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Posted

Warbie, here is the trick for making Dhimar and Paran playable in campaigns. It requires editing the nations ini like so:

 

 

 

  I had solved it through other forum entries, but either way thanks mate. But i have a question about decals, especially about the ones in desert plus map. Do we have to create separate aircraft folders in ...\Objects\Decals or we just have to extract the .tga files to the \Decals folder? (for SF2)

Posted

Not 100% sure I understand the question. For the new countries Sharnak and Dohar I just put the numbered insignia and finflash in the decals folder and then edit the decal ini like so:

 

[Decal005]
MeshName=fuselage
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Insignia
Position=2.35,-0.05
Rotation=0.0
Scale=0.5
DecalMaxLOD=3

[Decal006]
MeshName=fuselage
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Insignia
Position=2.35,-0.05
Rotation=0.0
Scale=0.5
DecalMaxLOD=3

[Decal007]
MeshName=verticalstabilizer
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=FinFlash
Position=-4.77,1.80
Rotation=0.0
Scale=0.6
DecalMaxLOD=2

[Decal008]
MeshName=verticalstabilizer
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=FinFlash
Position=-4.77,1.80
Rotation=0.0
Scale=0.6
DecalMaxLOD=2

 

The Sharnak and Dohar decal TGAs are larger than standard so the scale entry will have to be adjusted. I don't use Dhimar or Paran anymore but for them I don't think you have to extract the decals, just use the Insignia and finflash entry in the decal ini.

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