000,0.000000,0.000000 AimDirection=0.000000,1.000000,0.000000 EjectShells=0 have a 98.8% accurate userlist.ini too, if anyone wants it. Or I could just put everything together in one Big Pak, and upload it. Your pilots have no seats! The seats are missing! lol kev ok...heres 2 I did No seats here also, check your seats. Quote
+Wrench Posted February 18, 2012 Posted February 18, 2012 must be a real back-breaker to add the SeatModelName=KV1 line to the /Pilot secion of Data ini, huh? all corrected/included in the recently uploaded SF2 Mongol Pak 1 Quote
+russouk2004 Posted February 18, 2012 Author Posted February 18, 2012 The russians,when I posted the screenies were suffering from defence cutbacks ! Quote
+Wrench Posted February 18, 2012 Posted February 18, 2012 sitting on plastic milk crates, were they??? Done that a few times, when we had vehicles in the shop with the seats pulled and sent for re-upholstering. Not fun!! But, at least they were plastic and not steel wire! (ouch!) Quote
Kodiak Posted February 19, 2012 Posted February 19, 2012 must be a real back-breaker to add the SeatModelName=KV1 line to the /Pilot secion of Data ini, huh? all corrected/included in the recently uploaded SF2 Mongol Pak No, I fixed it for my planes, esay, no prob, just wanted to tell, maybe some people didn't notice, is easy to overlook something like that when focused on another thing. My best regards, Kodiak. Quote
+Florian Posted February 20, 2012 Posted February 20, 2012 Well, maybe Florian still got the 3D model. so that it could be upgradet and smooth.... I´ll have the source file uploaded in the modders corner, if someone wants to put his hands on it. Quote
+russouk2004 Posted February 20, 2012 Author Posted February 20, 2012 Thanks florian..its far easier to make skins \templates with the actual 3d model., Quote
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