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Posted

I'm putting Sparrows on my F-16. I modified the data.ini.

They're mounted on the sidewinder pylon, mid wing. Not perfect, but looks good anyway.

It also works in game, but I wonder If I should change something in the avionics file.

Any thoughts?

 

cheers

Posted

off the top of my head, I don't know.

But, I'd look at the F-15's and compare it to the Viper's ... you may need to add a few statements and their relevant 'sections'.

 

TWS come to mind, but ??? did the A-blk 10 have that?

 

The Blk10 that I have, built from TK's Netz, only has Search, SST,ACM and GM

Posted (edited)

Pretty sure the original block 10 didn't have TWS - it would still need to switch to STT to fire AIM-7s though - TKs does have that mode.

 

Also not sure if required but the radar might need to support Continuous Wave in the data ini - looking at the F-4:

 

RadarMissileGuidanceCW=TRUE 
Edited by MigBuster
Posted

yeah it does work on the blk10

AI also knows how to work with the sparrows

 

maybe the HUD can be adapted a bit?

i have no idea how though

is it just a question changing a few entries... this is uncharted territory for me :-)

 

this is just a "what if" thing

i finished decalling Italian F-16A's, but in my scenario the Italians wanted sparrow functionality

Posted

IRL Vipers could carry then from the get go. it was the radar that needed tweeked to support them (ADF). then became moot with the Slammers. as for you Gruppo Vipers,  its your world, do what you will.

Posted

yeah it does work on the blk10

AI also knows how to work with the sparrows

 

maybe the HUD can be adapted a bit?

i have no idea how though

is it just a question changing a few entries... this is uncharted territory for me :-)

 

this is just a "what if" thing

i finished decalling Italian F-16A's, but in my scenario the Italians wanted sparrow functionality

 

changes to avionics.ini and new images - see here for examples

 

http://combatace.com/files/category/785-avionics/

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