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Good Communication is Key

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he was familiar to me, it took me a second to realize he is one of the F-35 test pilots

thanks, I'm watching it right now :)

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I met Capt. Steve Ritchie at the O'club in Guam in 1972. He had just shot down his 5th Mig a couple days before and he was on his way home(Aces were sent home immediately after getting their 5th kill so that they would not be shot down on another mission.) There was a B-52 bird colonel in the club that was being a real putz. He was coming down the bar bad mouthing anybody who was not a B-52 person. He got to Ritchie and started in on him. Ritchie didn't even blink when he started telling off the full bird. The bird demanded Ritchie's name,rank and service number. Ritchie immediately gave it to him. The bird finally realized who he was talking to,closed his little notebook,turned and left the club. The club broke out with all kinds of cheers and applause.

Ritchie had a very distinguished Air Force career and he was one hell of a fighter pilot.

Edited by ezlead
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Great !!

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  • Similar Content

    • By Nuni
      Just as the operation Desert Thunder began, the confident and proud forces of Dhimar and USA launch into the battlefield over Paran. An enormus aluminium cloud composed by F-4s, A-4s and B-57 crossed the frontline to bomb the heart of Parans military infrastructure, not knowing what was waiting for them...

       
       
      Within minutes, all squadrons that didn't drawn quickly from the strike, dissapeared from the radar. Those who managed to return to allied soil witnessed enormus explosions, planes vanishing... After hearing what intelligence reports had to say, a new installarion of extraordinary cannons was built deep in Paran soil, cappable of accelerating rounds to enormus speeds and tear down any air unit in a 80km range. Something must be done about it if they want to win the war...
      Thats what happened when I put this experiment in the desert terrain and played a campaign hahaha. Here is more footage of it for the ace combat fans:

    • By Nuni


      View File Tactical Laser System Pods

                 ****    Tactical Laser System Pod (TLS) ****
      _______________________________________________________________________
      This mod contains the Tactical Laser System from Ace Combat franchise.
      You will be able to fly with a powerful laser beam generator, that can
      tear a carrier up, blow up half of an airbase, or split in two bombers from
      10+ km of distance.
      The pack includes three versions of the TLS pod:
      - TLS-01: A generic POD available to all countries
      - TLS-01_F-15: Specific for F-15E
      - TLS-01_Su-37: Specific for Su-37
      (The exact F-15E and Su-37 are detailed below, they must be downloaded)
      _______________________________________________________________________
      *Installment:
      Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
      as usual, taking into account a couple of things:
      1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
         contains two modified INIs. One is the DATA.INI from each aircraft and
         the other is for LOADOUT. Both aircraft are the ones having its own dedicated
         TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
         excelent Add-on mods that we have here. In case you don't have them, you can
         download them from these links, install them and then copy the modified INIs
         which includes the laser pod and loadout (AirToAirLaser).
      The links to download them are:
      F-15_14:
      https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
      Su-37 Terminator:
      https://combatace.com/files/file/15049-su-37-flanker-f/
      2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
         there is a chance that the laser wont appear while you are firing it. In order
         to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
      [RedLaserEffects]
      TracerEmitterName=RedLaserBeam
      GroundHitEffectName=20mmGroundHitEffect
      GroundHitSoundName=DirtHit
      WaterHitEffectName=CannonWaterHitEffect
      WaterHitSoundName=
      ObjectHitEffectName=20mmObjectHitEffect
      ObjectHitSoundName=Impact3
      ArmorHitEffectName=20mmObjectHitEffect
      ArmorHitSoundName=Impact3
      AirBurstEffectName=FlakEffect
      AirBurstSoundName=FLAK3
      Then it should work fine.
      ________________________________________________________________________
      TO SOUNDLIST
      SoundFileXXX=TLS
      //----------------------------------------
      [TLS]
      Priority=HIGH
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=3000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      ________________________________________________________________________
      KNOWN ISSUES
      1. The generic pod may not be visible during the loadout screen, this may happen
      because the measures of the pod exceeds the limits from the Gun Pod station of
      the aircraft. It can be fixed by adjusting the length/diameter/weight limit
      in the weapon station of the aircraft.
      Measures of the Pod (estimated from images of the AC7 pod and the real measures
      of a SUU-23 Gun Pod):
      Mass: 1406.7 kg
      Length: 7.312 m
      Diameter: 0.92 m (moreless)
      2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
      It only loads the laser pod and the rest of the pylons are empty (I have to select
      the weapons manually), I guess this may be a problem of my installation, if
      anybody has this problem tell me.
      ________________________________________________________________________
      Special thanks to:
      F-15: viper63a
      Su-37:  denissoliveira
      Effects from which I developed the laser beam effects, I took them from Stary Unified
      Effects Pack.
      And everyone who contribute in these projects, which are truly masterpieces.
      ________________________________________________________________________
      And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
       
       
      Finally! If there is any problem or you want to give me your feedback I will love to
      hear it, I hope it works well and enjoy!
      Nuni
       
      Submitter nuni Submitted 03/03/2020 Category Weapon Packs  
    • By Nuni

                 ****    Tactical Laser System Pod (TLS) ****
      _______________________________________________________________________
      This mod contains the Tactical Laser System from Ace Combat franchise.
      You will be able to fly with a powerful laser beam generator, that can
      tear a carrier up, blow up half of an airbase, or split in two bombers from
      10+ km of distance.
      The pack includes three versions of the TLS pod:
      - TLS-01: A generic POD available to all countries
      - TLS-01_F-15: Specific for F-15E
      - TLS-01_Su-37: Specific for Su-37
      (The exact F-15E and Su-37 are detailed below, they must be downloaded)
      _______________________________________________________________________
      *Installment:
      Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
      as usual, taking into account a couple of things:
      1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
         contains two modified INIs. One is the DATA.INI from each aircraft and
         the other is for LOADOUT. Both aircraft are the ones having its own dedicated
         TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
         excelent Add-on mods that we have here. In case you don't have them, you can
         download them from these links, install them and then copy the modified INIs
         which includes the laser pod and loadout (AirToAirLaser).
      The links to download them are:
      F-15_14:
      https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
      Su-37 Terminator:
      https://combatace.com/files/file/15049-su-37-flanker-f/
      2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
         there is a chance that the laser wont appear while you are firing it. In order
         to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
      [RedLaserEffects]
      TracerEmitterName=RedLaserBeam
      GroundHitEffectName=20mmGroundHitEffect
      GroundHitSoundName=DirtHit
      WaterHitEffectName=CannonWaterHitEffect
      WaterHitSoundName=
      ObjectHitEffectName=20mmObjectHitEffect
      ObjectHitSoundName=Impact3
      ArmorHitEffectName=20mmObjectHitEffect
      ArmorHitSoundName=Impact3
      AirBurstEffectName=FlakEffect
      AirBurstSoundName=FLAK3
      Then it should work fine.
      ________________________________________________________________________
      TO SOUNDLIST
      SoundFileXXX=TLS
      //----------------------------------------
      [TLS]
      Priority=HIGH
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=3000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      ________________________________________________________________________
      KNOWN ISSUES
      1. The generic pod may not be visible during the loadout screen, this may happen
      because the measures of the pod exceeds the limits from the Gun Pod station of
      the aircraft. It can be fixed by adjusting the length/diameter/weight limit
      in the weapon station of the aircraft.
      Measures of the Pod (estimated from images of the AC7 pod and the real measures
      of a SUU-23 Gun Pod):
      Mass: 1406.7 kg
      Length: 7.312 m
      Diameter: 0.92 m (moreless)
      2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
      It only loads the laser pod and the rest of the pylons are empty (I have to select
      the weapons manually), I guess this may be a problem of my installation, if
      anybody has this problem tell me.
      ________________________________________________________________________
      Special thanks to:
      F-15: viper63a
      Su-37:  denissoliveira
      Effects from which I developed the laser beam effects, I took them from Stary Unified
      Effects Pack.
      And everyone who contribute in these projects, which are truly masterpieces.
      ________________________________________________________________________
      And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
       
       
      Finally! If there is any problem or you want to give me your feedback I will love to
      hear it, I hope it works well and enjoy!
      Nuni
       
    • By Astore


      View File Astore - UPEO SKIN PACK FOR STRIKE FIGHTERS 2
      Hi to all, I'm Astore. Thanks for downloading my skin pack ! 
      The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. 
      The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting.
      Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative.
      UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom.
      It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city.
      The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015).
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      EF-2000 Typhoon II -Base plane, multirole fighter-
      Mig-33 Fulcrum SS -Interceptors-
      F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction
      F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction
      R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction
      R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction
      SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.-
      SU-43 Berkut -Multirole, mainly Air Supremacy.-
      UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. 
      R-505U -Presidential plane of Rapresentative Gabriel William Clarkson
      Aces:
      [From Ace Combat 3] -2040-
      Erich Jager 
      Fiona Chris Fitzgerald
      Rena Hirose
      Nemo
      [From other continents] -...-
      Unknown
      [From original SF2 Campaigns and missions]
      Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025-
      ___________________________________________________________________________________________
      Skin Pack: 
      F-15 D ACTIVE -UPEO and GR Skins-
      F-16A_Blk1 (Stock F-16) -UPEO skin-
      FA-18a (Stock F-18) -UPEO skin- 
      FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins-
      Mig-29C_RUS -UPEO Skin-
      Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins-
      SU-47 -UPEO Skin-
      Typhoon -UPEO Skin and Typhoon ace skin-
      CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin-
      Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin.
      If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. 
      You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number.
      [Nation272]
      Name=UPEO
      DisplayName=UPEO
      Alignment=FRIENDLY
      PilotNameList=NamesUSN.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=NORMAL
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
      Link to planes and models: 
      F-16: http://www.fxinteractive.com/it/p156/p156extras.htm
      F-18:http://www.fxinteractive.com/it/p156/p156extras.htm     OR     https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/
      Typhoon: https://combatace.com/files/file/6398-ef-2000/
      F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/
      F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/
      SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/
      SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/
      MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/
      Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. 

      Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. 
      The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. 
      You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad.
      This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !
       
      Submitter Astore Submitted 03/26/2018 Category What If Skins  
    • By Astore
      Hi to all, I'm Astore. Thanks for downloading my skin pack ! 
      The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. 
      The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting.
      Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative.
      UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom.
      It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city.
      The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015).
      Main air fleet
      EF-2000 Typhoon II -Base plane, multirole fighter-
      Mig-33 Fulcrum SS -Interceptors-
      F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction
      F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction
      R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction
      R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction
      SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.-
      SU-43 Berkut -Multirole, mainly Air Supremacy.-
      UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. 
      R-505U -Presidential plane of Rapresentative Gabriel William Clarkson
      Aces:
      [From Ace Combat 3] -2040-
      Erich Jager 
      Fiona Chris Fitzgerald
      Rena Hirose
      Nemo
      [From other continents] -...-
      Unknown
      [From original SF2 Campaigns and missions]
      Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025-
      ___________________________________________________________________________________________
      Skin Pack: 
      F-15 D ACTIVE -UPEO and GR Skins-
      F-16A_Blk1 (Stock F-16) -UPEO skin-
      FA-18a (Stock F-18) -UPEO skin- 
      FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins-
      Mig-29C_RUS -UPEO Skin-
      Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins-
      SU-47 -UPEO Skin-
      Typhoon -UPEO Skin and Typhoon ace skin-
      CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin-
      Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin.
      If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. 
      You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number.
      [Nation272]
      Name=UPEO
      DisplayName=UPEO
      Alignment=FRIENDLY
      PilotNameList=NamesUSN.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=NORMAL
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
      Link to planes and models: 
      F-16: http://www.fxinteractive.com/it/p156/p156extras.htm
      F-18:http://www.fxinteractive.com/it/p156/p156extras.htm     OR     https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/
      Typhoon: https://combatace.com/files/file/6398-ef-2000/
      F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/
      F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/
      SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/
      SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/
      MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/
      Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. 

      Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. 
      The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. 
      You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad.
      This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !
       
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