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Posted
5 hours ago, Danisco35 said:

[...] I believe the site where you hosted your mod is not longer available. [...]

Hello Danisco, I've checked the FlightGear post today, as well as the public Sync folder link - and both are accessible. The FlightGear forums sometimes undergo maintenance on weekends (and may go down for a few hrs.).

Cheers,

🙂

Posted

Thanks you for your help.

I just finish downloading your mod.

The issue that I had seems to be related with my internet (probably a firewall or something like that, I don't know much about this topic). To anyone else that has the same issue as me, try to switch your wifi signal or try to access through your phone (I did that), donwload it share the files to your pc, and then install it in your pc game.

Thank you for everything.

  • Thanks 1
  • 2 weeks later...
Posted

Hi! The site to download the mods looks to be offline, or not working  for some days. Is there any place I can get the Consolidated mod from?

 

As for the mod instalation, I understand it's downloading the folder, and place it under the MODS folder with JSGME. Correct?

 

Thank you... I'd love to try the mods you prepared. 73

Posted

Oh sorry, one more thing I forgot to mention, the download site shows this error:  

General Error

SQL ERROR [ mysql4 ]

Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (111) [2002]

An sql error occurred while fetching this page. Please contact an administrator if this problem persists.
 
Thanks!
Posted (edited)

Hello, the FG forums (web)site has been down for several days I think - it went up briefly today, but is again down. Hopefully it will be back online in a few days. If it continues to cause problems - I will consider copying the relevant post (and download link for the mods) to the FE2 section of CombatAce and will update my signature link on SimHQ, as well as the relevant link on FE2 on a Mac - to point to CombatAce. I will decide definitively in a week or so - currently giving some time to see if the situation at FG stabilizes.

In terms of the RoF mods themselves, most are JSGME-friendly and have been organized for the "MODS" folder already, although a few of the files (such as weather/turbulence, etc., modulations files) - may require manual installation. See also the detailed Read Me file that is included in the package.

Cheers,

🙂

Edited by VonS
Added info.
  • 7 months later...
Posted (edited)

Update to this thread - Ver. 1.5 of the AI mod for RoF United has been released (see top post of this thread for more info. and download link, as well as representative clip).

Cheers,

🙂

 

--- Additions to Ver. 1.5 ("Finalized") ---

- likely the most aggressive of the three AI mods offered
- dogfighting altitude band now extended to treetop level, to minimize synthetic rocking of wings and other stock AI oddities at higher alts.
- this allows AI to remain deadlier even at lower, treetop levels, with reckless AI pilots risking damage from trees, etc.
- have implemented further takeoff fixes for AI, for campaign mode via the PWCG; AI now has shorter runs prior to takeoff, utilizing full "red-line" engine power
- also implemented are min. throttle/RPM settings per engine type, per aircraft (such as 40% idle on most later rotaries, 55% idle on earlier rotaries, 70% idle on the Gnome featured on the Airco DH.2, 15% idle on inline engines, etc.); such additions provide better and smoother dogfighting by the AI, with less risk of lethargic turns, stalls, etc.
- as well included are MaxG awareness limits, also max safe/structural speed awareness, for AI-flown aircraft (MaxG ranging from 5.5 to 6.5, depending on aircraft type; safe structural speeds ranging from 230 to 450 kph, depending on aircraft type/generation, etc.)
- tightened AI response to commands, where possible (compared to ver. 1.41)

Edited by VonS
Added link & info.
  • Thanks 1

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