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I downloaded the pack.

 

Installed the pack.

 

It looks GREAT!

 

9106542278_19709ee0bb_b.jpg

 

Was the Ford really such a wallowing pig?

 

I just tried flying it in a Suez crisis campaign and I cannot for the life of me see why we aren't tossing our entire air force for new-built Meteor F.8s!

 

I want some damn pitch authority!  Every other plane has some.

 

With the stick full back I think a 737 can stay with my turn.  The data file says max G of 6.5 and I can't get it to pull past 2 at any speed or altitude.

Edited by Z09SS

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I've always had a soft spot for the Skyray since building the Airfix kit in the 1970's but it's fair to say that it's original J40 engine let it down badly and by the time it came right it was no longer cutting edge. At one time there was a shore-based USN squadron at San Diego that was the only non-USAF interceptor squadron in the United States and which was run by the colourful Cdr Eugene Valencia who picked up the prestigious NORAD Trophy in 1957 and again in 1958 which must have really hurt the boys in light blue!

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Don't have time to go hunting just now and I'm not at home so can't double check my installs, but I'm pretty sure there are two versions in the D/L's. One if I remember right has a very out of date flight model the other if you can find it should handle much better.

 

Craig

Edited by fallenphoenix1986

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Well, I started down the rabbit hole of research...

 

First thing I find, the fuel load is all wrong.  640 gallons at 6.5 lb per gallon JP-4 is 4,160 lbs.  That led to changing the fuel tank values from 397.2 to 458.74 for each of the fuselage tanks and from 436.2 to 485.16 for the wing tanks.  Now it shows 4160 on the loadout screen instead of 3670.

 

This in turn led to changing the fuel gauge.  As it comes in the Ultimate Pack 6,000 lb is 100% internal capacity.  I simply changed that value to the desired 4,160.

 

The radar altimeter maxes at 1,500'  That meant changing all the values since it was reading with a max of 10,000'!  In order (reading angle/alt) 0.0/0.0; 45.0/50; 90/100; 135/300; 180/500; 225/800; 270/1000; and 318/1500

 

The g meter was showing 0g at 1g.  Changing the rest reading from 0.0 to 20.0 did the trick.

 

It's still not maneuvering like I keep reading about.  I need to learn more about wings.

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Column5 wrote that flight model back for I think Wings over Israel and it's set for hard mode. It might be subsequent patches have broken it.

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Oh yes, the whole hard/normal FM thing. Everything the modders did used to be for hard, then normal became the standard but I don't remember why. Some change in one of the patches IIRC?

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I have always liked the Skyray since the first time I flew it in SF2. I took a look in my SF2 Download Archive Folder and saw that I still have an older version of the Skyray data file. In the code box by below I have listed what changed between the 1.0 and 1.1 versions. Maybe It will be useful to you.

 

Note 1: Only the values that differ between the files are listed. "Blank" means that the 1.0 version did not contain a corresponding entry that appears in the 1.1 version.

 

Note 2: The Weapon Stations entries were completely rearranged between the 1.0 and 1.1 versions. I did not try to detail these changes as there were no changes to LoadLimit, PylonMass, or PylonDragArea, that should change aircraft performance. 

 

F4D-1_DATA.ini Version 1.0       Vs.       F4D-1_DATA.ini Version 1.1 

[MissionData]

ServiceEndYear=1964 		 Vs.  ServiceEndYear=1965
Availability=RARE 		 Vs.  Availability=COMMON
SecondaryRoles=SWEEP,CAP,ESCORT  Vs.  SecondaryRoles=SWEEP,CAP,ESCORT,RECON

[FlightControl]

[Blank] Vs. [RocketAttackAI]
Blank   Vs. RollInRange=7000.0
Blank   Vs. RollInAlt=1200.0
Blank   Vs. PullOutRange=1000.0
Blank   Vs. PullOutAlt=300.0
Blank   Vs. ReleaseRange=2500.0
Blank   Vs. SecondPassRange=4000.0
Blank   Vs. SecondPassAlt=700.0
Blank   Vs. ReleaseCount=8
Blank   Vs. ReleaseInterval=0.095
Blank   Vs. AimPitchOffset=0.0

[DetectSystem]

No Changes.

[Sound]

EngineSoundName=JetEngine Vs. EngineSoundName=PW J57

[AircraftData]

Blank  Vs. DestroyedModel=F-4_Destroyed.LOD
Blank  Vs. DestroyedEffect=VehicleFireEffect

[Fuselage]

CD0=0.0099  Vs.  CD0=0.00792
Blank       Vs.  SystemName[013]=PitchTrimmer
Blank       Vs.  SystemName[014]=LeftFuselageStation2
Blank       Vs.  SystemName[015]=RightFuselageStation2
Blank       Vs.  SystemName[016]=LeftFuselageSidewinderStation
Blank       Vs.  SystemName[017]=RightFuselageSidewinderStation

[Nose]

No Changes

[LeftWing]

CD0=0.0014 				Vs. CD0=0.00112
SystemName[009]=LeftInnerWingStationFT  Vs. SystemName[009]=LeftOuterWingStation2
Blank 					Vs. SystemName[010]=LeftOuterSidewinderStation

[RightWing]

CD0=0.0014 				Vs. CD0=0.00112
SystemName[009]=RightInnerWingStationFT Vs. SystemName[009]=RightOuterWingStation2
Blank 					VS. SystemName[010]=RightOuterSidewinderStation

[LeftOuterWing]

CD0=0.0006 Vs. CD0=0.00048

[RightOuterWing]

CD0=0.0006 Vs. CD0=0.00048

[VertTail]

CD0=0.0006 Vs. CD0=0.0003


// Crew ---------------------------------------------------------

No Changes

// Engines ---------------------------------------------------------

[Engine]

SLThrustDry=45370.0 			Vs. SLThrustDry=45390.0
SLThrustWet=71170.0 			Vs. SLThrustWet=71200.0

ExhaustEmitterName=CleanExhaustEmitter  Vs. ExhaustEmitterName=DirtySingleExhaustEmitter

// Control Surfaces ---------------------------------------------------------

No Changes

// Internal Guns ---------------------------------------------------------

No Changes

// Weapon Stations ---------------------------------------------------------

Weapon Stations were completely rearranged between the 1.0 and 1.1 versions. 

// Fuel Tanks ---------------------------------------------------------

No Changes

// Landing Gears ---------------------------------------------------------

[NoseGear]

RollingRadius=0.23          Vs.     RollingRadius=0.25
MaxSteeringSpeed=45         Vs.     MaxSteeringSpeed=40

[LeftMainGear]

RollingRadius=0.38          Vs.     RollingRadius=0.30

[RightMainGear]

RollingRadius=0.38          Vs.     RollingRadius=0.30

[TailWheel]

ReverseWheelRotation=TRUE   Vs.     ReverseWheelRotation=FALSE
RollingRadius=0.12          Vs.     RollingRadius=0.135

[Tailhook]

No Changes

// Airbrakes ---------------------------------------------------------

No Changes

// Lights ---------------------------------------------------------

[LeftPositionLight]			[LeftUpperPositionLight]
SystemType=LIGHT			SystemType=LIGHT
Color=0.98,0.5,0.5			Color=0.98,0.5,0.5
Brightness=0.03				Brightness=0.03
Position=-3.71,-2.96,-0.48		Position=-5.20,-2.96,0.25
LightSrcOffset=-0.07,0.07,0.0		LightSrcOffset=-0.07,0.07,0.0
LightSrcRange=0.5			LightSrcRange=0.5
CanFlash=FALSE				CanFlash=FALSE
				Vs.
[RightPositionLight]			[LeftLowerPositionLight]
SystemType=LIGHT			SystemType=LIGHT
Color=0.5,0.98,0.5			Color=0.98,0.5,0.5
Brightness=0.03				Brightness=0.03
Position= 3.71,-2.96,-0.48		Position=-5.20,-2.96,0.20
LightSrcOffset=0.07,0.07,0.0		LightSrcOffset=-0.07,0.07,0.0
LightSrcRange=0.5			LightSrcRange=0.5
CanFlash=FALSE				CanFlash=FALSE

Blank					[RightUpperPositionLight]
Blank					SystemType=LIGHT
Blank					Color=0.5,0.98,0.5
Blank					Brightness=0.03
Blank					Position= 5.20,-2.96,0.25
Blank					LightSrcOffset=0.07,0.07,0.0
Blank					LightSrcRange=0.5
Blank					CanFlash=FALSE

Blank					[RightLowerPositionLight]
Blank					SystemType=LIGHT
Blank					Color=0.5,0.98,0.5
Blank					Brightness=0.03
Blank					Position= 5.20,-2.96,0.20
Blank					LightSrcOffset=0.07,0.07,0.0
Blank					LightSrcRange=0.5
Blank					CanFlash=FALSE

[TailLight1]

Position=-0.02,-6.30,2.17 Vs. Position=-0.02,-6.20,3.20

[TailLight2]

Position=0.02,-6.30,2.17  Vs. Position=0.02,-6.20,3.20

//-----------------------------------------------------------------------------

 

 

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Well, I found the secret!

 

I feel like a dumbass about it.

 

The trick to getting the Ford to perform in the real world was to use the pitch trimmers to put positive trim on.

 

Whoever made the model knew that and tied the trimmers to the thrust vectoring control.  At 350 kias they put 3g on the plane!  I've gone from barely being able hang with a MiG-15bis to taking out 4 MiG-19S with guns now that I've noticed that.  I was looking at the data.ini wondering how to enable them and found the already were.

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