Jump to content
Lothar of the Hill People

OFFworld: Persistent Online Campaigns for OFF/WOFF

OFFworld Interest  

21 members have voted

  1. 1. How badly do you want to multiplay OFF/WOFF in a shared, persistent online universe?

    • Keen! How can I help? Of course I'll chip in for early access in development!
      3
    • Sure I'd think about buying or subscribing upon full release.
      14
    • Meh, might try it if it's free.
      2
    • No thanks.
      2


Recommended Posts

While downloads at Combat Ace are still down, subscribers to OFFworld are still getting new features and bug fixes, including updates to supported mods--and some early results of sharing data with Patrick Wilson and his Campaign Generator for RoF.

 

It's been busy lately in the 94th Aero, and it's time to open a second shared, persistent, online squadron. Thanks to Olham's suggestion, you can now join the Germany war effort with the elite Jasta 5:

 

post-48442-0-76043000-1373077580_thumb.png

 

Thanks also to Olham for the Boistrancourt airfield photo, also available in single-player OFFbase (when the CA downloads return!). It's shown here in OFFworld with my own hand-coded sepia-tone filter.

 

Join OFFworld today. Having real people in your squadron (or squadrons now) with whom to interact is amazingly fun, bringing OFF to life like never before. And at only $12 (secured via PayPal), it's probably a lot less than you've spent on extra planes and add-ons for something like RoF. Just send me a PM to get started.

 

Share this post


Link to post
Share on other sites

Good to hear, Lothar, will join Jasta 5 soon!

Share this post


Link to post
Share on other sites

Just a brief update on the ongoing OFFworld campaigns. The 94th Aero campaign has been very active, but is nearing the end of the war. Good time for paycheck-raising promotions, I guess:

 

post-48442-0-11451200-1374870781_thumb.png

 

Weather's finally improved, as the past few days were rather brisk. A frontiersman such as Darkalder's 2nd Lt. Alderson knew what to do:

 

post-48442-0-96345800-1374870799_thumb.png

 

The German Jasta 5 campaign has been slower, currently end of August 1917 with plenty of room for new pilots. Anyone care to join the three of us in this cozily elite squadron?

 

post-48442-0-08420700-1374870819_thumb.png

 

And it'll soon be time to start a new allied campaign. Anyone up for a multiplayer version of Escadrille Américaine, beginning in the fall of 1916?

Full membership in stage 1 of OFFworld is a one-time PayPal payment of $12, no nickel-and-diming like most other online games. Send me a PM to get started.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By JamesWilson
      Hi,
      a couple of months ago i discovered this gorgeous total conversion called "Yankee Air Pirate", and that the "REVAMP" edition for SF2 (the original one was for WOV) existed, and other awesome total conversions like "Drug Wars" and "Flight School" too, so i got ready to download them, but since i hadn't enough space at the time, i waited.
      Now i come back on the website to find out all the links and pages about the revamp are gone, there's only the original ones for SF1 series.
      Do anyone of you know why they're gone? Will they come back? They're maybe updating the mods?
      Thanks
    • By JamesWilson
      Hi everyone,
      I recently got into weapon modding and wanted to edit some missiles.
      I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game.
      I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game.
      Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder.
      I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis).
      So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong?
      Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
    • By JamesWilson
      Hi,
      after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
       And is it or it's not possible to do?
      Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:


      And 2 from the TMF F-14 (the inaccurate one):


       
      Thanks for helping.
    • By VonS

       
      Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc.
      Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package).
      Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings.
      Feb. 6, 2024 Update - RoF AI mods. vers. 1.36 and 1.4 have been upgraded to vers. 1.37 and 1.41, respectively. The new versions have tweaked the AI's ability to follow commands more quickly and/or properly. Ver. 1.41 also contains further tweaks to safe alts. for the AI, to minimize unnecessary crashes and very low-level dogfighting. The entire consolidated package has been renamed from "Consolidated Mods New" to "Consolidated Mods New V.2" (i.e., Version 2).
       
      ROF_ConsolidatedModsNewV2_VonS.zip
      ForRoFpwcgModulationsVer3_VonS.zip
      Happy flying,
      Von S 
       
       
    • By JamesWilson
      Hi everyone,
      I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
      I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
      I'm not talking about how to customize the callsign name, but the unit number after it.
      As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
      Here are some examples:


      The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200


      IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
      How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
      Thanks in advance for helping me.
       
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..