+paulopanz Posted September 12, 2012 Posted September 12, 2012 (edited) What I loved most in YAP install were by far were the Carriers. Well, Gents, it's quite easy to upgrade them for working on last SF-2 navalized standard The main problem is that each ship was realised in 2 version: CVA-34L=Launch (?) (with catapults free and full of planes landing deck) CVA-34R=Recovery (?) (with landing deck free and catapults full of planes) This is, for example, the USS Oriskany L ready to launch 2 couples of A-4Bs For Midway, Forrestal, America & Enterprise classes I mixed and edited L & R versions and this is the product: This could not work with Essex class as they have only 2 catapults and a very narrow bridge, so I could only upgrade both L & R versions. What's your mind about it? Do you think L & R separate versions could be useful in mission makings? And a question to our mighty Admin: may I post - when polished and ready - my edited files (ini, data.ini and maybe some textures) only? Bye. @ paul Edited September 12, 2012 by paulopanz 1 Quote
+paulopanz Posted September 12, 2012 Author Posted September 12, 2012 .... ah I just forget: no such problems in Rising Sun Take a look to SF-2NA IJN Zuikaku during take off operations .... .... and ready for landings Quote
Icarus999 Posted September 12, 2012 Posted September 12, 2012 Sweet you were able to edit aircraft position? nice. It also would be cool to re skin the midways aircraft for an 80's scenario. Quote
+paulopanz Posted September 12, 2012 Author Posted September 12, 2012 Sweet you were able to edit aircraft position? nice. It also would be cool to re skin the midways aircraft for an 80's scenario. No. That's not possible. We can only edit catapults and fake-catapults (i.e. other planes on deck) entries but not those from lod file. So sorry not '80 repaint is possible. BTW our friend Aleks1 have a wonderful '90 Saratoga at his own site, among others, http://flight-deck.ucoz.ru/index/cv_60_saratoga/0-30 that I'm porting in SF-2NA standard too. He surely could edit/upgrade his ships line-up making different ships for each time period ...... @ Paul Quote
Wrench Posted September 12, 2012 Posted September 12, 2012 the IJN carriers were easy. what we need a straight-decked Essex, and the Sara/Lex (for WW2) Quote
Badfrank Posted September 12, 2012 Posted September 12, 2012 Looking good! How did you remove some of the parking Aircraft? Quote
+paulopanz Posted September 12, 2012 Author Posted September 12, 2012 Looking good! How did you remove some of the parking Aircraft? By data.ini edit only. Something I think I could share ... .... but only if some Admin will not say to me I could not ..... Quote
+Dave Posted September 12, 2012 Posted September 12, 2012 You can share all the data you want just not the models themselves. So I would make a complete SF2 upgrade pack for all his carriers minus the LOD's and upload them. Quote
+paulopanz Posted September 12, 2012 Author Posted September 12, 2012 You can share all the data you want just not the models themselves. So I wold make a complete SF2 upgrade pack for all his carriers minus the LOD's and upload them. Roger. Quote
+paulopanz Posted September 12, 2012 Author Posted September 12, 2012 the IJN carriers were easy. what we need a straight-decked Essex, and the Sara/Lex (for WW2) There isn't still an Essex model in Rising Sun but there is a brand workin' one locked at A-TEAM site ... This is the lady Lex (or her Saratoga sister) involved in taking off operations .... and waiting for landings Not so difficult to mod too, following my way .... @ Paul Quote
snapper 21 Posted September 12, 2012 Posted September 12, 2012 Hi paulopanz Were you able to get all the AA guns working on the IJN Zuikaku? Cheers Snapper 21 Quote
+paulopanz Posted September 12, 2012 Author Posted September 12, 2012 No I can't. Unluckly only 3 guns are operational. they fire but no turret seems animated ..... I'm testing. Maybe WhiteboySamuray, our greatest navy specialist, could help. Quote
colmack Posted September 12, 2012 Posted September 12, 2012 Btw Ive got the faragut class destroyer leader's missile system working btw Quote
stuntman Posted September 12, 2012 Posted September 12, 2012 very nice idea paulopanz. As far as i'm concerned, i don't mind having two versions of the carriers, i like to have very populated bridge for each configuration. Also, do you plan to upgrade their AAA?? Because YAP ship are pretty defenseless in SF2, but i remember seeing anti air guns on the hancock model Quote
+paulopanz Posted September 13, 2012 Author Posted September 13, 2012 Btw Ive got the faragut class destroyer leader's missile system working btw Very interesting, You could take a look on those carriers too ...... very nice idea paulopanz. As far as i'm concerned, i don't mind having two versions of the carriers, i like to have very populated bridge for each configuration. Also, do you plan to upgrade their AAA?? Because YAP ship are pretty defenseless in SF2, but i remember seeing anti air guns on the hancock model My idea is to upload data.inis for L/R and when is possible a L/R suited version. So You can choose ..... No guns on Yap carriers, except on Essex class. Quote
colmack Posted September 13, 2012 Posted September 13, 2012 (edited) Very interesting, You could take a look on those carriers too ...... already looked at them,,,,,,so far nogo I'll send u what I have on it so u can include it on any package you release,, be nice to have the decals set so we can have all the ships in that class represented Edited September 13, 2012 by colmack Quote
+paulopanz Posted September 13, 2012 Author Posted September 13, 2012 Well I had the Coontz with decals (when in task group) but now we have decals + missiles working! The Oriskany guns are operational (moving) but don't fire (I can't understand why). I'll send to test. Quote
+paulopanz Posted September 13, 2012 Author Posted September 13, 2012 Here the USS Constellation CV-64 .... and Colmack's and my DLG-11 USS Mahan Gun/Missile/Decals working for 10 Farragut Class Ships. Quote
+paulopanz Posted September 13, 2012 Author Posted September 13, 2012 I'm sorry but Colmack solved the missile problem I was looking for and luckly I find the missile position ... so my SF-2 working install (with numbers, names etc. ) is quite perfect, take a look: Mahan patch Names Quote
FastCargo Posted September 13, 2012 Posted September 13, 2012 Well, it is still quite feasible to outfit carriers with additional objects (as long as you have LODs of the objects in question) without needing additional catapults. The new entries in SF2:NA show how to do this pretty easily...simply establish new 'Gunners' that can't move, with new 'missiles' that can't fire. The aircraft of course can use the entries as detailed in a standard SF2:NA carrier. FC Quote
+paulopanz Posted September 13, 2012 Author Posted September 13, 2012 .... test landing on CVN-65 Super! @ Paolo Quote
+paulopanz Posted September 16, 2012 Author Posted September 16, 2012 .... while main works on Midway Class are going on, I decided to fill the gap with a CVA-42 Franklin D. Roosvelt repainted ..... I was so happy about the result that I was going to change planes squadrons and writnings before to make a CVA-59 Forrestal, when I noted this: Well I can't delete it why I think is fom the LOD file !!!!!! Is it possible? Could one (or more) of our experts HELP me? Thanks in advance. Quote
Wrench Posted September 16, 2012 Posted September 16, 2012 it's not on the skin map? or is it 'molded' into the lod? (not having it, I can't examine it). Even if it molded into the lod (ie: raised lettering welded to the hull) you should be able to find it on the skin map, and repaint it. Maybe use the panel finder?? Quote
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