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it begins

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ed...you tried the symmetry modifier...Im using it all the time now...you make 1 half,apply sym mod,and it saves u ages of work...

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ed...you tried the symmetry modifier...Im using it all the time now...you make 1 half,apply sym mod,and it saves u ages of work...

Yes Russ but with this ne mod method its not feasible .

getting my signals mixed up...did the C have a remote bottom turret , tail and waist guns ?

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it should say so in the books I sent you. Check your PMs

 

B/C/D had the remote turret from the factory, but a lot had the removed in theatre (especially in the Pacific). No tail turret that I know of until the G, just a glass blister

 

I'll have t locate the Osprey MTO B-25 units book to see if they kept them in the Med.

 

What I'd suggest, is have the lower hull smooth/flat, and have the turret thee, so if it was not used, simple 'remove component' statements could edit it off, and not leave a gaping hole

 

below is how I did it for the DAT B-25B . you can see capon did the hull shape, with no recess for the turret when retracted

 

 

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two 3-views of the C model..both show different mose frame structure which one do I use the top or bottom one ?

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the top, or straighter one for the C/D (according to my photos)

 

don't forget the fixed, pilot fired 50 cal on the righter lower side glass on the D!! :)

 

I forgot to send you the squad/signal in action and walkrounds, did you want them as well?

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the top, or straighter one for the C/D (according to my photos)

 

don't forget the fixed, pilot fired 50 cal on the righter lower side glass on the D!! :)

 

I forgot to send you the squad/signal in action and walkrounds, did you want them as well?

send away

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updt

 

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Thanks Kev for the books..going to be a big help... I was wondering should I start with the C model or A ? :read:

Edited by Veltro2k

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more progress

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the C, as the A really didn't see too much 'real' service.

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C it is.. 2 nose gu2n, 2 in  top turret,2 in remote bottom   6 guns all together if im not mistaking

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more progress

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more

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gears on

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C model finished just a few animations to do and skin

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those little 'nipple' thingys around the cowling are the exhaust port outlets. If the model has those, it wouldn't have the single collector type on the outside of the nacelle, and vice versa. (of course, G/H/J use the individual ports)

 

if they're a single mesh for each cowling, they can be easily removed via ini tricks

 

I like it! it's looking real good!!!

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they can be removed via INI  SMLSXHST_L and _R

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saaaaawwwwwweeeeeettt!!!

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Surely! Very beautiful stuff!!!

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very good ed....lets see you do a nice shiny aluminium skin?...lol  and it is spelt aluminium not alloominum lol 

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very good ed....lets see you do a nice shiny aluminium skin?...lol  and it is spelt aluminium not alloominum lol 

Il leave that to the skin masters  grandpa.gif.pagespeed.ce.X5HWgPfEaQ.gif

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in game..flies with a nose up attitude

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.flies with a nose up attitude

Check mesh sizes..anything on nose need reset xform.?.or....it may be COG  

Edited by russouk2004

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oh yes!!!!!!!!! i'm waiting this planes......

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