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I'm playing a bit with modern birds, and will like to ask about the SF2 FLIR, as I understand it now, is simply a camera that points a certain direction and shows the results into players cockpit. Is that it? We can't move it where it points or zoom the image, and we can't slave it to ground targets. It works that way or I'm doing something wrong?

 

Thanks.

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FLIR?  It is just a camera. If it has such filter material it looks like if it were FLIR. Only belongs to ground targeting guided ordnance which have been set to have a camera. Or a recon pod perhaps. If you target something, it will lock onto it. If not it just points forward, or a preset direction (if in a pod) and you see what is within it's FOV. I don't think if it can be manually moved to look around ((

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no, it cannot be moved. unless linked to a 'fake weapon'.

 

it's just an EOCamera

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cannot be moved. unless linked to a 'fake weapon'.

And how I can do that?

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What if you link the camera to an invisible part and that part is linked to vector thrust to move left and right? without any changed to the engines.

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For first generations i have done it with my Saab J-35 Draken mod.

 

You must enter following lines into the plane_avionics.ini

 

[TVDisplayData]
UseRadarTexture=true
ApplyFilter=TRUE
FilterMaterial=DTVFilterMaterial
OverlayTexture=cockpit\J-35_DTV.tga

 

[DTVFilterMaterial]
IRImage=True
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=2
BlendOp=MODULATE
NumTextureStages=1
TextureStage[01].TextureName=cockpit\TVFilter.bmp
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=FALSE
TextureStage[01].StageColorOp=TEXTURE
TextureStage[01].StageAlphaOp=DIFFUSE

 

 

You must use avionics70.dll.

And you have only a view to front. No lock on targets etc.

Edited by Gepard
  • Like 1

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And a GREAT mod it is !!!! :air_kiss:

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I tired it and works great. But is there any way to have something like this? I mean follow a Air and/or ground target until impact time.

 

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Yes but you need to move the aircraft to keep the airborne target in camera view.

 

if there is a way to lock the view onto aircraft like a point track mode in TGP or for TCS type thing then I havnt seen it being done yet. 

 

 

The cam above looks manually operated to keep the aircraft in view 

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