usafphantom2 19 Posted July 6, 2013 (edited) Hello Fellow kite flyer's,I thought it would make a shorter list If I asked what not to download for this game? I have just installed .I guess June/July2010 is the latest version? Thanks for your reply's. Is the list in "getting started" still relevant? Edited July 7, 2013 by usafphantom2 Share this post Link to post Share on other sites
redwolf 19 Posted July 6, 2013 (edited) I am pretty new as well...I strongly suggest you go grab Ojcar's Armchair Aces Redux campaign (campaign that involves almost all stages of WWI and much/most of the add-on aircraft) and download and install all the stuff in the readme for it (be warned, it is an awful lot and will take you a good long time, but well worth it!!!!). Afterwards, enhance with a terrain download (a couple to choose from) and sky/cloud enhancements to make the environment "prettier". Edited July 6, 2013 by redwolf Share this post Link to post Share on other sites
33LIMA 972 Posted July 6, 2013 (edited) Hi and welcome to First Eagles! Yes I believe 2010 is the last patch; tho if you downloaded FE2 from the TW store recently you should already have this. methinks. Much of what's in 'Getting started' still looks relevant. However, since the introduction of Ojcar's 'Armchair Aces' month-by-month campaign (available here at CA in the FE downloads section) a good place to start is to download that campaign, AND all the recommended items listed in the campaign's readme. This is a long list, notably, most of the extra planes available here at CA and at the A Team Skunkworks (being VERY careful to observe download limits - otherwise you could get locked out) and some extra stuff like medals and ground objects. It's an awful lot of downloading and installing and patience is a must but once you've done that you'll be able to fly in almost any of the WW1 planes available for FE and in any period from 1915 to the end. You can supplement that with any other mods that take your fancy- like a sky/cloudmod, or a terrain mod. Peter01's FM mod set is also a must-have. But I'd suggest starting with an extra campaign, plus all the extras needed to fly it (planes mainly). A campaign with its list of necessary/recommended downloads is a good way to expand FE. For a faster start you could try downloading the Bloody April campaign (here at CA) and the much smaller set of planes you need to fly that. Unfortunately all-inclusive mod packs aren't available, unlike the ones available for different periods at the A Team Skunkworks; for FE, you have to download and install things separately. Edit - I see Redwolf beat me to it with essentially the same advice! Edited July 6, 2013 by 33LIMA Share this post Link to post Share on other sites
Panama Red 22 Posted July 6, 2013 July 2010 is the last patch, June 2010 had a small problem with the SE5a. Share this post Link to post Share on other sites
usafphantom2 19 Posted July 7, 2013 Thanks Gent's! For your reply's. Share this post Link to post Share on other sites
+Baltika 85 Posted July 7, 2013 Welcome to the world of FE2 - you won't regret it ;) Once the d/l section here is back up, I thoroughly recommend you install Jan Tuma's terrain update pack. This is described as a d/l for FE1, but with a little bit of tweaking will work fine in FE2. It will unbelievably enhance your terrain experience - Cheers Jan! Slainthe! Baltika Share this post Link to post Share on other sites
usafphantom2 19 Posted July 7, 2013 Thanks! What has. To be done to make it FE2able same as SF1 terrain to SF2? Share this post Link to post Share on other sites
+ojcar 157 Posted July 7, 2013 Yes, just do the same things in SF1/SF2 terrains Share this post Link to post Share on other sites
+whiteknight06604 934 Posted July 7, 2013 I think the "terrain folder" needs to be named terrains instead of Terrain in FE2. Share this post Link to post Share on other sites
Panama Red 22 Posted July 8, 2013 And do not forget to change the Terrains_data.ini file to : [NormalTextureMaterial]EffectShaderName=terTerrainEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial]EffectShaderName=terWaterEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=TRUEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000SpecularColor=1.000000,1.000000,1.000000,1.000000SpecularPower=10.000000Reflectivity=0.00000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial]EffectShaderName=terFarTerrainEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial]//EffectShaderName=terSolidObject.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000//BlendOp=ONEBlendOp=BLEND_SRC_ALPHANumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial]//EffectShaderName=terAlphaObject.fxEffectShaderName=DepthBufferCheck=TRUEDepthBufferWrite=FALSERenderedInOrder=TRUEAlphaTestEnabled=TRUECullMode=NO_CULLLightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=2.000000BlendOp=BLEND_SRC_ALPHANumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=TEXTUREFade=NORMALStartFadeDistance=50.0EndFadeDistance=50.0 Share this post Link to post Share on other sites