slick cowboy Posted April 25, 2013 Posted April 25, 2013 I've been flying the Fj Fury on all terrains and only on Germany and Iceland I get this shadow that goes all the way down. I don't it's related to the Pit1 file. To be sure I pasted it in both terrains, but no change... Any idea? Quote
Fubar512 Posted April 25, 2013 Posted April 25, 2013 It's an issue with the 3D model itself, and short of turning off the shadow for that model (in its .ini file), there's no workaround. Quote
Wrench Posted April 25, 2013 Posted April 25, 2013 (edited) ALL the Sabres (and by inference, the FJ-3M -as it's a Sabre lod) need new physical models. have you tried referencing (meaning: copy/paste and rewtire the shadow statment in the main ini) from the KAW Sabres?? edit: ok, the F86F1 shadow also present's the artifact from teh aileron meshs, as does the F86F shadow lod. Just turn the damn thing off, and live without I guess I have Zur's MAX files for a NEW FJ-3, but nobody wants to take it on and finish it. (and a new F6F-5 hellcat too!) Edited April 25, 2013 by Wrench Quote
+russouk2004 Posted April 25, 2013 Posted April 25, 2013 is this zurs model...and is it available to us to fix? Quote
Wrench Posted April 25, 2013 Posted April 25, 2013 yes! I thought I'd sent you MAX file, Russ (since I don't have 3ds, and couldn't view it!) Quote
slick cowboy Posted April 26, 2013 Author Posted April 26, 2013 (edited) it's be nice to have them up to scratch, they're a nice addition :-) especially in a campaign set around 56, 57.. it's also missing a hook, but the AI lands the plane the f-9 cougar on the other hand has a hook, but the AI misses a carrier landing... maybe something missing in the data file? oh.. and i can't add sidewinders even though weapon stations 5 and 6 have rails in the data.ini, yet the stations don't appear in the loadout when starting a missing.... Edited April 26, 2013 by slick cowboy Quote
slick cowboy Posted April 26, 2013 Author Posted April 26, 2013 the sidewinder thing might be a StationGroupID thing... both sidewinderstations are on StationGroupID2. I changed them to ID3, just like I found in the F-86 data.ini file, but no joy but am i on the right track... could it be the ID thing?? There are also no sidewinders in the weapon list to the left... Quote
slick cowboy Posted April 26, 2013 Author Posted April 26, 2013 hmm i don't know what i did, but it works now... but just out of curiosity, do the statiogroup id's correspond to something? Quote
Wrench Posted April 26, 2013 Posted April 26, 2013 (edited) yes aren't you using the SF2 Fury pak??? Because mine all work....shouldn't have to mess with anything edit - linky http://combatace.com/files/file/12233-fj-3m-fury-by-zur-and-co-for-sf2/ Edited April 26, 2013 by Wrench Quote
slick cowboy Posted April 26, 2013 Author Posted April 26, 2013 yes i am... but the sidewinder didn't show up at first it's prob me.... too bad about the shadow though, i'll have to set it to false i also noticed that the F-9J Cougar has no landing speed in the data.ini... this might that explain why the AI doesn't land the ac on the carrier properly. I inserted 50 and it worked... Quote
+russouk2004 Posted April 27, 2013 Posted April 27, 2013 (edited) ok no shadow problem....canopy will open...need to mess with co-ords im assuming hvars are set to stations 06 07 08 to disable ?...so I can remove from data.ini ?...bumpmapping maybe a tad more..will try and get done by saturday evening...also uses jpegs,and hook needs adding to other jpegs too.. Edited April 27, 2013 by russouk2004 Quote
+russouk2004 Posted April 27, 2013 Posted April 27, 2013 ok...removed items in data.ini not req`d...seems ok now... will see what wing fold looks like later...as they swing around when up...in RL...few more screens.. 2 Quote
+russouk2004 Posted April 27, 2013 Posted April 27, 2013 Add this to vf211 decals.inias part of tailnumber is missing. copy all unless you delete the last 2 un needed entries (Black) [Decal027] MeshName=Rudder DecalLevel=1 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF211\D\TLet Position=-4.5,1.50 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 [Decal028] MeshName=Rudder DecalLevel=1 DecalFacing=LEFT FilenameFormat=FJ-3M\VF211\D\TLet Position=-4.5,1.50 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 ;[Decal029] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF211\D\TNum Position=-4.750,-0.10 Rotation=0.0 Scale=0.75 DecalMaxLOD=4 ;[Decal030] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=FJ-3M\VF211\D\TNum Position=-4.750,-0.10 Rotation=0.0 Scale=0.75 DecalMaxLOD=4 Quote
Wrench Posted April 27, 2013 Posted April 27, 2013 bless you russ! TLet should be Level=0, as that's the CVW (Carrier Air Wing) designator I assume the hook is mapped on the 5 jpg? or seperately? looks like I'll have some updating to do ... wonder how much of Fubar's Sabre FM I can reuse.... you know, on the forthcoming ww2 eaw euro terrain, you have a very nice house in Cardiff 1 Quote
slick cowboy Posted April 27, 2013 Author Posted April 27, 2013 nice... looking forward to the end result :-) Quote
+SupGen Posted April 27, 2013 Posted April 27, 2013 hmm i don't know what i did, but it works now... but just out of curiosity, do the statiogroup id's correspond to something? For everything you ever wanted to know about it, go here: http://combatace.com/topic/12099-basic-ini-editing-weapon-stations/ . I think you might have had two problems with the 'winders. First is the date; the plane enters service in 1955, the Sidewinder in 1956; so no 'winders in 1955. The other problem is the aircrafts LoadLimit on the IRM pylons, 72Kg. If you're using Ravenclaw's latest AIM-9s, for instance, their Mass is 76.2Kg so they won't show up unless you up the LoadLimit on the pylons. Peruse the Knowledge Bases for both the first and second Gen sims. 95% of the stuff in the first Gen KB is applicable/adaptable to the second Gen sim. Quote
+russouk2004 Posted April 27, 2013 Posted April 27, 2013 hook mapped on jpeg 5...ive updated all the skins in your pack kev... Quote
Do335 Posted April 27, 2013 Posted April 27, 2013 nice one looking forward as well. this thing's mig killer with 4 of those 20mil! Quote
Wrench Posted April 27, 2013 Posted April 27, 2013 excellent, russ!! "Many thanks" don't cover it! Quote
+russouk2004 Posted April 27, 2013 Posted April 27, 2013 jpg 4 sorry...nosewheel was too big and off ground...sorted...canopy was slightly open on runway...weird...reanimated and gonna test it now... Quote
+russouk2004 Posted April 27, 2013 Posted April 27, 2013 this is weird....re animated canopy,and xfor reset as it was wrong actual size etc...then in game it is slightly open...anim key will not open it...just as nose lifts off ground canopy closes....when you then press canopy key...it shoots back then closes and then works ok... data is fine...canopy is linked properly...only thing I can think of is controllers wrong. [Nose] ParentComponentName=Fuselage ModelNodeName=Nose DamageRating=DESTROYED MassFraction=0.217 HasAeroCoefficients=FALSE MaxExtentPosition= 0.607, 6.108, 1.090 MinExtentPosition=-0.607, 0.192,-0.545 CollisionPoint[001]= 0.051,5.435,0.098 CollisionPoint[002]= 0.087,5.19,-0.643 CollisionPoint[003]= 0.0,3.334,0.978 CollisionPoint[004]= -0.0,3.284,-0.916 CollisionPoint[005]= -0.0,0.94,0.644 CollisionPoint[006]= -0.0,1.157,-0.969 CollisionPoint[007]= 0.132,-0.703,0.634 CollisionPoint[008]= -0.542,4.732,-0.38 CollisionPoint[009]= 0.542,4.732,-0.38 CollisionPoint[010]= -0.801,2.295,-0.418 CollisionPoint[011]= 0.801,2.295,-0.418 CollisionPoint[012]= -0.758,-0.703,-0.39 CollisionPoint[013]= 0.758,-0.703,-0.39 SystemName[001]=InternalGun1 SystemName[002]=Pilot SystemName[003]=NoseGear SystemName[004]=InternalGun2 SystemName[005]=InternalGun3 SystemName[006]=InternalGun4 SystemName[007]=Canopy [Pilot] SystemType=PILOT_COCKPIT PilotModelName= SetCockpitPosition=TRUE Position=0.00,2.66,0.79 MinExtentPosition=-0.43, 2.31,-0.19 MaxExtentPosition= 0.43, 3.30, 1.01 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=10 Armor[REAR].Thickness=20 Armor .Thickness=2 Armor .Thickness=2 Armor[TOP].Thickness=0 Armor[bOTTOM].Thickness=4 CanopyNodeName=Canopy [Canopy] SystemType=ANIMATION InputName=ANIMATION_9 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=6 Quote
+russouk2004 Posted April 27, 2013 Posted April 27, 2013 Disregard....simple error. In the model ive been doing,I moved shock anims for main gear to one slot number 10,but in data.ini it was in slot 6 hence canopy(slot6) was being read as shocks...so it wouldnt operate...quick check of data.ini and i spotted the wrong numbers...mad...its been driving me mad for 3 hours on and off lol... 1 Quote
Wrench Posted April 28, 2013 Posted April 28, 2013 i know the feeling aaaalllllllllllllllllllllll too well!! Quote
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