+russouk2004 Posted March 4, 2012 Posted March 4, 2012 (edited) Hawk T1A and T45 Fixes.7z View File Hawk Tmk1A Fixed shadow problem,and a\c nose steering (copy\paste new entry in supplied data.ini to hawk data.ini))is enabled,use new lod changing your T45 ini to point to new LOD or rename the new LOD,to the old name,and delete the old one. T-45 Goshawk. Fixed nose shadow problem,nose steering enabled.(See enclosed data.ini and copy\paste the new entry) use new lod and edit T45 inito point to new LOD or rename the new LOD to the old LOD name,and delete the old. Submitter russouk2004 Submitted 03/04/2012 Category Other Edited March 4, 2012 by russouk2004 Quote
Svetlin Posted March 4, 2012 Posted March 4, 2012 Thanks for the update, much appreciated! If you are still on the subject and wish to handle that, maybe cutting the inner pylons mesh in 2 parts, separating the main pylon from the IRM launch rail, would be an improvement as well. This way the IRM rail can be made to show only when IRM are loaded and when bombs or RP - just the main pylon will be there. Just a thought... Quote
+paulopanz Posted March 4, 2012 Posted March 4, 2012 I liked this model before but now i love it! The T.45 is great, too. Many thanks!. Paul PS: I agreed with Svetlin in previous post. I add only that saw many pics with IRM on outboard pylons that in this model haven't IRM rails and tanks in inner ones that always have them ... Quote
+paulopanz Posted March 4, 2012 Posted March 4, 2012 If I'ld have at last a model without IRM rails and so with 4 standard pylons, I'ld have a quite big surprise for You all ........ [unluckly inner pylons are one piece with IRM rail ...] Quote
+russouk2004 Posted March 4, 2012 Author Posted March 4, 2012 I can do that np...asap...always willing to listen to customers...lol Quote
+paulopanz Posted March 4, 2012 Posted March 4, 2012 I can do that np...asap...always willing to listen to customers...lol :clapping: Quote
Wrench Posted March 4, 2012 Posted March 4, 2012 well, in that case .. thanks! don't forget the data ini edits in the haredpoint section to call the nodes not loaded thingy Quote
+russouk2004 Posted March 4, 2012 Author Posted March 4, 2012 (edited) Right ive made the IRM Rails as IRM_Rail_L and IRM_Rail_R each linked to corresponding pylons(pylonL and pylonR),but when I choose only IRM the pylons disappear. If someone wants to do a loadout and the weaponstations for me in return Id appreciate it.uploading new LOD now,and info such as points etc. For RAF hawk that is please. should be up in 10 mins or so. Edited March 4, 2012 by russouk2004 Quote
+russouk2004 Posted March 4, 2012 Author Posted March 4, 2012 LOD,OUT and positions etc HawkT1A.7z Quote
Spiff Posted March 5, 2012 Posted March 5, 2012 What's new with the cockpit framing? Are we talking inside or outside the pit? Cool little jet. Spiff Quote
Wrench Posted March 5, 2012 Posted March 5, 2012 open meshes closed, so there's no more shadow issues. Quote
+ianh755 Posted March 5, 2012 Posted March 5, 2012 RussoUK2004 - The left outer pylon has stopped showing up in the new LOD (name issue?) I think this is right (but not 100%), for the IRM pylon stuff the IRM pylon needs to include the full pylon And rail in the 3D model as IRM_Rail_R etc and not just linked to IRM rail alone so PylonR = Pylon only and IRM-Rail_R = PYlonR + IRM_Rail_R as a complete model. Quote
+russouk2004 Posted March 5, 2012 Author Posted March 5, 2012 So if I have this correct irm rail should be linked to wing,then pylon to the rail.? Quote
+russouk2004 Posted March 5, 2012 Author Posted March 5, 2012 Im flummoxed,whichever way I linkl and set the pylons sommat dissapeasr and some float in mid air...lol if pylon is linked to wing should the IRM rail be too,or to the pylon?...lol Quote
+ianh755 Posted March 5, 2012 Posted March 5, 2012 (edited) I'm probably confusing you a bit here. The Pylon from the IRM and the one called Pylon_R must be two different 3D models. 1. In the original LOD you had Pylon_R (Pylon with IRM rail) as 1 object which is what you want in the new LOD, so copy that (Pylon and Rail as 1 object) to the new LOD and link it directly to the wing (not the pylon) and rename it to IRM_Rail_R. 2. The new "Pylon only" from the new LOD is kept as Pylon_R linked to the wing. That way when you have a BOMB etc it will call-out for the new Pylon_R and you will just get a Pylon. When you have an IRM it will call-out IRM_Rail_R which will be be the Pylon and Rail from the original LOD (the new Pylon_R will disappear and be replaced by the old pylon and IRM combined). So effectively IRM_Rail_R is a completely new pylon and IRM Rail all as one object, and Pylon_R is completely separate pylon with nothing to do with the IRM (completely separate objects). Hope that helps.............................Ian Here's a piccy This is Pylon_R This is what IRM_Rail_R must be as a 3d model, a new pylon and rail combined with nothing to do with Pylon_R Edited March 5, 2012 by ianh755 Quote
Svetlin Posted March 5, 2012 Posted March 5, 2012 (edited) Guys, I think you are missing to edit the Hawk_T1_data.ini file: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.099,0.450,-1.087 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=IRM,RCKT,RP,BOMB,FT AttachmentType=NATO,USN,USAF,UK ModelNodeName=PylonL PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank100_MK51 LaunchRailNodeName=IRM_Rail_L LaunchRailHeight=??? <- don't have the exact height yet [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.099,0.450,-1.087 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=IRM,RCKT,RP,BOMB,FT AttachmentType=NATO,USN,USAF,UK ModelNodeName=PylonR PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank100_MK51 LaunchRailNodeName=IRM_Rail_R LaunchRailHeight=??? <- don't have the exact height yet I have tested the lod with the above edit to the data.ini and it works OK (i.e. rails for IRM and just pylon for bombs), just need to find the correct height figure. Once ready, I will post it here, unless someone beats me to it... Edited March 5, 2012 by Svetlin Quote
+russouk2004 Posted March 5, 2012 Author Posted March 5, 2012 Ahhh yer gotcha... Ive made the skin for the hawk as jpegs now,ive resized them to 1024x1024 and the largest is only 108kb.So far done Wings.jpg Fuselage.jpg canopy.jpg Parts.jpg. Also,Ive started new templates,dont worry kev the ones you have done will fit these. :) and ive so far repainted the Fuselage,wing,canopy,and some parts. Post pics in a bit. Also reduced the reflection and shinyness of the camo skin. @ svetlin height is 0.218 m Quote
Svetlin Posted March 5, 2012 Posted March 5, 2012 (edited) Russo, thanks, rail height works fine for the inner pylons. But, for some reason PylonL02 is missing - it is not listed in the last OUT file and it is missing in the lod as well (could not find it with the HEX editor). I think I didn't get ianh755 right the first time, sorry... From the OUT file: Left_Outer_Wing [242 polys, 247 verts] '24 - Default' Left_Aileron [93 polys, 100 verts] '24 - Default' Port_Nav_Light [10 polys, 14 verts] 'Material #225' Right_Outer_Wing [248 polys, 254 verts] '24 - Default' Starb_Nav_Light [10 polys, 14 verts] '10 - Default' Right_Aileron [93 polys, 100 verts] '24 - Default' PylonR02 [78 polys, 126 verts] '5 - Default' Edited March 5, 2012 by Svetlin Quote
+russouk2004 Posted March 5, 2012 Author Posted March 5, 2012 (edited) Right heres the deal left side,here as example.ive renamed the pylons for ease of finding the correct ones. Outerwingpylon_L Innerwingpylon_L IRM_Rail_L IRM Rail is the inner pylon and rail as one mesh,and basic pylon for Bombs etc. So now Ive set them as same ID number and they now work fine,select IRM and the pylon\Irm Rail mesh show ok. Load bomb etc and just the pylon show. heres data.ini for it. and CAP loadout entry.which im using for testing But for some reason it defaults to 2x ACMI range pods and nothing else.im loadout screen. If anyone can fix for me as im getting annoyed now lol...Ive attached the new LOD,out,jpgs the model now requires,data.ini with the system names. [CAP] Loadout[03].WeaponType=AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9B Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9B Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=Hawk Gunpod Loadout[07].Quantity=1 [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.099,0.450,-0.866 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RCKT,RP,BOMB,FT AttachmentType=NATO,USN,USAF,UK ModelNodeName=Innerwingpylon_L PylonMass=40.0 PylonDragArea=0.03 [FuelTankName=HAWK_TANK] [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.099,0.450,-0.866 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RCKT,RP,BOMB,FT AttachmentType=NATO,USN,USAF,UK ModelNodeName=Innerwingpylon_R PylonMass=40.0 PylonDragArea=0.03 [FuelTankName=HAWK_TANK] [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.58,-0.259,-0.83 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RP,FT,BOMB,LGB,ARM AttachmentType=NATO ModelNodeName=OuterwingPylon_L PylonMass=40.0 PylonDragArea=0.03 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.58,-0.259,-0.83 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RP,FT,BOMB,LGB,ARM AttachmentType=NATO,USN,USAF,UK ModelNodeName=OuterwingPylon_R PylonMass=40.0 PylonDragArea=0.03 [iRM_Pylon_L] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.099,0.304,-1.083 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=IRM_Rail_L PylonMass=40.0 PylonDragArea=0.03 [iRM_Pylon_R] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.099,0.304,-1.083 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=IRM_Rail_R PylonMass=40.0 PylonDragArea=0.03 [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.823,-0.796 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=GP AttachmentType=NATO,USAF HawkT1A.7z Edited March 5, 2012 by russouk2004 Quote
+ianh755 Posted March 5, 2012 Posted March 5, 2012 (edited) Cheers for the Updated LOD, the Left Outer pylon is back again and everything works with Svetlin's ini edit (forgot about the LauncherNodeName!) These two entries don't have IRM in the Pylons Allowed Weapons Class (StationsID's 3 and 4 - Outer Pylons) [CAP] Loadout[03].WeaponType=AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9B Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9B Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=Hawk Gunpod Loadout[07].Quantity=1 You might want to rename it [AirToAirLongRange] instead of [CAP] too as that's the proper call-out name for it, at least it works for me anyway. Edited March 5, 2012 by ianh755 Quote
+russouk2004 Posted March 5, 2012 Author Posted March 5, 2012 Cheers,for now if you want to use old skins I suggest they be converted to JPGs,the LOD supplied uses some textures as only jpgs(as supplied).. why tyhe acmi pods show in default tho baffles me.? Quote
+russouk2004 Posted March 5, 2012 Author Posted March 5, 2012 (edited) Right,sorted all weapon pylons and loadouts,for today ive done enough lol. eventually this will solely use jpgs,but any skins already made for the newest LOD use bmps for now,will upload new lod when all the template is done for jpgs.Then its just a matter of some small fixesI will do,for your custom skins they will be compatible with the templates,so dont worry about losing ur hard work...lol ps... dont forget the LOD on last page uses some jpgs. Edited March 5, 2012 by russouk2004 Quote
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