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Geary

Can Fuel Tanks from the 4th Dimension Be Removed?

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With the help of a few knowledgeable and kind souls from this site, today I've managed to convert the SF2 Alpha Jet to SF1.

 

But, the jet has fuel tanks that won't go away permanently.

 

I've deleted all entries to ANY fuel tanks in the loadout and data ini files.

 

I've deleted the called for tank entries from the out file and the weaponsdata.ini file and the weapons files from the weapons folder. Then ran the weapons editor.

 

I've deleted the FT weapons entry on the weapons stations entries in the data.ini. And rem'd out any and all entries to fueltankname and node in the data.ini in the weapon stations area of the data.ini.

 

The tanks don't show up as a choice in the amaments loadout screen. If I Ieave the weapons stations empty, the tanks don't show up on the plane.

 

BUT!!! If I choose ANY weapon for the wingstations the tanks AND the weapon show up in the same places.

 

SO... I suspect the tanks are in the lod. I may be wrong. If so, can they be removed or hidden so I can choose other weapons and get on with my close air support missions?

 

 

Any help is appreciated.

 

 

Geary

Edited by GearyMcS

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they're built into the aircraft lod, just like stock one.

 

do a search for 'remove component' .. i know rjuiceco was asking about it in the SF/Wo* forums yesturday/today/recently.

 

it'll be a data ini edit.

 

btw, editing the OUT file won't do a thing...the OUT is generated in 3dsMAX when the lod is finalized/exported. In automotive terms, it's like the chasis broadcast sheet, that lists what goes on the bare vehicle frame.

 

the OUT is MOST handy for decal placement, node "moving", and removing -like what you're trying to do

Edited by Wrench

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Wrench,

 

After staring stupidly for about an hour at the 'remove component' and other kb posts regarding removing components, a fitful night of Hitchcockesque dreams of ini entries and an hour of making ini entry changes in the plane data.ini file, the outer-limits fuel tanks are banished.

 

I can feel brain cells growing like a chia pet. It makes me dizzy.

 

I think I need a break. Maybe I'll just fly around now dropping bombs.

 

Thanks for the help in teaching me.

 

 

Geary

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Geary

 

Get SF2 and save yourself the headaches. :good::salute:

 

 

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Thanks for the suggestion, Guys,

 

I have every Third Wire game produced and looking forward to future releases.

 

Just trying to get a bunch of my SF1 installs cleaned up and running the way I want them before I put them aside and start in on SF2

 

I also enjoy learning about the internal works of these games and much of what I learn in SF1 transfers to SF2.

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Um, isn't that kinda like paying for the same ground twice???

 

but, it is true about the transferable skillsets!

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Possibly,

 

But because of guys like you and Soulfreak and Dave, there's a ton of stuff and knowledge in the SF1 section.

 

You guys already know this stuff, but you did it for the same reasons I'm doing it. You love to tweak and build things.

 

Remember the feeling of tracking a tweak and the exhilaration when you got it tweaked they way you wanted it.

 

I bet you're feeling these same things with SF2 now.

 

I'll be moving on to SF2 soon. Just want to tweak my SF1 installs. AND I'm having fun while learning.

 

Thanks for all of that, all of you.

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Guest rscsjsuso5

is this the aircraft you talking about http://combatace.com...ier-alphajet-a/ and if so

try this , have not tested it .

 

go to

 

 

Component[004]=LeftStab

Component[005]=RightStab

Component[006]=VertTail

Component[007]=LeftOuterWing

Component[008]=RightOuterWing

Component[009]=Nose

// Remove

Component[010]=HidePart1

Component[011]=HidePart2

Component[012]=HidePart3

Component[013]=HidePart4

 

[HidePart1]

ParentComponentName=Fuselage

ModelNodeName=AlphaTankRA_ok

DestroyedNodeName=AlphaTankRA

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[HidePart2]

ParentComponentName=Fuselage

ModelNodeName=AlphaTankR_ok

DestroyedNodeName=AlphaTankR

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[HidePart3]

ParentComponentName=Fuselage

ModelNodeName=AlphaTankLA_ok

DestroyedNodeName=AlphaTankLA

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[HidePart4]

ParentComponentName=Fuselage

ModelNodeName=AlphaTankL _ok

DestroyedNodeName=AlphaTankL

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

http://combatace.com...__1#entry555202

 

http://combatace.com...__1#entry555689

 

remember some aircraft component can't be remove due to lod/design

 

see attachment for info.

 

---

also I hope some day we have a true kb section on aircraft removal of component, basically a check list on if or not.

Archive.zip

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rscsjsuso5,

 

That's the plane.

 

Thanks for the ini entry. It's basically what I did, only I named things differently.

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