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Airglow

How to get an aircraft from 3ds max to strike fighters?

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Hi,

Does anyone know how to get an aircraft from 3ds max to strike fighters?

I've already checked the Knowledge Base but I didn't find anything on how to create lod files and in how many parts should be splitted,(I saw some models have more than one .lod)...and what about animations? in the data .ini what names and where should I have to put them? More than a tutorial I would need a sample, for example: Bohemia Interactive which made ArmA series gave to the community samples to view, to understand everything from scratch...

Thanks

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Hey thanks MigBuster

Edited by Airglow

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Right...Thirdwire exporter only works for 32 bit 3ds max up to...max 2009

In the 3d model...you have heirachy..

basically...Parent mesh,and parts linked to it ...ie.

from ground up for example

tyre>axle>gearstrut>gearwell(optional or link straight to wing)leftwing>fuselage.

or..

Tail

      Rudder

      Taillight

       ECM

or

Fuselage>leftwing>leftouterwing

then sub meshes so..

Leftouterwing

                     Aileron

                     Leftnavigationlight

Basically you make the whole model and link parts to parent as above then parent to scene root(3dmodel Parent)

Fuselage...for aircraft.

Fuselage then has its ppivot point set to its centre of gravity if known.

then the fuselage is moved in the "World" viewports at 0.0,0.0,0.0

then its uvmapped and ecported.

thats the basics.

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