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russouk2004

Hawk T1A and T45 Fixes.7z

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Hawk T1A and T45 Fixes.7z

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Hawk Tmk1A

Fixed shadow problem,and a\c nose steering (copy\paste new entry in supplied data.ini to hawk data.ini))is enabled,use new lod changing your T45 ini to point to new LOD or rename the new LOD,to the old name,and delete the old one.

 

T-45 Goshawk.

Fixed nose shadow problem,nose steering enabled.(See enclosed data.ini and copy\paste the new entry)

use new lod and edit T45 inito point to new LOD or rename the new LOD to the old LOD name,and delete the old.


 

Edited by russouk2004

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Thanks for the update, much appreciated!

If you are still on the subject and wish to handle that, maybe cutting the inner pylons mesh in 2 parts, separating the main pylon from the IRM launch rail, would be an improvement as well. This way the IRM rail can be made to show only when IRM are loaded and when bombs or RP - just the main pylon will be there. Just a thought... :drinks:

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I liked this model before but now i love it! The T.45 is great, too. Many thanks!.

 

:drinks:

 

Paul

 

 

PS: I agreed with Svetlin in previous post. I add only that saw many pics with IRM on outboard pylons that in this model haven't IRM rails and tanks in inner ones that always have them ...

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If I'ld have at last a model without IRM rails and so with 4 standard pylons, I'ld have a quite big surprise for You all ........ :cool::blink:

 

 

[unluckly inner pylons are one piece with IRM rail ...]

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I can do that np...asap...always willing to listen to customers...lol

 

:clapping: :clapping: :clapping:

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well, in that case

..

 

thanks!

 

 

don't forget the data ini edits in the haredpoint section to call the nodes not loaded thingy

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Right ive made the IRM Rails as IRM_Rail_L and IRM_Rail_R each linked to corresponding pylons(pylonL and pylonR),but when I choose only IRM the pylons disappear.

If someone wants to do a loadout and the weaponstations for me in return Id appreciate it.uploading new LOD now,and info such as points etc.

For RAF hawk that is please.

should be up in 10 mins or so.

Edited by russouk2004

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What's new with the cockpit framing? Are we talking inside or outside the pit? Cool little jet.

 

Spiff

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open meshes closed, so there's no more shadow issues.

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RussoUK2004 - The left outer pylon has stopped showing up in the new LOD (name issue?)

 

I think this is right (but not 100%), for the IRM pylon stuff the IRM pylon needs to include the full pylon And rail in the 3D model as IRM_Rail_R etc and not just linked to IRM rail alone so PylonR = Pylon only and IRM-Rail_R = PYlonR + IRM_Rail_R as a complete model.

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Im flummoxed,whichever way I linkl and set the pylons sommat dissapeasr and some float in mid air...lol

if pylon is linked to wing should the IRM rail be too,or to the pylon?...lol

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I'm probably confusing you a bit here. :dntknw: The Pylon from the IRM and the one called Pylon_R must be two different 3D models.

 

1. In the original LOD you had Pylon_R (Pylon with IRM rail) as 1 object which is what you want in the new LOD, so copy that (Pylon and Rail as 1 object) to the new LOD and link it directly to the wing (not the pylon) and rename it to IRM_Rail_R.

 

2. The new "Pylon only" from the new LOD is kept as Pylon_R linked to the wing.

 

That way when you have a BOMB etc it will call-out for the new Pylon_R and you will just get a Pylon.

 

When you have an IRM it will call-out IRM_Rail_R which will be be the Pylon and Rail from the original LOD (the new Pylon_R will disappear and be replaced by the old pylon and IRM combined).

 

So effectively IRM_Rail_R is a completely new pylon and IRM Rail all as one object, and Pylon_R is completely separate pylon with nothing to do with the IRM (completely separate objects).

 

Hope that helps.............................Ian

 

Here's a piccy

 

This is Pylon_R

 

hawk01.jpg

 

This is what IRM_Rail_R must be as a 3d model, a new pylon and rail combined with nothing to do with Pylon_R

 

hawk02.jpg

Edited by ianh755

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Guys, I think you are missing to edit the Hawk_T1_data.ini file:

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.099,0.450,-1.087

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800.0

AllowedWeaponClass=IRM,RCKT,RP,BOMB,FT

AttachmentType=NATO,USN,USAF,UK

ModelNodeName=PylonL

PylonMass=40.0

PylonDragArea=0.03

FuelTankName=Tank100_MK51

LaunchRailNodeName=IRM_Rail_L

LaunchRailHeight=??? <- don't have the exact height yet

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.099,0.450,-1.087

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800.0

AllowedWeaponClass=IRM,RCKT,RP,BOMB,FT

AttachmentType=NATO,USN,USAF,UK

ModelNodeName=PylonR

PylonMass=40.0

PylonDragArea=0.03

FuelTankName=Tank100_MK51

LaunchRailNodeName=IRM_Rail_R

LaunchRailHeight=??? <- don't have the exact height yet

 

I have tested the lod with the above edit to the data.ini and it works OK (i.e. rails for IRM and just pylon for bombs), just need to find the correct height figure. Once ready, I will post it here, unless someone beats me to it...

Edited by Svetlin

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Ahhh yer gotcha...

Ive made the skin for the hawk as jpegs now,ive resized them to 1024x1024 and the largest is only 108kb.So far done

Wings.jpg

Fuselage.jpg

canopy.jpg

Parts.jpg.

Also,Ive started new templates,dont worry kev the ones you have done will fit these. :)

and ive so far repainted the Fuselage,wing,canopy,and some parts.

Post pics in a bit.

Also reduced the reflection and shinyness of the camo skin.

 

@ svetlin height is 0.218 m

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Russo, thanks, rail height works fine for the inner pylons.

But, for some reason PylonL02 is missing - it is not listed in the last OUT file and it is missing in the lod as well (could not find it with the HEX editor).

I think I didn't get ianh755 right the first time, sorry...

From the OUT file:

Left_Outer_Wing [242 polys, 247 verts] '24 - Default'

Left_Aileron [93 polys, 100 verts] '24 - Default'

Port_Nav_Light [10 polys, 14 verts] 'Material #225'

Right_Outer_Wing [248 polys, 254 verts] '24 - Default'

Starb_Nav_Light [10 polys, 14 verts] '10 - Default'

Right_Aileron [93 polys, 100 verts] '24 - Default'

PylonR02 [78 polys, 126 verts] '5 - Default'

Edited by Svetlin

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Right heres the deal

left side,here as example.ive renamed the pylons for ease of finding the correct ones.

Outerwingpylon_L

Innerwingpylon_L

IRM_Rail_L

 

IRM Rail is the inner pylon and rail as one mesh,and basic pylon for Bombs etc.

So now Ive set them as same ID number and they now work fine,select IRM and the pylon\Irm Rail mesh show ok.

Load bomb etc and just the pylon show.

heres data.ini for it.

and CAP loadout entry.which im using for testing

But for some reason it defaults to 2x ACMI range pods and nothing else.im loadout screen.

 

If anyone can fix for me as im getting annoyed now lol...Ive attached the new LOD,out,jpgs the model now requires,data.ini with the system names.

 

[CAP]

Loadout[03].WeaponType=AIM-9B

Loadout[03].Quantity=1

Loadout[04].WeaponType=AIM-9B

Loadout[04].Quantity=1

Loadout[05].WeaponType=AIM-9B

Loadout[05].Quantity=1

Loadout[06].WeaponType=AIM-9B

Loadout[06].Quantity=1

Loadout[07].WeaponType=Hawk Gunpod

Loadout[07].Quantity=1

 

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.099,0.450,-0.866

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800.0

AllowedWeaponClass=RCKT,RP,BOMB,FT

AttachmentType=NATO,USN,USAF,UK

ModelNodeName=Innerwingpylon_L

PylonMass=40.0

PylonDragArea=0.03

[FuelTankName=HAWK_TANK]

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.099,0.450,-0.866

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800.0

AllowedWeaponClass=RCKT,RP,BOMB,FT

AttachmentType=NATO,USN,USAF,UK

ModelNodeName=Innerwingpylon_R

PylonMass=40.0

PylonDragArea=0.03

[FuelTankName=HAWK_TANK]

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.58,-0.259,-0.83

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800.0

AllowedWeaponClass=RP,FT,BOMB,LGB,ARM

AttachmentType=NATO

ModelNodeName=OuterwingPylon_L

PylonMass=40.0

PylonDragArea=0.03

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=3.58,-0.259,-0.83

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800.0

AllowedWeaponClass=RP,FT,BOMB,LGB,ARM

AttachmentType=NATO,USN,USAF,UK

ModelNodeName=OuterwingPylon_R

PylonMass=40.0

PylonDragArea=0.03

 

[iRM_Pylon_L]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.099,0.304,-1.083

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800.0

AllowedWeaponClass=IRM

AttachmentType=NATO,USN,USAF,UK

ModelNodeName=IRM_Rail_L

PylonMass=40.0

PylonDragArea=0.03

 

[iRM_Pylon_R]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.099,0.304,-1.083

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800.0

AllowedWeaponClass=IRM

AttachmentType=NATO,USN,USAF,UK

ModelNodeName=IRM_Rail_R

PylonMass=40.0

PylonDragArea=0.03

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.0,-0.823,-0.796

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2050

AllowedWeaponClass=GP

AttachmentType=NATO,USAF

post-1981-0-54811900-1330982407.jpg

HawkT1A.7z

Edited by russouk2004

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Cheers for the Updated LOD, the Left Outer pylon is back again and everything works with Svetlin's ini edit (forgot about the LauncherNodeName!)

 

These two entries don't have IRM in the Pylons Allowed Weapons Class (StationsID's 3 and 4 - Outer Pylons)

 

[CAP]

Loadout[03].WeaponType=AIM-9B

Loadout[03].Quantity=1

Loadout[04].WeaponType=AIM-9B

Loadout[04].Quantity=1

Loadout[05].WeaponType=AIM-9B

Loadout[05].Quantity=1

Loadout[06].WeaponType=AIM-9B

Loadout[06].Quantity=1

Loadout[07].WeaponType=Hawk Gunpod

Loadout[07].Quantity=1

 

You might want to rename it [AirToAirLongRange] instead of [CAP] too as that's the proper call-out name for it, at least it works for me anyway.

Edited by ianh755

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Cheers,for now if you want to use old skins I suggest they be converted to JPGs,the LOD supplied uses some textures as only jpgs(as supplied)..

why tyhe acmi pods show in default tho baffles me.?

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Right,sorted all weapon pylons and loadouts,for today ive done enough lol.

eventually this will solely use jpgs,but any skins already made for the newest LOD use bmps for now,will upload new lod when all the template is done for jpgs.Then its just a matter of some small fixesI will do,for your custom skins they will be compatible with the templates,so dont worry about losing ur hard work...lol

ps...

dont forget the LOD on last page uses some jpgs. :salute:

Edited by russouk2004

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