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Mi-24P Public Beta

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Please note: The default Flight Model is designed for "Hard" setting only, and takes off vertically. If you are using "Normal" or "Easy" settings there is no guarantee that it would work. Use "H" Key to switch between front and back seats

 

Package has included an optional flight model from Marcfighter for try out.

 

 

 

 

 

 

Mi-24P public beta proudly present to you by YEYEYE.

 

This is a highly detailed model with proper cockpits and LOD files. This model has no relevance to A-team's work.

 

 

 

Model/FM/Weapon/Cockpit - YEYEYE

FM and beta test - Honeyfox, Orsin

Optional FM: Marcfighter, Floran

 

 

 

 

Commercial use of Mi-24P and all its parts are strictly prohibited. All rights reserved.

 

This is a public beta released as-is, please use on your own discretion. The authors and CombatAce do not take any responsibility should damages occur to your property.

 

Modifications/Improvements to the Data/INI/Texture are all welcome. No consent from the author required.


  • Submitter
  • Submitted
    04/29/2012
  • Category

 

Edited by orsin

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Thx for this! I took her for a spin and she is unflyable on autopilot and without. Spins around most of time. I know shes a beta, any ideas to fix/

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Thx for this! I took her for a spin and she is unflyable on autopilot and without. Spins around most of time. I know shes a beta, any ideas to fix/

 

In General, this flight model was, is and will be developed for "hard" mode only. Please ensure your settings.

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Im able to fly something like 500 kmhgrin.gif, isn´t it a bit too much

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In General, this flight model was, is and will be developed for "hard" mode only. Please ensure your settings.

 

Well the Mi-24 finally takes off as an helicopter and flies quite well. :clapping:

 

 

 

But the AI fly (iauotopilot too) it's not possible ......:blink:

 

 

 

So I think that FM for this fantastic model should be tweaked,

 

 

 

:drinks:

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Tip: click inside this box to load the editort it set to easy so it turns and is easier to handle. Weps show up

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Thank you very much Orsin! :good:

 

Dogfights Apaches vs Hinds... :salute:

 

Coupi.

Edited by Coupi

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Tip: click inside this box to load the editort it set to easy so it turns and is easier to handle. Weps show up

 

 

Much more difficult to handle in easy mode....what box?

 

I got this in my data.ini:

 

"// Internal Guns ------------------------------------------------------------

 

// Weapon Stations ----------------------------------------------------------

 

[WeaponStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

GunGroup=1

AttachmentPosition=-1.496,-1.781,0.104

AttachmentAngles=0.0,0.0, 0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,MER,TER,LGR,ASM,RP,GP,FT,RCKT

AttachmentType=WP,Soviet

ModelNodeName=

PylonMass=25

FuelTankName=Tank600_Su7

 

[WeaponStation2]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

GunGroup=1

AttachmentPosition=1.496,-1.781,0.104

AttachmentAngles=0.0,0.0, 0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,MER,TER,LGR,ASM,RP,GP,FT,RCKT

AttachmentType=WP,Soviet

ModelNodeName=

PylonMass=25

FuelTankName=Tank600_Su7

 

[WeaponStation3]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

GunGroup=2

AttachmentPosition=-2.167,-1.817,-0.057

AttachmentAngles=0.0,0.0, 0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,MER,TER,LGR,ASM,RP,GP,FT,RCKT

AttachmentType=WP,Soviet

ModelNodeName=

PylonMass=25

 

[WeaponStation4]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

GunGroup=2

AttachmentPosition=2.167,-1.817,-0.057

AttachmentAngles=0.0,0.0, 0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,MER,TER,LGR,ASM,RP,GP,FT,RCKT

AttachmentType=WP,Soviet

ModelNodeName=

PylonMass=25

 

[WeaponStation5]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

GunGroup=3

AttachmentPosition=-2.832,-1.91,-0.137

AttachmentAngles=0.0,0.0,0.0

LoadLimit=100.0

AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,LGR,ASM,IRM,RCKT,RP

AttachmentType=WP,Soviet

ModelNodeName=

PylonMass=25

 

[WeaponStation6]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

GunGroup=4

AttachmentPosition=2.832,-1.91,-0.137

AttachmentAngles=0.0,0.0,0.0

LoadLimit=100.0

AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,LGR,ASM,IRM,RCKT,RP

AttachmentType=WP,Soviet

ModelNodeName=

PylonMass=25

 

[WeaponStation7]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

GunGroup=3

AttachmentPosition=-3.267,-1.91,-0.137

AttachmentAngles=0.0,0.0,0.0

LoadLimit=100.0

AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,LGR,ASM,IRM,RCKT,RP

AttachmentType=WP,Soviet

ModelNodeName=

PylonMass=25

 

[WeaponStation8]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=EXTERNAL

GunGroup=4

AttachmentPosition=3.267,-1.91,-0.137

AttachmentAngles=0.0,0.0,0.0

LoadLimit=100.0

AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,LGR,ASM,IRM,RCKT,RP

AttachmentType=WP,Soviet

ModelNodeName=

PylonMass=25

 

[LaserDesignator]

ReferenceName=

SystemType=LASER_DESIGNATOR

CameraFOV=60.000000

CameraPosition=0.6100,4.0930,-0.137

CameraYaw=0.000000

CameraPitch=0.000000

CameraRoll=0.000000

SightTexture=avq23sight1.tga

EODisplayFlags=268763648

SeekerRange=10.000000

SeekerGimbleLimit=5.000000

SeekerNodeName=SeekerHead

SearchFOV=60.000000

SearchTexture=avq23sight2.tga

[supplies]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=0.0,-0.053,-0.938

AttachmentAngles=0.0,0.0,0.0

DiameterLimit=10.23

LengthLimit=3.0

LoadLimit=3000.0

AllowedWeaponClass=BOMB

SpecificStationCode=SKING

AttachmentType=NATO,USN

ModelNodeName=FreightRack

PylonMass=2"

 

No Guns and no Weps....

Edited by Piloto

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