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DukeIronHand

What mods do you have planned?

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As the title says...and I am still waiting delivery of WOFF...I am basing this off screen shots and AA reports.

 

I found in OFF quite a bit can be done with a simple text editor - which is good because that is about the limit to my skills.

 

Anyway in this case I am going to look for the text file that handles the AI aces names and remove the HA (Historical Ace) from their names.

 

Anyone got bigger plans in the works?

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.

 

Well, I'm building a big ol' map of the Verdun region at the moment.   :grin:

 

.

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Hehe...yes you are and it may be the sole reason I so a Esc Lafayette campaign!

 

As a bonus is this the same map used in the American campaign in 1918?

 

Have to admit I am not up on the map sets.

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I want to remake the Albatros D.III skins.

IMHO, they are not in the high standard the D.V-s are, mostly based on outdated data.

I have done some retouching in small details to the excellent D.V-s as well,

but for the D.III-s I'm afraid I have to work from scratch...

 

Here is what I have done so far on the default D.V skin (by Arto)

(after his given permission)

 

1. Added missing bolts to the fuselage below cockpit.

2. Removed from the starbord side the rigging instructions sheet.

(could be on either side, most commonly port, but not in both)

3. Changed the nose Idflieg and factory placards with proper Johannisthal ones

(Arto was using OAW type) on the nose and added them on the wings as well.

4. Added bases to the strut braces.

5. Removed the wing root rigging loop base to it's proper position.

(now corresponds to the actuall rigging of the 3d model as well)

6. Removed the default "Nicht auftreten!" inscrtiption and replaced in proper position.

7. Added the wing pulley inspection hatch on the upper wing and

missing sets of bolts in the surrounding area.

Also changed colour to the portrayed  Teves & Braun radiator

(should be left bare metal instead of painted in primer colour).

Few things still left to do, for example the upper wing cross on the right side is a bit misplaced

(should be shifted a bit to the wingtip)... but it's kind of tricky to do now and no one will notice the difference.

It would be great if we had basic layered templates to start from like in RoF. 

post-10763-0-02491500-1388334577_thumb.jpg

Edited by elephant

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I too, have been waiting for WOFF. But in my case it's a matter of setting up a new flying station. I got a 50" TV/monitor, and Saitek rudder  pedals (first time for that) and my brother-in-law built me a Z-shaped bracket/shelf that clamps to the table and holds the joystick at the right height. (no more aching wrist leaning against the table edge). But the problem is/was, I've used up all the video ports on my floor computer. A new card is a must. Having ventured that far into the swamp, I figured, 'wot th' hell, let's go long on this one and I bought a second computer which will be dedicated to flying only. My computer guy came over and we did the set-up on the new box and installed all the flight software. The new box is running one of my old 22" monitors while I waited for the card. I really want to debut WOFF on the big screen, but it being Christmas, everything takes a few days longer to get anything done. Friday, the card arrives. So, by the end of tomorrow, I should be seeing WOFF at long last.

.

Mods? I've had a skin design for a Dr.1 kicking around for months. Time to get that done. And seeing Hellshades videos, I might want a tracer mod that's brighter. I recall a Damage Model in OFF that produced more flammers than usual. I could use that. (in real life, I'd be queasy about sending a guy down in flames, but, when fighting 1's-and-0's, I can be quite bloody-minded.

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I want to remake the Albatros D.III skins.

IMHO, they are not in the high standard the D.V-s are, mostly based on outdated data.

I have done some retouching in small details to the excellent D.V-s as well,

but for the D.III-s I'm afraid I have to work from scratch...

 

Here is what I have done so far on the default D.V skin (by Arto)

(after his given permission)

 

1. Added missing bolts to the fuselage below cockpit.

 

Very nice work elephant. You are doing us all a favour and it is appreciated.

2. Removed from the starbord side the rigging instructions sheet.

(could be on either side, most commonly port, but not in both)

3. Changed the nose Idflieg and factory placards with proper Johannisthal ones

(Arto was using OAW type) on the nose and added them on the wings as well.

4. Added bases to the strut braces.

5. Removed the wing root rigging loop base to it's proper position.

(now corresponds to the actuall rigging of the 3d model as well)

6. Removed the default "Nicht auftreten!" inscrtiption and replaced in proper position.

7. Added the wing pulley inspection hatch on the upper wing and

missing sets of bolts in the surrounding area.

Also changed colour to the portrayed  Teves & Braun radiator

(should be left bare metal instead of painted in primer colour).

Few things still left to do, for example the upper wing cross on the right side is a bit misplaced

(should be shifted a bit to the wingtip)... but it's kind of tricky to do now and no one will notice the difference.

It would be great if we had basic layered templates to start from like in RoF.

 

 

As the title says...and I am still waiting delivery of WOFF...I am basing this off screen shots and AA reports.

 

I found in OFF quite a bit can be done with a simple text editor - which is good because that is about the limit to my skills.

 

Anyway in this case I am going to look for the text file that handles the AI aces names and remove the HA (Historical Ace) from their names.

 

Anyone got bigger plans in the works?

 

Last I heard on the WOFF forum on simhq is that the devs have removed the "HA" in one of their patches.

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