+RAVEN Posted April 17, 2013 Posted April 17, 2013 (edited) Stary has given me the source files for his “Hawk family COCKPITS” and dew to the different Max programs I had to import them as 3ds files, witch Stary was kind enough to provide. Well some of the meshes have moved and I need some in game screenshots of the inside of the SF2 P-40B cockpit for reference so I can relocate the meshes. As I don’t have SF2 for a look, I would much appreciate it.( And it will speed along production of my E pit). Edited April 17, 2013 by Wrench Quote
+Stary Posted April 17, 2013 Posted April 17, 2013 it's in WW2 topic about those cockpits I made in February, also some might be still in my gallery from years ago Quote
Wrench Posted April 17, 2013 Posted April 17, 2013 i'd swear I'd download and inatalled it .. and can't find it in any of my P40/Tomahawks! must look harder.... Quote
+Stary Posted April 17, 2013 Posted April 17, 2013 Raven I'll try one more way to export it to your format later today Quote
+Stary Posted April 17, 2013 Posted April 17, 2013 I want to keep all the axes of (animated) parts for Raven intact (needles, handles etc) so which one would do best Daniel? Also I think hierarchy/linking might have something to do with it Quote
+amariani Posted April 17, 2013 Posted April 17, 2013 Hope these help...they are from the P-40B cockpit. 1 Quote
+Coupi Posted April 17, 2013 Posted April 17, 2013 Hello Raven, Hello guys, I've the P-40B with the Stary ''pit'' in my PTO SF2 install, I don't know if my screenshot could be useful? Best regards, Coupi. Quote
+KnightWolf45 Posted April 17, 2013 Posted April 17, 2013 OBJ keeps most thing but im not sure on pivot etc does not deforms has much has a 3Ds does that all i realy know Quote
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