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Dave

Triple Head to Go Working with SF2?

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Anyone have a clue on how to get it to work?

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Specs Dave, Specs. What's the native resolution of the three monitors you're using it with?

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Well I have given up on this piece of s**t. Anyone want to buy it? I'll sell it cheap. Don't understand how it would work for Series 1 and not 2. Wasted money on a new additional monitor too. What a joke.

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Dave have you tried everything? Like launching in Directx9 mode?:boredom:

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I can get past the splash screen.Then it goes black.

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disabled advanced shaders too? I'm thinking of possible reasons why XP/Dx9 titles work while V,7/Dx10,11 do not

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Progress, I put the Powerdesk settings to a single 1680x1050, started the SF2, I got cloned displays. Ran a mission and I got the pit across all three screens, but when I ended the mission, it went to a black screen. I had to control-alt-delete to end the game

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hmmm... odd, but I have zero 3-head experience, just shooting blind. If you can run it and fly before lockup, try for starters lowest settings? I had sometimes SF2 locked for good when my video memory got flooded with unlimited stuff

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oh one more thing Dave, IF you could try earlier version before last patches...

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There has to be a setting somewhere to fix this. Im almost there.

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Now I did get this to work with WOI. As it was native to using 3 monitors. Its very very cool. But that is Gen 1 and doesn't really do me any good.

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sweet. maybe something in flightengine.ini, some bugger hiding

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Dave, which adapter # is it using?

 

Which what?

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TK figured it out. I turned of Powerdesk and wham it worked! Thank you TK!!!

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Dave, how is your frame rate, compared to your previous Nvidia card (?)

 

 

I still have the Nvidia GXT 570. The Triplehead2Go plugs into the video card. Then it does what it does and wham I get uber wide screen. Anyway back to your original question I had to reduce the FSAA from 32 to 8. There is a little FPS drop when I first get into the cockpit view but that goes away really quick. I am going to set up a really intense mission to see if having lots of planes in the air effects it. I'll report back soon with the results. I will say this, this was a major pain in the ass to get set up. Took about 4 days total. I have 90% of all my games working. A few more still have issues, but I'll get them sorted.

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I see... That's really slick. I'm curious how it works under the hood, will do some reading on it.

Have fun with your new toy!

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works with Eyefinity too:

http://simhq.com/forum/ubbthreads.php/topics/3271921/is_anyone_else_having_an_fov_i.html#Post3271921

 

i think there's a few other games that have issues with Powerdesk... I certainly remember someone saying a few games they had to turn it off.

Edited by SkateZilla

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works with Eyefinity too:

http://simhq.com/for...tml#Post3271921

 

i think there's a few other games that have issues with Powerdesk... I certainly remember someone saying a few games they had to turn it off.

 

My question then is (by the way excellent post at SimHq, I think we should put together something for the KB) would there be any adverse effects to uninstalling Powerdesk?

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