+Piecemeal Posted June 5, 2013 Posted June 5, 2013 Just wondering if anybody else is having a problem with terrain objects like trees and buildings disappearing / fading at a very short distance despite having the "HorizonDistance" settings at the max? Here's a few visual examples: Stary's Four Seasons Germany (V3): My upcoming Desert (V4):
+Soulfreak Posted June 5, 2013 Posted June 5, 2013 Asked that a few days ago. patch has overwritten your flightdata.ini in modsfolder i think... But this: http://combatace.com/topic/78391-expanding-the-visibility-of-groundobjects-trees-etc-through-editing-flightdata/#entry625065 will guide you to the things needet.
+Stary Posted June 5, 2013 Posted June 5, 2013 don't forget my tweaked teralphaobject.fx shader that increases the fading distance, I posted it in some of my tile/treemods and in a thread about it few months ago!!!that one requires objectsfade=false in options ini and increased detailmeshsize=
+Piecemeal Posted June 5, 2013 Author Posted June 5, 2013 (edited) No joy, lads. I knew it couldn't have been the FlightEngine file as there's no updated version of it in the new patch. Messed around with the settings in that file as best I could without luck. Here's the relevant readout from my FlightEngine.ini file: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=98303 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [backgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [insideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=42000.0 DetailMeshSize=6 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=50000.0 DetailMeshSize=8 //DetailMeshSize=3 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=62000.0 DetailMeshSize=12 //DetailMeshSize=4 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 Just thought there; I don't suppose TK locked the modability of these settings in order to gain better framerates with the new patch? Edited June 5, 2013 by Piecemeal
+Baltika Posted June 5, 2013 Posted June 5, 2013 Hi guys, Checked in my all-titles-combined May 13 install. This tweak still works as advertised:- http://combatace.com/topic/73755-terrain-tweak/ You have to go into the main options.ini (in your main mod folder for whatever install) and set [GraphicsOptions] ObjectsFade=FALSE Then, go into your Flightengine.ini, and tweak these variables for each detail setting:- HorizonDistance=124000.0 DetailMeshSize=12 Those are my modded values for Unlimited, seem to work pretty well, just as they did before. Maybe you missed the options.ini step?
+Piecemeal Posted June 5, 2013 Author Posted June 5, 2013 Panic's over. Missed that little thing in the Options.ini file relating to "ObjectsFade=FALSE". Just one question though; the readout in the Flightengine.ini file (DetailMeshSize=), I know from looking at other similar threads that the max for that is 24. But when increasing the original number what's the increase factor? 1;2;4?
stuntman Posted June 5, 2013 Posted June 5, 2013 hi I recently discussed about this with ravenclaw using PM. I had the same issue (ie low drawing distance) with july 12 merged (and now may 13 merged), but the detailmeshsize trick didn't work. I double checked objectfade was FALSE, but still don't work. I don't really understand what i am missing. Do you guys have any idea?
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