Jump to content
Sign in to follow this  
Wrench

SF2 Independence Class CVL -Ver 2

Recommended Posts

SF2 Independence Class CVL -Ver 2

View File

SF2 Independence Class CVL by YEYEYE

 

= For SF2, Full-5 Merged (Full-5 Reccomended/Preferred) =

 

**** This is version 2.0, with fixed arrestor cables, and parking slots for the French ships. If you've downloaded the original, my apologies - You'll have to redownload, and when installing, just OVERWRITE the originals. ***

 

*Note: There is a distinct probability that this mod will =NOT= work properly in SF/Wo* 1stGen game installs. Due to data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level, it is NOT designed for use in SF/Wo*. It is designed for use in SF2NA, at the most CURRENT patch level. Your milage will vary!*

 

This pak contains the INDEPENDENCE class CVL (light carriers) of the US Navy during WW2

They are fully compliant with SF2NA, having been tested in that envoriment. Names lists, data ini tweeks add the SF2NA radar statments, and other small adjustments.

 

2 seperate, nationalized versions for the French Navy are also included (good for Suez and Indo-China with the recently re-released FN F4U-7 Corsairs and Hellcats).

 

PA La Fayette R96

PA Bois Belleau R97

 

All weapons (ok, the guns!) you should have already in you various mods folders, so they are NOT included.

BE ADVISED: if using these ships in the KAW mod -the USN Version- (and historically, only one was in Korean waters; USS Bataan), it will cause issues in game-generated single missions. I've detailed these in the "Notes" section below.

 

As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.

 

NOTE: Do NOT use this version for the KAW Mod!! A seperate versiion, modded by paulo, will be relased ASAP.

 

Again, my apologies!

 

Happy Landings!

wrench

kevin stein

 

Changes for Ver.2:

fixes for arrestor cables by eburger

fixes for parking slots (FN only) by paulopanz

added missing _COL.lod for USN version


 

  • Like 1

Share this post


Link to post
Share on other sites

A very, very good pack ....

 

post-5138-0-76469600-1355014878_thumb.jpg

 

...... tomorrow i'll post the parked planes variant.

 

:biggrin:

Share this post


Link to post
Share on other sites

:dance2:

I couldn't remember who had it!!

 

many thanks by brother!!!

Edited by Wrench

Share this post


Link to post
Share on other sites

Wrench:

 

The arrestor cable spans have zero-width. X coordinates of the start and end positions are set to 0.0. Also, the Independence-CVL is missing the collision LOD.

 

Eric Howes

Share this post


Link to post
Share on other sites

ah, f*** me!

Considering what's been going on around here, I'm surprised I put anything in the zip!!

 

well, copy/paste it out of the LaFayette or Bois Belleau; it's the same one. As the other; didn't touch a thing.

 

maybe I should just delete it, and start over.

Share this post


Link to post
Share on other sites

Wrench:

 

Here's the data I'm now using for the arresting cables...

 

[Cable1]
SystemType=ARRESTER_CABLE
CableID=1
StartPosition=-10.5,-80.353,17.246
EndPosition= 10.5,-80.353,17.246
[Cable2]
SystemType=ARRESTER_CABLE
CableID=2
StartPosition=-10.5,-73.084,17.246
EndPosition= 10.5,-73.084,17.246
[Cable3]
SystemType=ARRESTER_CABLE
CableID=3
StartPosition=-10.5,-65.816,17.246
EndPosition= 10.5,-65.816,17.246
[Cable4]
SystemType=ARRESTER_CABLE
CableID=4
StartPosition=-10.5,-58.548,17.246
EndPosition= 10.5,-58.548,17.246
[Cable5]
SystemType=ARRESTER_CABLE
CableID=5
StartPosition=-10.5,-51.388,17.246
EndPosition= 10.5,-51.388,17.246
[Cable6]
SystemType=ARRESTER_CABLE
CableID=6
StartPosition=-10.5,-41.934,17.246
EndPosition= 10.5,-41.934,17.246
[Cable7]
SystemType=ARRESTER_CABLE
CableID=7
StartPosition=-10.5,-32.48,17.246
EndPosition= 10.5,-32.48,17.246
[Cable8]
SystemType=ARRESTER_CABLE
CableID=8
StartPosition=-10.5,-23.025,17.246
EndPosition= 10.5,-23.025,17.246
[Cable9]
SystemType=ARRESTER_CABLE
CableID=9
StartPosition=-10.5,-13.571,17.246
EndPosition= 10.5,-13.571,17.246
[Cable10]
SystemType=ARRESTER_CABLE
CableID=10
StartPosition=-10.5,0.474,17.246
EndPosition= 10.5,0.474,17.246
[Cable11]
SystemType=ARRESTER_CABLE
CableID=11
StartPosition=-10.5,5.189,17.246
EndPosition= 10.5,5.189,17.246
[Cable12]
SystemType=ARRESTER_CABLE
CableID=12
StartPosition=-10.5,9.141,17.246
EndPosition= 10.5,9.141,17.246

 

Also, the Deck section...

 

[Deck]
SystemType=FLIGHT_DECK
FlightDeckHeight=17.106
FlightDeckLenght=173.212
FlightDeckWidth=38.777
LandDeckAngle=0.0
CollisionMesh=FLIGHT_DECK
LandingAimPoint=0.0,-85.353,17.106

 

Eric Howes

Edited by eburger68

Share this post


Link to post
Share on other sites

 

I couldn't remember who had it!!

 

many thanks by brother!!!

 

Here You are: Optionals.rar

 

Some small optional edits.

 

1) La Fayette & Bois Belleau with parked planes on deck.

I left USS independence class with original two rows take off lines and with all deck free in WWII style.

 

2) USS Bataan KAW install. Patch with edited Names.ini and number on deck (from original package)

 

From brother to brother.

 

@ paulopanz

Share this post


Link to post
Share on other sites

eric: this work ok?

just checking before I edit the data ini,test, adn re up the whole package! (with COL lods in all the folders)

Share this post


Link to post
Share on other sites

She is a beauty, a big thank you to all involved bringing her into the SF2 world. :good:

 

Cheers

 

Snapper21

Share this post


Link to post
Share on other sites

Beauty!

 

I'll upload the "fixed ship" later today... got RL commitments

Share this post


Link to post
Share on other sites

ok, I lied!

Version 2 is now up and ready for battle!

 

my apologies to all, but you'll have to redownload the full pack

 

my thanks to eburger and paulo !!!

Share this post


Link to post
Share on other sites

 

my apologies to all, but you'll have to redownload the full pack

 

I declare Doom over you; I just finished the What If HMS Gustav II Adolf

 

Can you give me a update list so I can incoporate the alternations?

Edited by JonathanRL

Share this post


Link to post
Share on other sites

Doom 1?

Doom 2?

Doom 3?

expanson WADs beyond numbering...

 

Thulsa Doom?

Doomsday?

 

:biggrin:

 

mostly, and the easiest way to do it, is just take this latest data ini, and copy/paste the new Swedish Navy stuff (the goodies at the top) into it, and resave as ***name here*** _data.ini

Share this post


Link to post
Share on other sites

If anybody wants to use the forward catapults, here are entries:

 

 

SystemType=CATAPULT

CatapultID=1

StartPosition=-9.515,24.659,17.111

EndPosition=-7.515,73.945,17.111

LaunchTime=2.0

LaunchEffect=CatLaunchEffect

CatapultEffect=CatSteamEffect

ReadyAnimationID=1

ReadyAnimationTime=5.0

 

[Cat2]

SystemType=CATAPULT

CatapultID=2

StartPosition=8.515,30.649,17.111

EndPosition=7.515,73.945,17.111

LaunchTime=2.0

LaunchEffect=CatLaunchEffect

CatapultEffect=CatSteamEffect

ReadyAnimationID=1

ReadyAnimationTime=5.0]

Share this post


Link to post
Share on other sites

JonathanRL:

 

Funny, I came up with slightly different numbers:

 

[Cat1]
SystemType=CATAPULT
CatapultID=1
StartPosition=-9.515,33.179,17.111
EndPosition=  -7.815,73.945,17.111
LaunchTime=1.18
LaunchEffect=CVNLaunchEffect
CatapultEffect=CVNSteamEffect
ReadyAnimationID=1
ReadyAnimationTime=5.0
[Cat2]
SystemType=CATAPULT
CatapultID=2
StartPosition=8.257,39.133,17.111
EndPosition=  7.657,73.945,17.111
LaunchTime=1.18
LaunchEffect=CVNLaunchEffect
CatapultEffect=CVNSteamEffect
ReadyAnimationID=1
ReadyAnimationTime=5.0

 

Eric Howes

Share this post


Link to post
Share on other sites

Mine are based on trial / error so that is probably why they differ.

Edited by JonathanRL

Share this post


Link to post
Share on other sites

Wrench- I've just read your readme about having trouble with the spainish knox to use with Dedalo. In a previous discussion, it was found that the stock speed value was too low for it to be selected as a carrier escort-the game engine was selecting minimum fleet speeds above the top speed of the Knox. Hope this helps

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..