Wrench Posted December 8, 2012 Posted December 8, 2012 SF2 Independence Class CVL -Ver 2 View File SF2 Independence Class CVL by YEYEYE = For SF2, Full-5 Merged (Full-5 Reccomended/Preferred) = **** This is version 2.0, with fixed arrestor cables, and parking slots for the French ships. If you've downloaded the original, my apologies - You'll have to redownload, and when installing, just OVERWRITE the originals. *** *Note: There is a distinct probability that this mod will =NOT= work properly in SF/Wo* 1stGen game installs. Due to data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level, it is NOT designed for use in SF/Wo*. It is designed for use in SF2NA, at the most CURRENT patch level. Your milage will vary!* This pak contains the INDEPENDENCE class CVL (light carriers) of the US Navy during WW2 They are fully compliant with SF2NA, having been tested in that envoriment. Names lists, data ini tweeks add the SF2NA radar statments, and other small adjustments. 2 seperate, nationalized versions for the French Navy are also included (good for Suez and Indo-China with the recently re-released FN F4U-7 Corsairs and Hellcats). PA La Fayette R96 PA Bois Belleau R97 All weapons (ok, the guns!) you should have already in you various mods folders, so they are NOT included. BE ADVISED: if using these ships in the KAW mod -the USN Version- (and historically, only one was in Korean waters; USS Bataan), it will cause issues in game-generated single missions. I've detailed these in the "Notes" section below. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. NOTE: Do NOT use this version for the KAW Mod!! A seperate versiion, modded by paulo, will be relased ASAP. Again, my apologies! Happy Landings! wrench kevin stein Changes for Ver.2: fixes for arrestor cables by eburger fixes for parking slots (FN only) by paulopanz added missing _COL.lod for USN version Submitter Wrench Submitted 12/09/2012 Category Aircraft Carriers 1 Quote
+paulopanz Posted December 9, 2012 Posted December 9, 2012 A very, very good pack .... ...... tomorrow i'll post the parked planes variant. Quote
Wrench Posted December 9, 2012 Author Posted December 9, 2012 (edited) I couldn't remember who had it!! many thanks by brother!!! Edited December 9, 2012 by Wrench Quote
+eburger68 Posted December 9, 2012 Posted December 9, 2012 Wrench: The arrestor cable spans have zero-width. X coordinates of the start and end positions are set to 0.0. Also, the Independence-CVL is missing the collision LOD. Eric Howes Quote
Wrench Posted December 9, 2012 Author Posted December 9, 2012 ah, f*** me! Considering what's been going on around here, I'm surprised I put anything in the zip!! well, copy/paste it out of the LaFayette or Bois Belleau; it's the same one. As the other; didn't touch a thing. maybe I should just delete it, and start over. Quote
+JonathanRL Posted December 9, 2012 Posted December 9, 2012 You got the most serious timing, lad ! I just wanted one of these! Quote
+eburger68 Posted December 9, 2012 Posted December 9, 2012 (edited) Wrench: Here's the data I'm now using for the arresting cables... [Cable1] SystemType=ARRESTER_CABLE CableID=1 StartPosition=-10.5,-80.353,17.246 EndPosition= 10.5,-80.353,17.246 [Cable2] SystemType=ARRESTER_CABLE CableID=2 StartPosition=-10.5,-73.084,17.246 EndPosition= 10.5,-73.084,17.246 [Cable3] SystemType=ARRESTER_CABLE CableID=3 StartPosition=-10.5,-65.816,17.246 EndPosition= 10.5,-65.816,17.246 [Cable4] SystemType=ARRESTER_CABLE CableID=4 StartPosition=-10.5,-58.548,17.246 EndPosition= 10.5,-58.548,17.246 [Cable5] SystemType=ARRESTER_CABLE CableID=5 StartPosition=-10.5,-51.388,17.246 EndPosition= 10.5,-51.388,17.246 [Cable6] SystemType=ARRESTER_CABLE CableID=6 StartPosition=-10.5,-41.934,17.246 EndPosition= 10.5,-41.934,17.246 [Cable7] SystemType=ARRESTER_CABLE CableID=7 StartPosition=-10.5,-32.48,17.246 EndPosition= 10.5,-32.48,17.246 [Cable8] SystemType=ARRESTER_CABLE CableID=8 StartPosition=-10.5,-23.025,17.246 EndPosition= 10.5,-23.025,17.246 [Cable9] SystemType=ARRESTER_CABLE CableID=9 StartPosition=-10.5,-13.571,17.246 EndPosition= 10.5,-13.571,17.246 [Cable10] SystemType=ARRESTER_CABLE CableID=10 StartPosition=-10.5,0.474,17.246 EndPosition= 10.5,0.474,17.246 [Cable11] SystemType=ARRESTER_CABLE CableID=11 StartPosition=-10.5,5.189,17.246 EndPosition= 10.5,5.189,17.246 [Cable12] SystemType=ARRESTER_CABLE CableID=12 StartPosition=-10.5,9.141,17.246 EndPosition= 10.5,9.141,17.246 Also, the Deck section... [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=17.106 FlightDeckLenght=173.212 FlightDeckWidth=38.777 LandDeckAngle=0.0 CollisionMesh=FLIGHT_DECK LandingAimPoint=0.0,-85.353,17.106 Eric Howes Edited December 9, 2012 by eburger68 Quote
+paulopanz Posted December 9, 2012 Posted December 9, 2012 I couldn't remember who had it!! many thanks by brother!!! Here You are: Optionals.rar Some small optional edits. 1) La Fayette & Bois Belleau with parked planes on deck. I left USS independence class with original two rows take off lines and with all deck free in WWII style. 2) USS Bataan KAW install. Patch with edited Names.ini and number on deck (from original package) From brother to brother. @ paulopanz Quote
Wrench Posted December 9, 2012 Author Posted December 9, 2012 eric: this work ok? just checking before I edit the data ini,test, adn re up the whole package! (with COL lods in all the folders) Quote
snapper 21 Posted December 9, 2012 Posted December 9, 2012 She is a beauty, a big thank you to all involved bringing her into the SF2 world. Cheers Snapper21 Quote
Heck Posted December 9, 2012 Posted December 9, 2012 What a great team. Many thanks to all. Another great addition. Quote
+eburger68 Posted December 9, 2012 Posted December 9, 2012 Wrench: Yes,I tested the data, which works fine. Eric Howes Quote
Wrench Posted December 9, 2012 Author Posted December 9, 2012 Beauty! I'll upload the "fixed ship" later today... got RL commitments Quote
Wrench Posted December 9, 2012 Author Posted December 9, 2012 ok, I lied! Version 2 is now up and ready for battle! my apologies to all, but you'll have to redownload the full pack my thanks to eburger and paulo !!! Quote
+JonathanRL Posted December 10, 2012 Posted December 10, 2012 (edited) my apologies to all, but you'll have to redownload the full pack I declare Doom over you; I just finished the What If HMS Gustav II Adolf Can you give me a update list so I can incoporate the alternations? Edited December 10, 2012 by JonathanRL Quote
Wrench Posted December 10, 2012 Author Posted December 10, 2012 Doom 1? Doom 2? Doom 3? expanson WADs beyond numbering... Thulsa Doom? Doomsday? mostly, and the easiest way to do it, is just take this latest data ini, and copy/paste the new Swedish Navy stuff (the goodies at the top) into it, and resave as ***name here*** _data.ini Quote
+JonathanRL Posted December 11, 2012 Posted December 11, 2012 If anybody wants to use the forward catapults, here are entries: SystemType=CATAPULT CatapultID=1 StartPosition=-9.515,24.659,17.111 EndPosition=-7.515,73.945,17.111 LaunchTime=2.0 LaunchEffect=CatLaunchEffect CatapultEffect=CatSteamEffect ReadyAnimationID=1 ReadyAnimationTime=5.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=8.515,30.649,17.111 EndPosition=7.515,73.945,17.111 LaunchTime=2.0 LaunchEffect=CatLaunchEffect CatapultEffect=CatSteamEffect ReadyAnimationID=1 ReadyAnimationTime=5.0] Quote
+eburger68 Posted December 11, 2012 Posted December 11, 2012 JonathanRL: Funny, I came up with slightly different numbers: [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=-9.515,33.179,17.111 EndPosition= -7.815,73.945,17.111 LaunchTime=1.18 LaunchEffect=CVNLaunchEffect CatapultEffect=CVNSteamEffect ReadyAnimationID=1 ReadyAnimationTime=5.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=8.257,39.133,17.111 EndPosition= 7.657,73.945,17.111 LaunchTime=1.18 LaunchEffect=CVNLaunchEffect CatapultEffect=CVNSteamEffect ReadyAnimationID=1 ReadyAnimationTime=5.0 Eric Howes Quote
+JonathanRL Posted December 12, 2012 Posted December 12, 2012 (edited) Mine are based on trial / error so that is probably why they differ. Edited December 12, 2012 by JonathanRL Quote
sparky Posted December 13, 2012 Posted December 13, 2012 Wrench- I've just read your readme about having trouble with the spainish knox to use with Dedalo. In a previous discussion, it was found that the stock speed value was too low for it to be selected as a carrier escort-the game engine was selecting minimum fleet speeds above the top speed of the Knox. Hope this helps Quote
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