+WhiteBoySamurai Posted October 26, 2012 Posted October 26, 2012 View File Los Angeles class attack submarine This model represents the Los Angeles class, in service from 1976 to present. The Los Angeles is America's most widely produced nuclear attack sub, with a long service history and proven design. This package contains two versions of the Los Angeles: Original version (688) commissioned in 1976, armed with Harpoon missiles (deployed from its four torpedo tubes). Improved version (688i) commissioned in 1985, using Harpoons, plus Tomahawk missiles in twelve vertical launch tubes. Note that the initial batch of eight "Flight II" VLS-equipped subs have been grouped together with the 688i models for simplicity's sake, as any performance differences can't really be modelled in this series. If there is sufficient demand for it, I'll made separate mods for each flight. Each version includes a full names.ini list, in case you want to use these boats in a task force, plus individual decal sets for each boat if you need to place them as single objects. SF2: North Atlantic is required for this mod as it uses some stock number decals. Please see the readme for full details, credits, and instructions for use. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Submitter WhiteBoySamurai Submitted 10/26/2012 Category Submarines 1 Quote
+paulopanz Posted October 26, 2012 Posted October 26, 2012 You are going to make this sim a real naval simulation! Great stuff. Quote
+JonathanRL Posted October 26, 2012 Posted October 26, 2012 Nice one! Are you by any chance planning any Russian ones? Quote
+dtmdragon Posted October 26, 2012 Posted October 26, 2012 Nice work mate! The flight folder with the submarine rwr symbol seems to be missing from the download? Quote
+WhiteBoySamurai Posted October 27, 2012 Author Posted October 27, 2012 Nice one! Are you by any chance planning any Russian ones? I'm considering doing an Akula since it can launch SS-N-16 missiles. Some versions even have an SA-16 SAM launcher in the sail! An Oscar is another possibility. MarcFighters had some nice Soviet submarine models, but unfortunately they're not designed to have proper armament. The main thing is that to be useful in the game series, the sub in question has to be able to use missiles of some sort. Surface-to-surface torpedoes have been attempted before on another boat, but they either self-destruct in the launcher or fall uselessly in the water.The only way I've found to make torps behave like torps is make them into very low and slow sea-skimming ASM-type weapons... but then they can be intercepted by missiles or guns, and that's not very realistic. Nice work mate! The flight folder with the submarine rwr symbol seems to be missing from the download? Argh, I always forget something! Here's the missing file: SS RWR.rar Quote
Icarus999 Posted October 27, 2012 Posted October 27, 2012 (edited) Awesome, Thanks bro!!! Didn't the WW2 SF modders figure out a way to simulate torpedoes? I could have sworn I saw that a couple of years ago. It is my understanding that only the missiles that use the new cruise missile weapon type can be intercepted correct? What it we based it on a very small Precision guided rocket instead Like the APKWS2 http://combatace.com/files/file/6916-apkws2-and-launcher/ or the fictional UUM-7 http://combatace.com/files/file/6631-uum-7-missile-pod-macross/ [WeaponData001] TypeName=APKWS2 FullName=Advanced Precision Kill Weapons System 2 ModelName=APKWS Mass=10.660000 Diameter=0.070000 Length=1.440000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=SmallRocketEffects ReleaseDelay=0.000000 WarheadType=1 Explosives=8.900000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=5 Accuracy=90 MaxTurnRate=20.000000 MaxLaunchG=2.500000 LockonChance=95 LaunchReliability=90 ArmingTime=0.500000 SeekerFOV=40.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=9.000000 SeekerRange=5500.000000 MinLaunchRange=500.000000 MaxLaunchRange=5500.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000034 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=1.700000 BoosterAccel=122.449997 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.730000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.730000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 CEP=0.000000 Edited October 27, 2012 by Icarus999 Quote
+russouk2004 Posted October 27, 2012 Posted October 27, 2012 (edited) Torpedoes can be used yes...wrench or someone did that,set them as cruise missile or summat similar.but at sea level,or just below I mean.. Edited October 27, 2012 by russouk2004 Quote
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