fr3ds3n Posted April 13, 2012 Posted April 13, 2012 Hey Folks, actually I´m working on a new cockpit for the A6 intruder. I´m am almost done with all the new textures, an I´m trying to update the avionics. It´s working already, but i got a problem with the TVSCREEN, for the WALLEYE boms etc. There is a pretty ugly white space arround the screen and I´m unable to get rid of it. I tryed it for dys, now im out of ideas. Maybe you guys can help. I attached the images, and the modified avionics.ini Best, F [TextureData] RadarTexture=cockpit\A-6A_radar.bmp RWRTexture=cockpit\A-6A_RWR.bmp [AvionicsData] AvailableModes=GROUND_MAP,TERRAIN_AVOIDANCE RangeUnit=NM RangeSetting[1]=5 RangeSetting[2]=10 RangeSetting[3]=20 RangeSetting[4]=40 RangeSetting[5]=80 RadarPosition= MaxElevationAngle=15 MinElevationAngle=-45 MaxAzimuthAngle=57 ScanPattern[1].BarElevation[1]=2.0 ScanPattern[1].BarElevation[2]=-2.0 ScanPattern[1].ScanRate=60 ScanPattern[1].ScanBeamAngle=6.0 ScanPattern[1].ScanArc=40 GroundMapRangeSetting=1,2,3,4,5 GroundSearchStrength=75 TerrainAvoidanceRangeSetting=2,3 ClearanceDistance=152.4 StartRangeSetting=3 [RadarDisplay] FadeImageIntensity=0.3 ImageFadeTime=0.30 SweepIntensity=0.4 StrobeIntensity=0.6 ElevationScale=100 NoiseLevel=0.1 PPIArc=40 GroundReturnFadeTime=2.0 NoiseLevel=0.1 HorizonBarSize=0 HorizonBarTexture=RadarHorizon.tga HorizonBarGapSize=0.19 HorizonBarIntensity=0.30 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 [RadarDisplayGround_Map] Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE [RadarDisplayTerrain_Avoidance] Symbol[01]=PPI_SWEEP Symbol[02]=HORIZON_LINE [RWR] Type=TEWS AirSearchTexture=RWR_Unknown.tga AirTrackTexture=RWR_Unknown.tga AirLockTexture=RWR_Unknown.tga GroundSearchTexture=RWR_Unknown.tga GroundTrackTexture=RWR_Unknown.tga GroundLockTexture=RWR_Unknown.tga MissileActivityTexture=RWR_Missile.tga PriorityTexture=RWR_Priority.tga SearchSize=0.20 TrackSize=0.20 LockSize=0.20 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.5 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav FlashActivityOnLaunch=TRUE ThreatLibraryFile=TRAM90_RWR.lst [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=3 DisplayLimitRight=150 DisplayLimitTop=3 DisplayLimitBottom=150 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture= [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.09,-0.080 ViewportBottomRight=0.09,0.220 GunBoresightAngle=0 //RocketBoresightAngle=-2 // stock LAU-3 RocketBoresightAngle=0 // stock LAU-10 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=10 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScaleNAV Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_AltitudeText Symbol[06]=HUD_LaserTarget Symbol[07]=HUD_SpeedScale Symbol[08]=HUD_AltScale Symbol[09]= [HUDModeAG] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_RadarAltText Symbol[06]=HUD_LaserTarget Symbol[07]=HUD_CCIP Symbol[08]=HUD_MavSeeker Symbol[09]=HUD_SpeedScale Symbol[10]=HUD_AltScale Symbol[11]=HUD_RADALT_IndexMark Symbol[12]= [HUDModeAA] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_AltitudeText Symbol[06]=HUD_LCOS Symbol[07]=HUD_SRMSeeker Symbol[08]=HUD_SpeedScale Symbol[09]=HUD_AltScale Symbol[10]= [HUD_FlightPath] SymbolType=FLIGHTPATH_MARKER ImageFilename=cockpit\hud\A-7E_flightpath.tga ImageSize=0.032 [HUD_AttitudeBars] SymbolType=ATTITUDE_BARS ImageFilename=cockpit\hud\A-7E_attitude_bars%d.tga ImagePosition=0.0,0.0 ImageSize=0.18 StepInterval=5 StepHeight=0.25 [HUD_HeadingScale] SymbolType=HEADING_SCALE ImageFilename=cockpit\hud\A-7E_Heading_Index.tga ImagePosition=0.0,-0.028 ImageSize=0.012 ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga ScaleImagePosition=0.0,-0.042 ScaleImageSize=0.08 Scale=20.0 TextPosition=0.0,-0.060 HorizontalAlignment=CENTER VerticalAlignment=CENTER ScaleTextInterval=10 ScaleTextUnit=10 ScaleTextPosition=0.0,-0.050 ScaleTextFormat=%02.0f DisplayUnit=DEG [HUD_HeadingScaleNAV] SymbolType=HEADING_SCALE ImageFilename=cockpit\hud\A-7E_Heading_Index.tga ImagePosition=0.0,0.136 ImageSize=0.012 ScaleImageFilename=cockpit\hud\A-7E_heading_scale.tga ScaleImagePosition=0.0,0.122 ScaleImageSize=0.08 Scale=20.0 TextPosition=0.0,-0.060 HorizontalAlignment=CENTER VerticalAlignment=CENTER ScaleTextInterval=10 ScaleTextUnit=10 ScaleTextPosition=0.0,0.114 ScaleTextFormat=%02.0f DisplayUnit=DEG [HUD_AirspeedText] SymbolType=AIRSPEED_TEXT TextPosition=-0.085,0.156 HorizontalAlignment=LEFT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=KNOTS [HUD_AltitudeText] SymbolType=ALTITUDE_TEXT TextPosition=0.085,0.156 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=FEET UseThousandsSeparator=TRUE [HUD_RadarAltText] SymbolType=RADAR_ALT_TEXT TextPosition=0.085,0.156 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=FEET MaxValue=19999 UseThousandsSeparator=TRUE [HUD_PitchText] SymbolType=FLIGHT_PATH_TEXT TextPosition=0.095,0.108 HorizontalAlignment=RIGHT VerticalAlignment=CENTER TextFormat=%.0f DisplayUnit=DEG [HUD_CCIP] SymbolType=CCIP LaserRanging=TRUE FallLineImage=cockpit\hud\A-7E_FallLine.tga ImageSize=0.100 [HUD_LCOS] SymbolType=LCOS ImageSize=0.100 FallLineImage=cockpit\hud\A-7E_FallLine_AA.tga //ImagePosition=0.0,0.00 [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\hud\A-10A_guncross.tga ImageSize=0.025 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\hud\A-7E_laser_target.tga ImageSize=0.020 [HUD_MavSeeker] SymbolType=TD_EO ImageFilename=cockpit\hud\A-7E_laser_target.tga ImageSize=0.020 [HUD_SRMSeeker] SymbolType=TD_HEAT ImageFilename=cockpit\hud\A-7E_SRM_Seeker.tga ImageSize=0.050 ImagePosition=-0.0,0.010 [HUD_SpeedScale] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_SPD_Scale.tga ImageSize=0.09 ImagePosition=-0.077,0.088 [HUD_AltScale] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_ALT_Scale.tga ImageSize=0.09 ImagePosition=0.077,0.088 [HUD_RADALT_IndexMark] SymbolType=IMAGE ImageFilename=cockpit\hud\A-7E_RADALT_MARK.tga ImageSize=0.026 ImagePosition=0.078,0.164 1 Quote
+ianh755 Posted April 13, 2012 Posted April 13, 2012 [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=3 DisplayLimitRight=150<------------------------------------------------------------------------ DisplayLimitTop=3 DisplayLimitBottom=150<------------------------------------------------------------------------ ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture= It's these two here - they tell the TV display how far left/right & up/down to display so it's 150 too high and 150 too far right with the figures above. Try 3(same as Left/Up) instead which should centre it and then fine tune it if it's too large by increasing all 4 sets of numbers which will squash the image to fit the screen. Quote
+Fubar512 Posted April 13, 2012 Posted April 13, 2012 A question, is that based on ThirdWire's WOV A-6A cockpit? Quote
fr3ds3n Posted April 13, 2012 Author Posted April 13, 2012 Thanks for the reply, i tried to play with theses numbers many times, the only thing i can influence with that is the picture behind the overlayed texture. With your suggested numbers the image will disappear, as you can see in the attached image. For the attached image i had these options: [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=3 DisplayLimitRight=3 DisplayLimitTop=3 DisplayLimitBottom=3 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture=<br class="Apple-interchange-newline"> [color=#1C2837][size=2]A question, is that based on ThirdWire's WOV A-6A cockpit?[/size][/color] Yes it is. Quote
+Fubar512 Posted April 13, 2012 Posted April 13, 2012 Yes it is. OK, then just to remind everybody that ThirdWire's LOD files and (unedited) textures are protected by International Copyright law, and thus cannot be uploaded here for distribution, as that violates said laws and our own rules. We have a zero-tolerence policy in place regarding that... As long as the textures have been modded from their stock form, they are fair game, but again, no copyrighted model files may be uploaded. Quote
+SkateZilla Posted April 13, 2012 Posted April 13, 2012 DisplayLimitRight=150 DisplayLimitBottom=150 Are the Values causing the offset, try increasing them to say 200/256? for both right and bottom? i dont rememberr if the value is offset from the right, or allowed distance from the left (ie 150 Px from the left side to the right, and 150 px from the top to the bottom), or opposite of that. Quote
+Swordsman422 Posted April 13, 2012 Posted April 13, 2012 I'm surprised someone hasn't built a new one already. It's a favorite aircraft to be made flyable. There's a lot of advances that a new A-6 pit could take advantage of. The new VDI screen in the TW F-14 looks cosmetically like a DIANE display if not in functionality. Heck, since animated switches are possible, the BN could be modeled as a giant mode switch and when bombs are selected, he could lean over and put his head against the attack scope. Then we wouldn't have the issue of copywritten material. Quote
fr3ds3n Posted April 13, 2012 Author Posted April 13, 2012 DisplayLimitRight=150 DisplayLimitBottom=150 Are the Values causing the offset, try increasing them to say 200/256? for both right and bottom? i dont rememberr if the value is offset from the right, or allowed distance from the left (ie 150 Px from the left side to the right, and 150 px from the top to the bottom), or opposite of that. Unfortunitally no effect with your values.(256) --> see screenshot Quote
+The Trooper Posted April 13, 2012 Posted April 13, 2012 (edited) try this: [TextureData] RadarTexture=cockpit\A-6A_radar.bmp RWRTexture=cockpit\A-6A_RWR.bmp RadarTextureSize=256 [TVDisplayData] TVDisplayTextureSize=256 Edited April 13, 2012 by The Trooper Quote
eraser_tr Posted April 13, 2012 Posted April 13, 2012 Wasn't there a 3rd party A-6A with a cockpit from a long while back (freeware not Razbam)? Never quite understood why TK made the A-6 AI only in SF2, he has the cockpit model made already, why take it out? Quote
fr3ds3n Posted April 13, 2012 Author Posted April 13, 2012 try this: [TextureData] RadarTexture=cockpit\A-6A_radar.bmp RWRTexture=cockpit\A-6A_RWR.bmp RadarTextureSize=256 [TVDisplayData] TVDisplayTextureSize=256 sorry, no effect , this seems to be impossible to solve :( Quote
+Swordsman422 Posted April 13, 2012 Posted April 13, 2012 Right on, Eraser. Maybe it was people whining about the lack of lockable ground radars. It couldn't have been a licensing thing which is why the Lockheed F-104 got removed from flyable. Grumman for the last decade has been begging people to use their aircraft in games, which is a big change from the late 80's and early 90's when they were producers of the hottest carrier-based planes. When the Tomcat was king, Grumman was pretty fascist about licensing it. Part of the reason there weren't many A-6 and F-14 sims in that decade was because Grumman charged pretty heavy. Now, they're willing to give it away practically. Alas, there aren't too many pit builders around and even though the A-6 is a popular airplane, they have other projects. I'm patient, though. I think we'll still by flying Strike Fighters long after TK is making tablet games. Quote
Intruder7011 Posted April 13, 2012 Posted April 13, 2012 Hope you can resolve the issue, she looks like a beauty, great work. Quote
steelflanker Posted April 13, 2012 Posted April 13, 2012 Nice work fr3ds3n! Looking really nice. OK, then just to remind everybody that ThirdWire's LOD files and (unedited) textures are protected by International Copyright law, and thus cannot be uploaded here for distribution, as that violates said laws and our own rules. We have a zero-tolerence policy in place regarding that... As long as the textures have been modded from their stock form, they are fair game, but again, no copyrighted model files may be upload Wow..... where did that come form? I believe that fr3ds3n already said that he is creating all new textures & never once mentioned anything about including ThirdWire lods? I read fr3ds3n’s first post as an honest newcomer who's making what looks like a fantastic mod & just asking for a little help. Strange thing is that if anybody wants to get their hands on the WOV Intruder cockpit lod’s along with all relevant textures, there are plenty of mods hosted by Combat Ace that include them already. 1 Quote
fr3ds3n Posted April 13, 2012 Author Posted April 13, 2012 I won´t give up, but if anyone still has some ideas, don´t hesitate to support me to bring the a6 back to 2k Quote
+Fubar512 Posted April 13, 2012 Posted April 13, 2012 Wow..... where did that come form?I believe that fr3ds3n already said that he is creating all new textures & never once mentioned anything about including ThirdWire lods? He clearly stated in the very first post in this thread that it was a "new" cockpit, and that he was creating "new" textures for it. Hey Folks, actually I´m working on a new cockpit for the A6 intruder. I´m am almost done with all the new textures, an I´m trying to update the avionics. Now, I will chalk that up to being an issue with syntax and the difference in language. Strange thing is that if anybody wants to get their hands on the WOV Intruder cockpit lod’s along with all relevant textures, there are plenty of mods hosted by Combat Ace that include them already. Rest assured, that if we find a download with Thirdwire LOD files in it, it will be deleted, and that member's status will be reviewed. 1 Quote
+SkateZilla Posted April 13, 2012 Posted April 13, 2012 i think this is a 3d node or UV Mapping issue. Nice work fr3ds3n! Looking really nice. Wow..... where did that come form? I believe that fr3ds3n already said that he is creating all new textures & never once mentioned anything about including ThirdWire lods? I read fr3ds3n’s first post as an honest newcomer who's making what looks like a fantastic mod & just asking for a little help. Strange thing is that if anybody wants to get their hands on the WOV Intruder cockpit lod’s along with all relevant textures, there are plenty of mods hosted by Combat Ace that include them already. when asked if it was based off the Thirdwire LODs, he said "Yes it is". Quote
steelflanker Posted April 13, 2012 Posted April 13, 2012 Now, I will chalk that up to being an issue with syntax and the difference in language. Yeah, I think he just meant "new" as in new textures & ini changes. Rest assured, that if we find a download with Thirdwire LOD files in it, it will be deleted, and that member's status will be reviewed. There are a few out there, most been up for ages when WOV came out & lod’s were we automaticley extracted along with any other files you wanted. I'm sure any 3D files would have been included out of ignorance or zipped up along with any other unnecessarys when making a package with no bad intentions. Quote
+SkateZilla Posted April 13, 2012 Posted April 13, 2012 extract the A-10 cockpit data from sf2 europe and compare Quote
fr3ds3n Posted April 14, 2012 Author Posted April 14, 2012 Just a little update. I made some new textures for the pilot panel. But I´ve still the problem with the white, right aligned stroke around the TVSCREEN. The strange thing ist that stroke is also visible at the horizont screen (marked in the screenshots). Maybe this can help. Best F Quote
fr3ds3n Posted April 14, 2012 Author Posted April 14, 2012 extract the A-10 cockpit data from sf2 europe and compare How can I extract the a-10.ini from the main file? Quote
logan4 Posted April 14, 2012 Posted April 14, 2012 (edited) How can I extract the a-10.ini from the main file? If you don't have it yet than, download the SF2 cat extractor from here on the TW site: http://thirdwire.com...loads_tools.htm Than after installing, run it and browse to the ObjectData014.cat in your game's main installation/Objects directory. You can extract either the whole cat containts or just the files you need. The application extractx the files under your user/Saved Games/Thirdwire/Extracted files directory. Edited April 14, 2012 by logan4 Quote
alexis99 Posted March 25, 2015 Posted March 25, 2015 The Razbam intruder has a DIANE lookalike screen for the radar. It fits exactly. I moved and resized the pop-up radar so it exactly superimposes the cockpit version, so when you switch of the cockpit ironwork, the radar is still there. It's very useful for final run-in to target. I also superimposed some HUD data on the Radar screen, because so did DIANE. The only problem with HUD data on the radar is that, due to the Head-shake feature, it jiggles against the cockpit image. If someone can figure out how to remove the Head-shake feature, one could do some interesting stuff. Quote
+76.IAP-Blackbird Posted March 26, 2015 Posted March 26, 2015 Hi Alexis, coud you maybe post a pic of your DIANE upgrade? Quote
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