+Monty CZ Posted September 15, 2014 Posted September 15, 2014 Hello can anybody tell me if it is possible to have multiple LODs for the buildings. I am dreaming that I can put everything in one folder name it MYHOUSE and voila :-) Did somebody tried that? I cant imagine that I would have 5 files per object in my terrain folder (ini file, LOD001, LOD002 file, destroyed LOD file, texture(s) and entry in types.ini) Thanx for ideas Monty CZ Quote
+Gepard Posted September 15, 2014 Posted September 15, 2014 I have never tried it, but i guess, that your idea could work, but only if you put all needed files in the relating terrain folder. To put them in the groundobjects folder would not work. If i remember correctly there was something similar in the stone age old factorycomplex from the very beginning days of SFP1. There were also ini files for the objects with a definition of a shadow file and 1 or 2 lod files. The entry was like these: [LOD001]Filename=airtower02.lodDistance=10000.0[shadow]CastShadow=TRUEShadowLOD=airtower02.shdShadowType=0ShadowCastDist=500MaxVisibleDistance=1000 Quote
Wrench Posted September 15, 2014 Posted September 15, 2014 are you talking about distance lods, or multiple lods for ONE building? (sort of like a Lego? Assemble it yourself??) Quote
+Monty CZ Posted September 16, 2014 Author Posted September 16, 2014 Distance LODs is the thing I want to solve. Ok I will try something today evening, we will see Thanx Gepard Monty CZ Quote
+Monty CZ Posted September 16, 2014 Author Posted September 16, 2014 ok distance lods are possible I made folder with the same name as ini, put everything in and it worked still dreaming that we dont need to add anything into terain_types.ini but still no luck [TargetType] ObjectFullName=gun pit ObjectDataFile=gunpit_data.ini [LOD001] Filename=gunpit.lod Distance=500 [LOD002] Filename=gunpit002.lod Distance=5000 [Shadow] CastShadow=TRUE ShadowCastDist=500 MaxVisibleDistance=2000 Quote
Wrench Posted September 16, 2014 Posted September 16, 2014 if it has to be placed on the terrain, it needs an entry in the _types ini. Quote
+russouk2004 Posted September 22, 2014 Posted September 22, 2014 (edited) yeah distance lods in folder with main lod does work...did it for my V1 and launch ramp with dam_lods....but as kev says,it still needs entries in the types.ini I think folder must be named exact as lod name..ie mudheap.lod folder name mudheap...guess you worked that much out lol Edited September 22, 2014 by russouk2004 Quote
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