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russouk2004

mongol B lights and gp fix

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im sure ive seen the fix for this somewhere but ive searched and found nowt.? fuel tank seems to locate ok..GP wont and lights are way off.

img00087.JPG

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wrong gunpod!

the gunpod is integratet in the original 3d model.

check florians original MiG-21UM download.

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lights are an esay fix .. take the positions off the stock Fishbed, and move as needed.

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MiG-21UM_DATA

------------------------------

 

[Fuselage]

ModelNodeName=Fuselage

HasAeroCoefficients=TRUE

CLa=0.1269

CD0=0.0107

CDL=0.0001

Cm0=0.0001

Cmq=-0.1553

Cmad=-0.0097

Cyb=-0.1269

CLaMachTableNumData=7

CLaMachTableDeltaX=0.40

CLaMachTableStartX=0.00

CLaMachTableData=1.000,1.000,1.000,0.858,0.990,1.152,1.295

CD0MachTableNumData=7

CD0MachTableDeltaX=0.40

CD0MachTableStartX=0.00

CD0MachTableData=1.025,1.000,1.027,1.558,1.380,1.291,1.204

CDLAlphaTableNumData=15

CDLAlphaTableDeltaX=4.00

CDLAlphaTableStartX=-28.00

CDLAlphaTableData=148.039,93.226,53.950,27.622,11.653,3.453,0.432,0.000,0.432,3.453,11.653,27.622,53.950,93.226,148.039

CmqMachTableNumData=7

CmqMachTableDeltaX=0.40

CmqMachTableStartX=0.00

CmqMachTableData=1.000,1.000,1.000,26.344,28.865,36.234,43.964

MinExtentPosition=-0.60,-6.12,-0.66

MaxExtentPosition= 0.60, 0.19, 1.06

CollisionPoint[001]= 0.00, 0.74, 1.06

CollisionPoint[002]= 0.00, 0.74,-0.60

CollisionPoint[003]= 0.60, 0.74, 0.00

CollisionPoint[004]=-0.60, 0.74, 0.00

CollisionPoint[005]= 0.00,-6.12,-0.49

CollisionPoint[006]= 0.00,-6.12, 0.49

CollisionPoint[007]= 0.49,-6.12, 0.00

CollisionPoint[008]=-0.49,-6.12, 0.00

DamageRating=DESTROYED

SystemName[001]=Engine

SystemName[002]=CenterlineStation

SystemName[003]=FuselageFuelCell

SystemName[004]=RearAirbrake

SystemName[005]=Gunpod

HasArmor=TRUE

ArmorMaterial=ALUMINUM

Armor[FRONT].Thickness=4

Armor

.Thickness=4

Armor

.Thickness=4

Armor[REAR].Thickness=4

Armor[TOP].Thickness=4

Armor[bOTTOM].Thickness=4

 

[Gunpod]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.0,0.0,-1.2

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500

AllowedWeaponClass=GP

AttachmentType=WP,Soviet

ModelNodeName=Gunpod

PylonMass=40

PylonDragArea=0.02

 

MIG-21UM_LOADOUT

--------------------------------------------

 

// Station 1 = Left Wing Station

// Station 2 = Right Wing Station

// Station 3 = Fueslage Centerline Station (Fueltank)

// Station 4 = Fueslage Centerline Station (Gunpod)

 

[AirToAir]

Loadout[01].WeaponType=R-13R

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-13R

Loadout[02].Quantity=1

Loadout[04].WeaponType=GP-9

Loadout[04].Quantity=1

Edited by strahi

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yer thnx I managed to sort...thnx kev...of course...doh lol

Edited by russouk2004

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interestering, .... that's completely different from what I have. Did a lot of tweeks on it for the Indo/Pak mod...

 

[Fuselage]

 

---major snippage---

 

SystemName[001]=Engine

SystemName[002]=CenterlineStation

SystemName[003]=FuselageFuelCell

SystemName[004]=RearAirbrake

SystemName[005]=Gunpod

 

weapons stations...

 

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.934,-0.323,-0.824

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP,Soviet

ModelNodeName=LIP

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=LIMR

LaunchRailHeight=0.088

LaunchRailMass=25

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.934,-0.323,-0.824

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.5

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=WP,Soviet

ModelNodeName=RIP

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=RIMR

LaunchRailHeight=0.088

LaunchRailMass=25

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,-0.309,-1.473

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500

AllowedWeaponClass=FT

AttachmentType=WP,Soviet

ModelNodeName=CenterPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=Tank490_MiG21

 

[Gunpod]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,1.028,-1.405

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500

AllowedWeaponClass=GP

AttachmentType=WP,Soviet

ModelNodeName=Gunpod

PylonMass=40

PylonDragArea=0.02

 

loadout...(generic!)

 

 

[AirToAir]

Loadout[01].WeaponType=AA-8

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-8

Loadout[02].Quantity=1

Loadout[04].WeaponType=21UM

Loadout[04].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=AA-8

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-8

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank490_MiG21

Loadout[03].Quantity=1

 

[Attack]

Loadout[01].WeaponType=UV32

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV32

Loadout[02].Quantity=1

Loadout[04].WeaponType=21UM

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank490_MiG21

Loadout[03].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=UV32

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV32

Loadout[02].Quantity=1

Loadout[04].WeaponType=21UM

Loadout[04].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=UV32

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV32

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank490_MiG21

Loadout[03].Quantity=1

 

[FAC]

Loadout[01].WeaponType=UV32

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV32

Loadout[02].Quantity=1

Loadout[04].WeaponType=21UM

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=AA-8

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-8

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank490_MiG21

Loadout[03].Quantity=1

 

 

I remember (vaguely!) doing research, and now I'm not sure if they carried the GP-9. I DO recall the MG pod...

 

here's the stuff for the gun...there is NO lod!! Cerate folder "21UM"

 

main ini: (ie: 21UM.ini)

 

[WeaponData]

ObjectFullName=21UM Gunpod

ObjectDataFile=21UM_DATA.INI

 

[LOD001]

Filename=NOLOD

Distance=1200

 

[shadow]

CastShadow=TRUE

ShadowCastDist=2000

MaxVisibleDistance=100

 

weapons data (ie: 21UM_Data.ini)

 

[WeaponData001]

TypeName=21UM

FullName=MiG-21UM Training Gunpod

ModelName=

Mass=28.000000

Diameter=0.000000

Length=2.100000

AttachmentType=WP,SOVIET

NationName=Soviet

StartYear=1969

EndYear=2030

Availability=2

BaseQuantity=6

Exported=TRUE

ExportStartYear=1969

ExportEndYear=2030

ExportAvailability=2

WeaponDataType=3

GunTypeName=7.62mm_PKB

MaxRounds=200

MuzzlePosition=0.000000,0.000000,0.000000

LightPosition=0.000000,0.000000,0.000000

AimDirection=0.000000,1.000000,0.000000

EjectShells=0

 

have a 98.8% accurate userlist.ini too, if anyone wants it. Or I could just put everything together in one Big Pak, and upload it.

Edited by Wrench

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you know what, I'm just gonna make the tweeks, assemble the full package, and upload it. Lots of small fixes -- avionices (gun ranging radar, etc0

 

give me a few hours, as I have to make a hangar screen too

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lol kev ok...heres 2 I did

MiGUM_Loading1.jpg

MiGUM_Loading2.jpg

Edited by russouk2004

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Well, maybe Florian still got the 3D model. so that it could be upgradet and smooth....

I really like the 21UM and think the existing model needs some improvements.

Will help in any way i can of course. :cool:

BTW, Russ, wasn´t you working an an trainer 21???

Edited by Soulfreak

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RgR That, BTW does the same count for your Canberra PR.9? :rofl:

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interestering, .... that's completely different from what I have. Did a lot of tweeks on it for the Indo/Pak mod...

 

 

 

weapons stations...

 

 

 

loadout...(generic!)

 

 

 

I remember (vaguely!) doing research, and now I'm not sure if they carried the GP-9. I DO recall the MG pod...

 

here's the stuff for the gun...there is NO lod!! Cerate folder "21UM"

 

main ini: (ie: 21UM.ini)

 

[WeaponData]

ObjectFullName=21UM Gunpod

ObjectDataFile=21UM_DATA.INI

 

[LOD001]

Filename=NOLOD

Distance=1200

 

[shadow]

CastShadow=TRUE

ShadowCastDist=2000

MaxVisibleDistance=100

 

weapons data (ie: 21UM_Data.ini)

 

[WeaponData001]

TypeName=21UM

FullName=MiG-21UM Training Gunpod

ModelName=

Mass=28.000000

Diameter=0.000000

Length=2.100000

AttachmentType=WP,SOVIET

NationName=Soviet

StartYear=1969

EndYear=2030

Availability=2

BaseQuantity=6

Exported=TRUE

ExportStartYear=1969

ExportEndYear=2030

ExportAvailability=2

WeaponDataType=3

GunTypeName=7.62mm_PKB

MaxRounds=200

MuzzlePosition=0.000000,0.000000,0.000000

LightPosition=0.000000,0.000000,0.000000

AimDirection=0.000000,1.000000,0.000000

EjectShells=0

 

have a 98.8% accurate userlist.ini too, if anyone wants it. Or I could just put everything together in one Big Pak, and upload it.

 

Your pilots have no seats!

The seats are missing!

 

lol kev ok...heres 2 I did

MiGUM_Loading1.jpg

MiGUM_Loading2.jpg

 

No seats here also, check your seats.

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must be a real back-breaker to add the SeatModelName=KV1 line to the /Pilot secion of Data ini, huh?

 

 

all corrected/included in the recently uploaded SF2 Mongol Pak

  • Dislike 1

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The russians,when I posted the screenies were suffering from defence cutbacks !

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sitting on plastic milk crates, were they??? Done that a few times, when we had vehicles in the shop with the seats pulled and sent for re-upholstering. Not fun!! But, at least they were plastic and not steel wire! (ouch!)

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must be a real back-breaker to add the SeatModelName=KV1 line to the /Pilot secion of Data ini, huh?

 

 

all corrected/included in the recently uploaded SF2 Mongol Pak

 

No, I fixed it for my planes, esay, no prob, just wanted to tell, maybe some people didn't notice, is easy to overlook something like that when focused on another thing.

 

My best regards, Kodiak.

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Well, maybe Florian still got the 3D model. so that it could be upgradet and smooth....

I´ll have the source file uploaded in the modders corner, if someone wants to put his hands on it. :grin:

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Thanks florian..its far easier to make skins \templates with the actual 3d model.,

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