Fubar512 Posted March 19, 2014 Posted March 19, 2014 View File Julhelm's Container Ship Julhelm's Container Ship for SF2 Model and Textures: Julhelm Effects and .ini work: Fubar512 This mod is designed and optimized for the SF2 series, and may not work properly in SF1. To install: Simply extract the contents of the 7z archive file into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that model's running lights will be on all the time. This is currently due to the limitations of the series. To enable the included sounds, you must have access to the soundlist.ini, which can be extracted from the flightdata,cat file. It must then be placed into your game's flight folder, and the following edits should be made to it (note, if you have a custom soundlist.ini already, simply add the following lines in their appropriate numerical order. Don't forget to edit the XXX entries to match your existing sequence). SoundFileXXX=Underway SoundFileXXX=MarineDiesel [underway] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [MarineDiesel] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Submitter Fubar512 Submitted 03/20/2014 Category Cargo and Transports 1 Quote
Rends Posted March 21, 2014 Posted March 21, 2014 (edited) Nice ship. One question. How come that i never see the blue hull texture with Marck on it but a brownish weathered locking texture? Edited March 21, 2014 by Rends Quote
Fubar512 Posted March 21, 2014 Author Posted March 21, 2014 (edited) Nice ship. One question. How come that i never see the blue hull texture with Marck on it but a brownish weathered locking texture? The two textures work. You need to edit the mission in order to select between the Ned Llloyd and the Maersk skins, as the system seems to not randomize between them. On my install, the Maersk texture gets called out 95% of the time. Edited March 21, 2014 by Fubar512 Quote
Rends Posted March 22, 2014 Posted March 22, 2014 What exactly do i need to edit in the mission.ini? Quote
Fubar512 Posted March 22, 2014 Author Posted March 22, 2014 What exactly do i need to edit in the mission.ini? The mission, not the mission.ini Quote
Wrench Posted March 22, 2014 Posted March 22, 2014 or, like I mentioned to Fubs over the phone, create a 'clone' of the ship, and rename BOTH folders -- one for Mearsk and one for NedLloyd, thereby creating TWO new vessals Quote
Rends Posted March 22, 2014 Posted March 22, 2014 If i change the skin to Maersk i get the blue hull but i don't get the company or ship name texture on top of it. Same with the other texture Quote
Fubar512 Posted March 22, 2014 Author Posted March 22, 2014 If i change the skin to Maersk i get the blue hull but i don't get the company or ship name texture on top of it. Same with the other texture Damn...I forgot to include the decal folder. I have attached it here, simply extract it into the Thirdwire/SF2x folder in your Windows profile folder. Objects.zip I will update the main upload folder when I get a chance. Objects.zip Quote
Rends Posted March 22, 2014 Posted March 22, 2014 Got it working thx! Any chance of a 2nd LOD ? I get a fps drop if placed in a crowded harbour Quote
Fubar512 Posted March 23, 2014 Author Posted March 23, 2014 Got it working thx! Any chance of a 2nd LOD ? I get a fps drop if placed in a crowded harbour You'd have to speak to Julhelm regarding that issue, as he is the one who built the 3D model. Quote
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