slick cowboy Posted April 16, 2014 Posted April 16, 2014 I'm putting Sparrows on my F-16. I modified the data.ini. They're mounted on the sidewinder pylon, mid wing. Not perfect, but looks good anyway. It also works in game, but I wonder If I should change something in the avionics file. Any thoughts? cheers Quote
Wrench Posted April 16, 2014 Posted April 16, 2014 don't the vipers in the viper mega pak already have this feature? 1 Quote
slick cowboy Posted April 16, 2014 Author Posted April 16, 2014 the f-16a block 10 is there something i should look for in the avionics file? Quote
Hans Topp Posted April 16, 2014 Posted April 16, 2014 Have you test the f-16am ??? i used it for base for my updated "what if" C-17 M Halcón... Quote
Wrench Posted April 16, 2014 Posted April 16, 2014 off the top of my head, I don't know. But, I'd look at the F-15's and compare it to the Viper's ... you may need to add a few statements and their relevant 'sections'. TWS come to mind, but ??? did the A-blk 10 have that? The Blk10 that I have, built from TK's Netz, only has Search, SST,ACM and GM Quote
MigBuster Posted April 16, 2014 Posted April 16, 2014 (edited) Pretty sure the original block 10 didn't have TWS - it would still need to switch to STT to fire AIM-7s though - TKs does have that mode. Also not sure if required but the radar might need to support Continuous Wave in the data ini - looking at the F-4: RadarMissileGuidanceCW=TRUE Edited April 16, 2014 by MigBuster Quote
MigBuster Posted April 16, 2014 Posted April 16, 2014 Can i assume it works okay already from the original posts? Quote
slick cowboy Posted April 17, 2014 Author Posted April 17, 2014 yeah it does work on the blk10 AI also knows how to work with the sparrows maybe the HUD can be adapted a bit? i have no idea how though is it just a question changing a few entries... this is uncharted territory for me :-) this is just a "what if" thing i finished decalling Italian F-16A's, but in my scenario the Italians wanted sparrow functionality Quote
+daddyairplanes Posted April 17, 2014 Posted April 17, 2014 IRL Vipers could carry then from the get go. it was the radar that needed tweeked to support them (ADF). then became moot with the Slammers. as for you Gruppo Vipers, its your world, do what you will. Quote
MigBuster Posted April 17, 2014 Posted April 17, 2014 yeah it does work on the blk10 AI also knows how to work with the sparrows maybe the HUD can be adapted a bit? i have no idea how though is it just a question changing a few entries... this is uncharted territory for me :-) this is just a "what if" thing i finished decalling Italian F-16A's, but in my scenario the Italians wanted sparrow functionality changes to avionics.ini and new images - see here for examples http://combatace.com/files/category/785-avionics/ Quote
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