Spinners Posted July 7, 2013 Posted July 7, 2013 I've never really understood what this line does. Could someone explain please? Quote
+Stratos Posted July 7, 2013 Posted July 7, 2013 Is not the one that made all the AI planes flyable with A4 cockpit?? Quote
+Fubar512 Posted July 7, 2013 Posted July 7, 2013 Try this. Set that statement to false, start the game, and, try panning around the cockpit, paying attention to things such as the relationship of the cockpit and its canopy frame to the nose and wings. Then, try it again with it enabled, and tell us what you've noticed with it on Quote
Spinners Posted July 7, 2013 Author Posted July 7, 2013 Is not the one that made all the AI planes flyable with A4 cockpit?? No. I told you about that one! Quote
+russouk2004 Posted July 7, 2013 Posted July 7, 2013 (edited) It sets the 3d cockpits position, in relation to the aircrafts cockpit position...so they match.....when you add the co-ords for pilot. Edited July 7, 2013 by russouk2004 Quote
+Stratos Posted July 7, 2013 Posted July 7, 2013 Ah yes!! For a quick thrash in any AI aircraft you can amend your Options.ini to include the following line; FlyAll=TRUE This goes in the [singleMission] section and you just need to change FALSE to TRUE. This then makes all aircraft flyable by giving your AI aircraft the A-4B pit. It's no substitute for a dedicated pit or a suitable substitute but it's a nice little 'quick and dirty' mod. Quote
+Fubar512 Posted July 7, 2013 Posted July 7, 2013 It sets the 3d cockpits position, in relation to the aircrafts cockpit position...so they match.....when you add the co-ords for pilot. It does more than that, Russ Quote
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