Z09SS 21 Posted June 22, 2013 (edited) I downloaded the pack. Installed the pack. It looks GREAT! Was the Ford really such a wallowing pig? I just tried flying it in a Suez crisis campaign and I cannot for the life of me see why we aren't tossing our entire air force for new-built Meteor F.8s! I want some damn pitch authority! Every other plane has some. With the stick full back I think a 737 can stay with my turn. The data file says max G of 6.5 and I can't get it to pull past 2 at any speed or altitude. Edited June 22, 2013 by Z09SS Share this post Link to post Share on other sites
Spinners 15,986 Posted June 22, 2013 I've always had a soft spot for the Skyray since building the Airfix kit in the 1970's but it's fair to say that it's original J40 engine let it down badly and by the time it came right it was no longer cutting edge. At one time there was a shore-based USN squadron at San Diego that was the only non-USAF interceptor squadron in the United States and which was run by the colourful Cdr Eugene Valencia who picked up the prestigious NORAD Trophy in 1957 and again in 1958 which must have really hurt the boys in light blue! Share this post Link to post Share on other sites
fallenphoenix1986 603 Posted June 22, 2013 (edited) Don't have time to go hunting just now and I'm not at home so can't double check my installs, but I'm pretty sure there are two versions in the D/L's. One if I remember right has a very out of date flight model the other if you can find it should handle much better. Craig Edited June 22, 2013 by fallenphoenix1986 Share this post Link to post Share on other sites
Z09SS 21 Posted June 22, 2013 I used the F4D-1 Ultimate Pack I found here. http://combatace.com/topic/61988-f4d-1-skyray-ultimate-pack-for-sf2/ It's a 2011 dated upload, should I use the 2009 version? Share this post Link to post Share on other sites
Z09SS 21 Posted June 23, 2013 Well, I started down the rabbit hole of research... First thing I find, the fuel load is all wrong. 640 gallons at 6.5 lb per gallon JP-4 is 4,160 lbs. That led to changing the fuel tank values from 397.2 to 458.74 for each of the fuselage tanks and from 436.2 to 485.16 for the wing tanks. Now it shows 4160 on the loadout screen instead of 3670. This in turn led to changing the fuel gauge. As it comes in the Ultimate Pack 6,000 lb is 100% internal capacity. I simply changed that value to the desired 4,160. The radar altimeter maxes at 1,500' That meant changing all the values since it was reading with a max of 10,000'! In order (reading angle/alt) 0.0/0.0; 45.0/50; 90/100; 135/300; 180/500; 225/800; 270/1000; and 318/1500 The g meter was showing 0g at 1g. Changing the rest reading from 0.0 to 20.0 did the trick. It's still not maneuvering like I keep reading about. I need to learn more about wings. Share this post Link to post Share on other sites
+Julhelm 266 Posted June 23, 2013 Column5 wrote that flight model back for I think Wings over Israel and it's set for hard mode. It might be subsequent patches have broken it. Share this post Link to post Share on other sites
JediMaster 451 Posted June 23, 2013 Oh yes, the whole hard/normal FM thing. Everything the modders did used to be for hard, then normal became the standard but I don't remember why. Some change in one of the patches IIRC? Share this post Link to post Share on other sites
KJakker 904 Posted June 23, 2013 I have always liked the Skyray since the first time I flew it in SF2. I took a look in my SF2 Download Archive Folder and saw that I still have an older version of the Skyray data file. In the code box by below I have listed what changed between the 1.0 and 1.1 versions. Maybe It will be useful to you. Note 1: Only the values that differ between the files are listed. "Blank" means that the 1.0 version did not contain a corresponding entry that appears in the 1.1 version. Note 2: The Weapon Stations entries were completely rearranged between the 1.0 and 1.1 versions. I did not try to detail these changes as there were no changes to LoadLimit, PylonMass, or PylonDragArea, that should change aircraft performance. F4D-1_DATA.ini Version 1.0 Vs. F4D-1_DATA.ini Version 1.1 [MissionData] ServiceEndYear=1964 Vs. ServiceEndYear=1965 Availability=RARE Vs. Availability=COMMON SecondaryRoles=SWEEP,CAP,ESCORT Vs. SecondaryRoles=SWEEP,CAP,ESCORT,RECON [FlightControl] [Blank] Vs. [RocketAttackAI] Blank Vs. RollInRange=7000.0 Blank Vs. RollInAlt=1200.0 Blank Vs. PullOutRange=1000.0 Blank Vs. PullOutAlt=300.0 Blank Vs. ReleaseRange=2500.0 Blank Vs. SecondPassRange=4000.0 Blank Vs. SecondPassAlt=700.0 Blank Vs. ReleaseCount=8 Blank Vs. ReleaseInterval=0.095 Blank Vs. AimPitchOffset=0.0 [DetectSystem] No Changes. [Sound] EngineSoundName=JetEngine Vs. EngineSoundName=PW J57 [AircraftData] Blank Vs. DestroyedModel=F-4_Destroyed.LOD Blank Vs. DestroyedEffect=VehicleFireEffect [Fuselage] CD0=0.0099 Vs. CD0=0.00792 Blank Vs. SystemName[013]=PitchTrimmer Blank Vs. SystemName[014]=LeftFuselageStation2 Blank Vs. SystemName[015]=RightFuselageStation2 Blank Vs. SystemName[016]=LeftFuselageSidewinderStation Blank Vs. SystemName[017]=RightFuselageSidewinderStation [Nose] No Changes [LeftWing] CD0=0.0014 Vs. CD0=0.00112 SystemName[009]=LeftInnerWingStationFT Vs. SystemName[009]=LeftOuterWingStation2 Blank Vs. SystemName[010]=LeftOuterSidewinderStation [RightWing] CD0=0.0014 Vs. CD0=0.00112 SystemName[009]=RightInnerWingStationFT Vs. SystemName[009]=RightOuterWingStation2 Blank VS. SystemName[010]=RightOuterSidewinderStation [LeftOuterWing] CD0=0.0006 Vs. CD0=0.00048 [RightOuterWing] CD0=0.0006 Vs. CD0=0.00048 [VertTail] CD0=0.0006 Vs. CD0=0.0003 // Crew --------------------------------------------------------- No Changes // Engines --------------------------------------------------------- [Engine] SLThrustDry=45370.0 Vs. SLThrustDry=45390.0 SLThrustWet=71170.0 Vs. SLThrustWet=71200.0 ExhaustEmitterName=CleanExhaustEmitter Vs. ExhaustEmitterName=DirtySingleExhaustEmitter // Control Surfaces --------------------------------------------------------- No Changes // Internal Guns --------------------------------------------------------- No Changes // Weapon Stations --------------------------------------------------------- Weapon Stations were completely rearranged between the 1.0 and 1.1 versions. // Fuel Tanks --------------------------------------------------------- No Changes // Landing Gears --------------------------------------------------------- [NoseGear] RollingRadius=0.23 Vs. RollingRadius=0.25 MaxSteeringSpeed=45 Vs. MaxSteeringSpeed=40 [LeftMainGear] RollingRadius=0.38 Vs. RollingRadius=0.30 [RightMainGear] RollingRadius=0.38 Vs. RollingRadius=0.30 [TailWheel] ReverseWheelRotation=TRUE Vs. ReverseWheelRotation=FALSE RollingRadius=0.12 Vs. RollingRadius=0.135 [Tailhook] No Changes // Airbrakes --------------------------------------------------------- No Changes // Lights --------------------------------------------------------- [LeftPositionLight] [LeftUpperPositionLight] SystemType=LIGHT SystemType=LIGHT Color=0.98,0.5,0.5 Color=0.98,0.5,0.5 Brightness=0.03 Brightness=0.03 Position=-3.71,-2.96,-0.48 Position=-5.20,-2.96,0.25 LightSrcOffset=-0.07,0.07,0.0 LightSrcOffset=-0.07,0.07,0.0 LightSrcRange=0.5 LightSrcRange=0.5 CanFlash=FALSE CanFlash=FALSE Vs. [RightPositionLight] [LeftLowerPositionLight] SystemType=LIGHT SystemType=LIGHT Color=0.5,0.98,0.5 Color=0.98,0.5,0.5 Brightness=0.03 Brightness=0.03 Position= 3.71,-2.96,-0.48 Position=-5.20,-2.96,0.20 LightSrcOffset=0.07,0.07,0.0 LightSrcOffset=-0.07,0.07,0.0 LightSrcRange=0.5 LightSrcRange=0.5 CanFlash=FALSE CanFlash=FALSE Blank [RightUpperPositionLight] Blank SystemType=LIGHT Blank Color=0.5,0.98,0.5 Blank Brightness=0.03 Blank Position= 5.20,-2.96,0.25 Blank LightSrcOffset=0.07,0.07,0.0 Blank LightSrcRange=0.5 Blank CanFlash=FALSE Blank [RightLowerPositionLight] Blank SystemType=LIGHT Blank Color=0.5,0.98,0.5 Blank Brightness=0.03 Blank Position= 5.20,-2.96,0.20 Blank LightSrcOffset=0.07,0.07,0.0 Blank LightSrcRange=0.5 Blank CanFlash=FALSE [TailLight1] Position=-0.02,-6.30,2.17 Vs. Position=-0.02,-6.20,3.20 [TailLight2] Position=0.02,-6.30,2.17 Vs. Position=0.02,-6.20,3.20 //----------------------------------------------------------------------------- Share this post Link to post Share on other sites
Z09SS 21 Posted July 6, 2013 Well, I found the secret! I feel like a dumbass about it. The trick to getting the Ford to perform in the real world was to use the pitch trimmers to put positive trim on. Whoever made the model knew that and tied the trimmers to the thrust vectoring control. At 350 kias they put 3g on the plane! I've gone from barely being able hang with a MiG-15bis to taking out 4 MiG-19S with guns now that I've noticed that. I was looking at the data.ini wondering how to enable them and found the already were. 1 Share this post Link to post Share on other sites