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 Can I have a mod that makes me an 'instant ace', please?

:grin:

The doctors haven't got that perfected yet Olham, but the chip may be coming out soon! I hope so, before I get too old or get alzheimers!! :blink:

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You shouldn't say that, gavagai - this thread only started today, and has already two pages.

Me, I just had no time for testing yet - give the people some time, I'd say.

 

Well, he was reffering to me, actually...

I have his Mod for quite some time now, but haven't been able to test it, yet.

 

I tried to run WOFF after upgrading to W 8.1 and after installing the latest video drivers,

but I'm getting too low FPS to enjoy anything. 

I have to reset everything, but I don't remember the NVidia inspector  settings I've been using... :blink:

I guess I have to dig the graphics threads allover again!

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Does anybody have any comments on the two FM tests I ran in QC?  comments on my flight skills to be omitted! :biggrin:

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You shouldn't say that, gavagai - this thread only started today, and has already two pages.

Me, I just had no time for testing yet - give the people some time, I'd say.

 

Yep i agree with Olham Gav,I just wanted to add that I admire all your work youv,e done in ROF,the thing is is that this is not the busiest of forums anymore aswell unfortunately.Since we moved to simhq and that being our Official home so to speak, most people are more frequent users over there.I reckon that 90% of players who have purchased WOFF and never flown OFF p3 dont even know that this forum exists..sad but true.Are you a member of Sim hq Gav?..im sure that as long as we all behave like the grown ups we are then posting regarding WOFF,s FM,s would be absolutely fine..I think what grates the DEVS and tbh it would me also is when we start saying things like "IM Right,your wrong "  and being OVER critical of the FM  that it starts maybe feeling personal to them.I read somewhere that they,d spent upto 18hrs a day sometimes 7 days a week for 4 years to get WOFF to us...its gonna feel personal to them...I for one would be absolutely delighted to try anything that i believe will expand the Historical accuracy in this Fantastic sim.Gav and the more aircraft you work on then that,d be absolutely brilliant.If they were set up using JSGME then we would have the easy choice to use them or not . .get your postings and FM downloads over at SIM HQ aswell chaps and let more people have there say..cheers for reading,and always my best regards: Adger

Edited by Adger

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Hey all,

 

Bucksnort has posted on the RoF Forums that he has problems loging in to the CombatAce Forums. Here is a copy&paste of his post:

 

 

 

After one post on CombatAce:

http://combatace.com/topic/81898-woff-fm-thread/

when I now try to login it says:

"Sorry, you don't have permission for that! You are not allowed to visit this community."

Olham left this question for me after I lost access:

"PS: Buck, is your mod only for QC, or for campaigns too?"

Could someone please contact Olham and let him know it is good for QC, QS and Campaign and let the guys in the thread know I'm not ignoring them I just can't login for some reason. I've sent a note to a CombatAce Admin to find out why.

Thanks!

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Thank you, Bucksnort/Lausbub, I'm here as well as at SimHQ.

I may only respond much later, cause I have little time for flying, and I'd need to test

the original FM as well as yours. I'll come back to you, when I have done so.

 

Good luck with your login - maybe you just had the password wrong?

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Thank you, Bucksnort/Lausbub, I'm here as well as at SimHQ.

I may only respond much later, cause I have little time for flying, and I'd need to test

the original FM as well as yours. I'll come back to you, when I have done so.

 

Good luck with your login - maybe you just had the password wrong?

 

I was hoping for your response Olham..as far as im concerned your the Alb Man :biggrin:  and i trust your judgement regarding Alb,s 100%,Thats not a slur in any way on Gav,Elephant or anyone else who flys the Alb,s i just know that their Olhams plane of choice and he knows them inside out.On a different note ive received an Email from Bucksnort,i wont reveal its contents as its a private PM,ive replied and hope everything gets sorted out,if it hasn,t already .

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Folks;

 

I have just downloaded both mods identified Bucksnort and Elephant in earlier threads here.

 

I'm about to try them out but was wondering if anyone else has done so. I have looked at all the threads here and I don't see any comments on them.

I have the time to test them but I will await a response.

 

Best Regards;

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Folks;

 

I have just downloaded both mods identified Bucksnort and Elephant in earlier threads here.

 

I'm about to try them out but was wondering if anyone else has done so. I have looked at all the threads here and I don't see any comments on them.

I have the time to test them but I will await a response.

 

Best Regards;

 

So far as I know I am the only one who has tried and tested my Albatros D.Va FM.  That is why you don't see more comments.  People are afraid to be the first?

 

Here are the changes you should look for:

 

1. loaded weight reduced to 914.5kg

2. reduced roll rate

3. no more hockey-skid yaw behavior

4. sensitive elevator to match descriptions of replicas

5. more roll adverse yaw

 

To sum it up, it is more of a hands-on stick and rudder plane than default.  The goal was to make it feel more like a real aircraft, not to make it fly like a toy similar to the WOFF SE5a.

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Yep im gonna try very soon Robert and Gav..hopefully within the next hr..And i Do appreciate everything your doing Gav,just havent had the time to fully test yet Bud.Hopefully Olham who knows these craft inside out can maybe give us a heads up when Possible.

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So far as I know I am the only one who has tried and tested my Albatros D.Va FM.  That is why you don't see more comments.  People are afraid to be the first?

 

Here are the changes you should look for:

 

1. loaded weight reduced to 914.5kg

2. reduced roll rate

3. no more hockey-skid yaw behavior

4. sensitive elevator to match descriptions of replicas

5. more roll adverse yaw

 

To sum it up, it is more of a hands-on stick and rudder plane than default.  The goal was to make it feel more like a real aircraft, not to make it fly like a toy similar to the WOFF SE5a.

Ok. I will jump in and see if I can avoid having my ass shot off so to speak!!

One last question. Should I expect the same behavior in QC and Campaign or will things be different?

 

Best Regards;

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To gavagai:

My personal belief is that one of the things that hurt Red Baron was all the different fm/dm modifications that were created to "make it historically accurate". The forum often degenerated into harsh comments over 'this plane is porked' and 'that plane is nowhere near agile or fast enough' complaints and all kinds of accusations that could only be speculation on the part of anyone posting them because none of us has ever actually flown any of these planes in the real world (if you have, I apologize for the incorrect assumption). At best, a handful of people now alive have flown reproductions which themselves may or may not behave as did the originals due to improvements in engine manufacture, materials and airworthiness and safety inspections that I doubt many of the originals would pass.

 

To say that any built-from-numbers flight model is correct invites the question "how much of those numbers is propaganda?" Don't forget, Sherman crews were told that their tanks were a match for anything the Germans had. And the MG-42 was downplayed in Ameican training films as its bark being worse than its bite. To think that either side would have been completely honest in reporting the performance of their aircraft or that of the enemy (or other friendly nations and manufacturers for that matter) is, at best, naive, IMO. And besides the 'national pride' or 'aircrew morale' aspect, there were matters of big-money government contracts to take into account. Certainly no one would lie for that, would they?

 

The best you can say is that this is how you think it should be. If you want to do that, by all means, do so. If others agree with your assessment, then they have every right to use your models instead of what comes in the game. But the first thing you know there will be many variations of WOFF, and likely...discussions...over which one is 'right'. This is why I, for one, won't be trying any fm/dm revisions that don't come from, or at least have the blessing of, OBD.

 

 

Personally, the only WWI sim I found whose flight models were probably close to accurate was Richtofen's Skies. It was hard as Hell to fly any of the rotary-powered aircraft without constant input and close attention, with takeoffs and landings being damned near impossible. Which is why I saw many, many people log on, enter the server, and then leave after complaining about not being able to get into the air, likely never to return. Everything else has been far too easy.

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Hopefully Olham who knows these craft inside out can maybe give us a heads up when Possible.

Too much honour - I have never flown a real Albatros D model, so all I know

is how they were/are in OFF or in RoF. (I wished I knew more...)

 

I had written a post in the Albatros D.V thread on SimHQ today, where I said I was quite pleased

with the D.V we now have (after that correcting patch).

 

Gavagai, I'm not sure if you interprete Gene deMarco right (I guess you quoted him), who said

that the Albatros D.Va was "quite sensitive on the elevator".

It must not mean, that you had to constantly control the stick IMHO - it could just mean, that when

you pulled or pushed the stick, the reaction was immediate and strong.

At least of the D.V I read it had a more balanced flight, even if you let the stick go.

When MvR had his head-shot he was unconscious for a while. His Albatros D.V performed a

kind of wave without control. It went downwards, until it had gained so much speed/lift, that it

went up again. Of course that doesn't automatically mean, the D.Va was the same.

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gavagai;

 

I have only had two test flights in QC alternating with the stock xfm as comparison and to help me re-enforce my impressions. I personally feel that I experience only marginal improvements but again I have only had two test flights. I have to stop for the moment because the sun has just come to a point where it is coming in my window affecting my Track-IR so I will probably have to wait for an hour.

 

Again to summarize in a turn, I see not significance in turn radius, speed bleed or stall characteristics. That said, I didn't see any significant gain when I tested Hellshades mod.

which I spent considerable time on. Now I am no expert on the DV, but I did post two vids with and without Hellshades mod in combat against 2 Pups which I posted in this thread and if you look at those you can see that the DV flew equally the same with and without the mod. I feeling pretty much the same with yours.

 

I'm not saying it doesn't work, I'm only saying I don't feel anything significant gained.

 

I haven't tried the DVa yet but I will as soon as the sun gets out of the way of my Track-IR and then I will post my impressions.

 

Hopefully you will get some additional feed back from others to confirm or deny my impressions. I will run the DV mod some more as well and report back again.

 

Best Regards;

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Hi Von Baur,

 

No, I don't have stick time in a WW1 scout.  I have time in light aircraft, though.

 

What I mean when I say "fly like a real aircraft" is just basic flight physics that will not change drastically from one aircraft to the next.  For example, the hockey-skid rudder response is present in all of the WOFF scouts, but you can reduce it with the "weathervane" parameter in the xfm files.  Another flight behavior that I disagree with is that pitch response in WOFF is *extremely* dampened.  Pull back on the stick, release the pressure to the neutral position, and the nose stays exactly where you left it.  Admittedly, my real life stick time is in aircraft with reputations for being easy to fly, and none of them are as good natured as that.  Among flight simulations with high-fidelity flight models only fly-by-wire jets are so obedient.

 

So, yes, absolutely this is a subjective endeavor.  That's why I am curious to have others try out my changes.  I would be glad to hear "what you have done is awful, it stinks, and I hate it."  At least then I would have some feedback.

 

Elephant has packaged my mod so that it only affects quick combat.  You would have to rename the file and put it in the appropriate folders to use it in campaigns.

 

--------------

 

As for the topic of mods in general, I agree that fragmenting a community is bad.  However, there is no multiplayer combat in WOFF, so I don't see a problem here.  90% of my changes only affect the handling of the Albatros D.Va, not the performance.  In fact, the only real issue I have with the relative performance of scouts in WOFF is the high speed of the Nieuport 17, 23, 24, and the Sopwith Camel.  Slowing them down to more plausible airspeeds so that the Albatros fits between the SE5a and Entente rotaries makes everything perfect. :biggrin:

 

------------

 

rjw, the mod elephant posted (my mod) does nothing to the Albatros D.V.  Make sure you see his updated post where he corrected the mistake.  S!

Edited by gavagai

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The problem I saw with Red Baron really doesn't exist here. People tried to use the modified FM/DM's online. And, of course some modified them to dern near F15 characteristics. Since there really isn't an online game, the different FM's are just academic in that they only affect the individual user.

 

Beard

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------------

 

rjw, the mod elephant posted (my mod) does nothing to the Albatros D.V.  Make sure you see his updated post where he corrected the mistake.  S!

Gavagai;

 

Sorry for the mistake. I was actually testing the mod for the DV that Bucksnort posted ( I believe originally from Hellshade with some additional changes).

I have not yet tried the DVa which is from you. I will be doing that soon, so sorry for the confusion. It is my mistake. That being said my impression of the DV mod remains the same at this time.

 

Best Regards;

Gavagai;

 

Sorry for the mistake. I was actually testing the mod for the DV that Bucksnort posted ( I believe originally from Hellshade with some additional changes).

I have not yet tried the DVa which is from you. I will be doing that soon, so sorry for the confusion. It is my mistake. That being said my impression of the DV mod remains the same at this time.

 

Best Regards;

Actually Gavagai, Your mod has been prepared for use in QC and Campaign unless I'm interpreting the mod incorrectly. Look at the screen capture of the mod folder below:

post-52329-0-40186100-1393798728_thumb.jpg

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Well, ok then!  If you see a xfm file in each of those folders with the right name, then it is good to go for the campaign, too!

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Well;

 

I just flew two more QC flights in the DVa using both the stock mod and what I will refer to as the "gavagai" mod.

I flew free flight doing tight left and right turns climbs and dives, in all cases going for stall limits. I also tried ham handed quick turns to force control loss (what I like to call dolphining or porpoising characteristcs in the loss of control.  I tried 15% to 20% climb hands off to see the response. I found both the stock and the moded xfm to be very similar.

No significant difference to me. Again, I am no expert, but if I had to decide between the two, I would be hard pressed to make a decision.

 

I know this is not what everyone wants to hear and I can't really account for the difference in opinion between myself and Adger. The only difference in our approach is that Adger went into combat for comparison and I went with standard controlled manouvers in free flight.

 

I look to hearing more feedback from other testers as I would not like to think that my test is conclusive.

 

Please feel free to query me on any detail or ask for some more specific testing manouvers to try.

 

Best Regards;

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Yep just tried 4 QC flights on stock WOFF fm and there seems a difference to me,especially the rudder..Like you say Robert it coud be that you free flew and i Did i QC who knows ..Gavs FM seems easier to fly to me aswell i felt able to control My Alb better,it felt more responsive..Thats the truth of what i found (or seemed to find)  :biggrin: .like you said Robert hopefully more people will respond and post their findings Bud.

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Certainly, with no multiplayer in WOFF there will be no accusations of bringing hacked planes into a server for an unfair advantage. But the potential for fragmentation still exists, IMO, because someone flying fm A may describe an exploit in the Reports from the Front thread and someone who swears that fm B is "more accurate" will challenge it as being unrealistic and the flame war will begin. It hasn't happened yet, and hopefully it won't but it doesn't take much, sometimes. We shall see.

 

To all those who like to tinker with fm's and dm's, do so. Some will feel you've nailed it and others will wonder what you were thinking. But if the results please you, then your time was well spent.

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Yep just tried 4 QC flights on stock WOFF fm and there seems a difference to me,especially the rudder..Like you say Robert it coud be that you free flew and i Did i QC who knows ..Gavs FM seems easier to fly to me aswell i felt able to control My Alb better,it felt more responsive..Thats the truth of what i found (or seemed to find)  :biggrin: .like you said Robert hopefully more people will respond and post their findings Bud.

Hi Adger;

 

All my flights were in QC not Campaign mode. Interesting you notice a difference in the rudder and I didn't find that. Are you able to quantify or qualify exactly what handling aspects you noticed were better and in what particular manouvers? It may help me focus on it when I try it again. I would hate to think I overlooked something when I am giving assessment back on the test.

 

Best Regards;

Certainly, with no multiplayer in WOFF there will be no accusations of bringing hacked planes into a server for an unfair advantage. But the potential for fragmentation still exists, IMO, because someone flying fm A may describe an exploit in the Reports from the Front thread and someone who swears that fm B is "more accurate" will challenge it as being unrealistic and the flame war will begin. It hasn't happened yet, and hopefully it won't but it doesn't take much, sometimes. We shall see.

 

To all those who like to tinker with fm's and dm's, do so. Some will feel you've nailed it and others will wonder what you were thinking. But if the results please you, then your time was well spent.

Von Bauer;

 

There is something to be said for sharing experiences when testing / trying mods. It helps to validate impressions. That said, I agree it requires an open mind and a willingness to accept what you may not want to hear. It's often referred to as maturity in communications, something we all strive for and sometimes fail. But as the man once said, nothing ventured, nothing gained. If we don't try new things we will fail to advance our skills and achievements. We need only bear with differing opinions.

 

Best Regards mate

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rjw, try a slip turn in the f3 fly-by view.  Use full rudder.  You should notice a tremendous difference.  Otherwise the xfm file might not be in the right place.

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One thing i have noticed at least on my system is a big drop in Fps whilst using JSGME i only noticed because i used JSGME for your FM Gav...i use Ankors new shadowing mod aswell as Arisfusers clouds mod....1st pic is with JSGME off..2nd with it On..fair drop indeed,both taken with just my craft on the grass,Mods on on both shots.same airfield same time of day.so to me at least at the moment anything to do with JSGME is a no show.

Edited by Adger

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rjw, try a slip turn in the f3 fly-by view.  Use full rudder.  You should notice a tremendous difference.  Otherwise the xfm file might not be in the right place.

I will try your suggestion. I know my xfm is in the right place as I validated it before trying the mod. I always look to see the files have been implemented when I activate a mod in JSGME, before using them in WOFF. I'm anal that way. I guess it's my project mgmt background (due diligence).

 

best regards

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the WOFF folder is found by right-clicking on the main WineSkin wrapper and choosing "show package contents"; the package is located within the "drive_c" folder, by the way   STEP NINE: now locate the WineSkin wrapper for your earlier edition of WOFF, double-click on it and select "show package contents," and navigate to the relevant "drive_c" directory to locate the OBDSoftware\WOFF folder that corresponds with that older variant of WOFF; rename that folder to something like OBDSoftwareOld\WOFF and move it to your desktop; now copy over, to that location instead, the fresh OBDSoftware\WOFF folder that corresponds with BH&H 2, from your desktop   STEP TEN: copy and replace the OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\campaigns\CampaignData\Pilots folder in your fresh BH&H 2 folder (that should be in the older WineSkin wrapper by now, as explained in the previous step) with the same folder from OBDSoftwareOld\WOFF that is now on your desktop (this is an important step; otherwise, BH&H 2 will not open in WineSkin unless this older Pilots folder transplant is done)   STEP ELEVEN: now close all unnecessary WineSkin windows and double-click the main WineSkin wrapper icon for your earlier edition of WOFF but that now contains the newer OBDSoftware\WOFF folder with the transplanted CampaignData\Pilots folder; allow BH&H 2 to open; recommended is to fly one quick combat mission or one of the other instant missions available, to allow all necessary files to populate successfully in your install; congratulations!, you now have a successful WOFF BH&H 2 install running in (classic) WineSkin; you may now quit WOFF BH&H 2   STEP TWELVE: optional at this point, if you like, is to copy the now functioning and tested WOFF folder that resides in your BH&H 2 WineSkin install (the one located at OBDSoftware\WOFF), to a Windows 10 partition on your Mac, or perhaps to another Mac (or Windows machine) where you already have an older version of WOFF installed; there will be no need to un-install that older version of WOFF that resides in Windows; simply rename that older version to something like WOFF UE or WOFF PE, in order to run BH&H 2; if you want to run the older version of WOFF again, rename the newest WOFF folder to something like WOFF BH2, and the older one simply to WOFF, and the old version then becomes functional; both installs will coexist happily, and will also use the same keys/settings located under AppData\Roaming\OBD_Games\OBDWW1 Over Flanders Fields (recommended, however, is to map extra keys for Lewis gun loading/reloading into the older WOFFKeys.xca file that you have, for full, functional use of that gun in BH&H 2)   NOTES: Don't forget to swap back your older OBDSoftware\WOFF folder into your WineSkin WOFF wrapper, on your Mac, if you will not be running BH&H 2 in WineSkin but only in Windows; or, make a copy of your functional WineSkin install instead, place the older WOFF folder into that wrapper, and enjoy running multiple versions of WOFF that way too, directly in OS X/macOS (recommended is to give the multiple WineSkin wrappers different names, to avoid confusion, if you choose such a setup); no guarantees that the instructions posted above will result in a stable install of WOFF BH&H 2 on your Mac, but there is a fine chance that careful following of the instructions will result in a good install   ----- ADDENDUM: WOFF BHAH2 BOTTLING (Brief Illustrated Tutorial; info. added May 4, 2021)
      Please find included below some tutorial pics. for how to install/extract WOFF BH&H2 into an empty WineSkin bottler that should first be optimized for WOFF BH&H2 bottling and that runs well on Mac OS X versions 10.5 to 10.12 (for macOS versions 10.13 and higher, recommended instead is to see the unofficial WineSkin port for Macs at https://github.com/Gcenx/WineskinServer). Bottler not supplied for download here; recommended is to make your own either via classic WineSkin, and then to install BH&H2 as specified in the pics. below, or to install/bottle via a newer WineSkin as per the link given immediately above.
      The "BH&H2 Bottler" in my case, on my Mac Mini, has been set to Windows 7 compatibility, with WINE Wrapper version 2.6.2, and WINE Engine WS9WINE1.7.7. No WineTricks have been installed because this wrapper ONLY installs WOFF BH&H2, and individual patches for BH&H2, into ready and transportable form, but does not serve up a functional, running BH&H2 install within the wrapper itself.
      To set up a functional, running install of BH&H2, proceed to look carefully over the final illustrated instruction set provided below, and as well do read over the more thorough installation directions located under this relevant WOFF-on-Mac post (above) or the longer one on SimHQ that also covers installation info. regarding WOFF UE/PE before focusing on BH&H2.
      NOTE: Successful transporting of a functional, running install of BH&H2 onto a Win10 partition on your Mac (should you choose not to run BH&H2 in WineSkin) - requires that you also, already have an older version of WOFF installed on the Win10 partition/drive, since that older version has created the necessary Windows registry files for WOFF, as well as other necessary folders that contain keyboard/joystick customizations for WOFF, etc.
      Happy bottling, transporting, and flying of WOFF BH&H2,
      Von S 
       
      Classic WineSkin Main Window - Use "Install Software" button to install BH&H2 and all relevant update patches

       
      Right-Click Maneuver - After BH&H2 has been installed and patched, right-click and choose "Show Package Contents," to display directories

       
      Navigating to C Drive - Double-click on the "drive_c" alias to enter the c drive main level directory

       
      Locating the "OBDSoftware" Folder - The relevant folder will be located inside the main level, c drive directory (see further explanations provided on the pic.)*

       
      * Recommended is to keep a copy somewhere on your Mac of such a bottled, patched, but non-functional WineSkin wrapper with BH&H2 installed and patched inside it - this way you may patch/update the bottled version whenever new patches come out, and then carefully follow the same procedures as explained in the pic. immediately above this note, in order to be able to fly the latest version of BH&H2 either in WineSkin wrappers or in your Win7/8.1/10 Bootcamp partitions.
    • By VonS
      Hello fellow WOFFers,
      Thought I’d open this separate thread for a future mods-compatibility list for the ver. of BH&H 2 (WOFF) that will be released soon. Becker is welcome to make use of this thread for his long mods-compatibility list that is currently hosted on the WOFF threads over on SimHQ. I will also use this thread to update regarding my FM mods., GPU Tuner Patch, etc., in the future and time-permitting.
      For convenience and simplicity, I encourage everyone who is a member/user of CombatAce to post mods-related questions for BH&H 2 WOFF under this thread, since it will be easier to find mod-compatibility info. that way. While most WOFF-related mods. are available via Sandbagger’s site for WOFF addons, this thread will hopefully prove helpful for compatibility questions, info. regarding release of new mods. not hosted on Sandbagger’s site, etc. - and ideally will become a centralized hub for mod-related topics since there are too many mod-related threads over on the SimHQ forums for WOFF and it becomes confusing/discouraging to navigate for new WOFF fliers who might wish to load up quickly on WOFF goodies and fly.
      OBD, feel free to delete this thread if you will be posting a separate stickied thread for mod-compatibility questions, etc.
      For those interested in downloading my FM tweaks packages for the Ultimate and Platinum Eds. of WOFF, as well as GPU Tuner Patches for the Platinum Ed., including for WOTR Phase One, and the small FM tweaks package for WOTR Phase One - please see the link included immediately below. Those WOFF-related packages are not compatible with the latest, BH&H 2 edition unless otherwise indicated in this thread. I am currently busy with work and other duties, so my limited modding time will be devoted only to First Eagles 2 for the foreseeable future.
      Tweaks Packages for Previous Eds. of WOFF, etc.
      EDIT: to find my previous and current mods packages for WoFF/WoTR, click on my propeller icon here on CombatAce to go to my main profile page. Once there, click on the "about me" tab to find all relevant info. and mod download link(s).
      Cheers all,
      Von S 
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