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Just wondering if anybody else is having a problem with terrain objects like trees and buildings disappearing / fading at a very short distance despite having the "HorizonDistance" settings at the max? Here's a few visual examples:

 

Stary's Four Seasons Germany (V3):

 

post-29988-0-18258500-1370439423_thumb.jpg

 

My upcoming Desert (V4):

 

post-29988-0-21332400-1370439392_thumb.jpg

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don't forget my tweaked teralphaobject.fx shader that increases the fading distance, I posted it in some of my tile/treemods and in a thread about it few months ago!!!that one requires objectsfade=false in options ini and increased detailmeshsize=

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No joy, lads. I knew it couldn't have been the FlightEngine file as there's no updated version of it in the new patch. Messed around with the settings in that file as best I could without luck.

 

Here's the relevant readout from my FlightEngine.ini file:

 

[GraphicsSettings]

ZBufferDepth=24

MaxVertexCount=16384

MaxIndexCount=98303

MaxTextureCount=4096

MaxModelType=2024

MaxMeshPerScene=4096

MaxModelPerScene=2024

MaxLightPerScene=256

AspectRatio=1.333333

MinPixelSize=1.0

 

[backgroundSceneClip]

FarClipDistance=80000.0

NearClipDistance=3000.0

 

[ForegroundSceneClip]

FarClipDistance=14000.0

NearClipDistance=0.45

 

[insideSceneClip]

FarClipDistance=250.0

NearClipDistance=0.01

 

[LowDetailOption]

HorizonDistance=30000.0

DetailMeshSize=2

DetailLevel=0

WaterEffect=0

NoiseTexture=0

MaxTextureRes=128

 

[MedDetailOption]

HorizonDistance=42000.0

DetailMeshSize=6

DetailLevel=1

WaterEffect=1

NoiseTexture=0

MaxTextureRes=256

 

[HighDetailOption]

HorizonDistance=50000.0

DetailMeshSize=8

//DetailMeshSize=3

DetailLevel=2

WaterEffect=2

NoiseTexture=1

MaxTextureRes=512

 

[unlimitedDetailOption]

HorizonDistance=62000.0

DetailMeshSize=12

//DetailMeshSize=4

DetailLevel=2

WaterEffect=2

NoiseTexture=1

MaxTextureRes=-1

 

 

Just thought there; I don't suppose TK locked the modability of these settings in order to gain better framerates with the new patch? :dntknw:

Edited by Piecemeal

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Hi guys,

 

Checked in my all-titles-combined May 13 install.

 

This tweak still works as advertised:-

 

http://combatace.com/topic/73755-terrain-tweak/

 

You have to go into the main options.ini (in your main mod folder for whatever install) and set

 

[GraphicsOptions]

ObjectsFade=FALSE

 

Then, go into your Flightengine.ini, and tweak these variables for each detail setting:-

 

HorizonDistance=124000.0

DetailMeshSize=12

 

Those are my modded values for Unlimited, seem to work pretty well, just as they did before.

 

 

Maybe you missed the options.ini step?

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Panic's over. Missed that little thing in the Options.ini file relating to "ObjectsFade=FALSE". :blush:

Just one question though; the readout in the Flightengine.ini file (DetailMeshSize=), I know from looking at other similar threads that the max for that is 24. But when increasing the original number what's the increase factor? 1;2;4?

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hi

I recently discussed about this with ravenclaw using PM. I had the same issue (ie low drawing distance) with july 12 merged (and now may 13 merged), but the detailmeshsize trick didn't work. I double checked objectfade was FALSE, but still don't work.

 

I don't really understand what i am missing. Do you guys have any idea?

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